279 lines
7.4 KiB
Lua
279 lines
7.4 KiB
Lua
local nici = 1
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local lastcard = nil
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local rplayers = {}
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local function inform_near_players(pos, msg)
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if player:is_player() then
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minetest.chat_send_player(player:get_player_name(), msg)
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end
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end
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end
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function apn(pos, placer, itemstack)
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local grop = minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "myuno")
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if grop > 3 then
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return
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end
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local name = placer:get_player_name()
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if grop == 0 then
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minetest.chat_send_player(name, "You can not place a card there!")
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minetest.remove_node(pos)
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return itemstack
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end
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local node = minetest.get_node(pos)
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local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local descr = minetest.registered_items[node.name].description
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if grop == 1 then
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inform_near_players(pos, name.." placed a "..descr)
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return
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end
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lastcard = nodeu.name
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, node)
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minetest.remove_node(pos)
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if grop == 3 then
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return itemstack
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end
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print(node.name)
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inform_near_players(pos, name.." placed a "..descr)
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end
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function od(pos, node, player, pointed_thing)
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local node = minetest.get_node(pos)
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local nn = node.name
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local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local inv = player:get_inventory()
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local lc = lastcard
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print(nn)
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print(lc)
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if lastcard ~= nil then
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inv:add_item("main",nn)
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minetest.set_node(pos, {name = lc})
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lastcard = nil
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else
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return
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end
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end
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local sbox1 = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}}
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}
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local sbox2 = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.45, 0.3, -0.3, 0.45}}
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}
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for nu = 1,13 do
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local num = nu
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local deck = {
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{"Red "..num,"1_"..num,"^[colorize:red:220","a"..num},
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{"Red "..num,"2_"..num,"^[colorize:red:220","b"..num},
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{"Yellow "..num,"3_"..num,"^[colorize:yellow:220","a"..num},
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{"Yellow "..num,"4_"..num,"^[colorize:yellow:220","b"..num},
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{"Green "..num,"5_"..num,"^[colorize:green:220","a"..num},
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{"Green "..num,"6_"..num,"^[colorize:green:220","b"..num},
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{"Blue "..num,"7_"..num,"^[colorize:blue:220","a"..num},
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{"Blue "..num,"8_"..num,"^[colorize:blue:220","b"..num},
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}
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for i in ipairs(deck) do
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local desc = deck[i][1]
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local itm = deck[i][2]
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local col = deck[i][3]
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local nimg = deck[i][4]
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for imgnum = 1,13 do
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local inum = imgnum
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if nimg == "b"..inum then
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nimg = "a"..inum
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else nimg = nimg
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local desc2 = "Card"
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if nimg == "a10" or
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nimg == "b10" then
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desc2 = string.gsub(desc, 10, "Change Direction")
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elseif nimg == "a11" or
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nimg == "b11" then
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desc2 = string.gsub(desc, 11, "Miss A Turn")
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elseif nimg == "a12" or
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nimg == "b12" then
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desc2 = string.gsub(desc, 12, "Pick Up 2")
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elseif nimg == "a13" then
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desc2 = string.gsub(desc, 13, 0)
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elseif nimg == "b13" then
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desc2 = "Pick Up 4"
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else
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desc2 = desc
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end
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minetest.register_node("myuno:"..itm,{
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description = desc2,
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inventory_image = "myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png",
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tiles = {"myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png"},
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drawtype = "mesh",
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mesh = "myuno_card.obj",
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paramtype = "light",
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-- paramtype2 = "facedir",
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stack_max = 1,
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groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
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selection_box = sbox1,
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collision_box = sbox1,
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after_place_node = apn,
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on_punch = od,
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})
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end
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end
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end
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end
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minetest.register_node("myuno:col",{
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description = "Any Color ",
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inventory_image = "myuno_col.png",
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tiles = {"myuno_card.png^myuno_col.png"},
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drawtype = "mesh",
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mesh = "myuno_card.obj",
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paramtype = "light",
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-- paramtype2 = "facedir",
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stack_max = 1,
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groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=3},
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selection_box = sbox1,
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collision_box = sbox1,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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minetest.show_formspec(placer:get_player_name(),"cform",
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"size[4,4;]"..
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"image_button_exit[0,0;2,2;myuno_form_red.png;red; ]"..
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"image_button_exit[2,0;2,2;myuno_form_yellow.png;yellow; ]"..
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"image_button_exit[0,2;2,2;myuno_form_blue.png;blue; ]"..
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"image_button_exit[2,2;2,2;myuno_form_green.png;green; ]")
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "cform" then
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if fields["red"] then
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minetest.set_node(pos,{name="air"})
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:red"})
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return itemstack
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elseif fields["blue"] then
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minetest.set_node(pos,{name="air"})
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:blue"})
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elseif fields["yellow"] then
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minetest.set_node(pos,{name="air"})
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:yellow"})
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elseif fields["green"] then
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minetest.set_node(pos,{name="air"})
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:green"})
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end
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end
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end)
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itemstack:take_item()
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return itemstack
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end,
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after_place_node = apn,
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on_punch = od,
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})
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minetest.register_node("myuno:deck",{
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description = "Uno Card Deck",
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tiles = {"myuno_deck.png"},
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drawtype = "mesh",
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mesh = "myuno_deck.obj",
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paramtype = "light",
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-- paramtype2 = "facedir",
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stack_max = 1,
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groups = {oddly_breakable_by_hand = 1,not_in_creative_inventory = nici},
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selection_box = sbox2,
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collision_box = sbox2,
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on_punch = function(pos, node, puncher, pointed_thing)
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local inv = puncher:get_inventory()
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local rand = math.random(1,108)
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local rcol = math.random(1,8)
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local scol = tostring(rcol)
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local rnum = math.random(1,13)
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local snum = tostring(rnum)
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local card = "myuno:"..scol.."_"..snum.." 1"
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if rand <= 4 then
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if inv
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and inv:room_for_item("main", "myuno:col 1") then
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inv:add_item("main", "myuno:col 1")
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else
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minetest.add_item(pos, item)
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end
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else
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if inv
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and inv:room_for_item("main", card) then
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inv:add_item("main", card)
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else
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minetest.add_item(pos, item)
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end
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end
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end,
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})
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minetest.register_node("myuno:board",{
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description = "My Uno",
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inventory_image = "myuno_inv.png",
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wield_image = "myuno_inv.png",
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tiles = {"default_clay.png^bubble.png"},
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drawtype = "normal",
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paramtype = "light",
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groups = {oddly_breakable_by_hand = 1},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local schem = minetest.get_modpath("myuno").."/schems/myuno.mts"
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minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z},schem,0, "air", true)
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count = 0
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
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else
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minetest.remove_node(pos)
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return true
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end
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end,
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})
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minetest.register_node("myuno:placer",{
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description = "Placer",
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tiles = {"default_clay.png"},
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drawtype = "normal",
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paramtype = "light",
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drop = "",
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groups = {cracky=1,not_in_creative_inventory = nici,myuno=1},
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})
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local colcards = {
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{"Red Card","red"},
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{"Blue Card","blue"},
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{"Yellow Card","yellow"},
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{"Green Card","green"},
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}
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for i in ipairs(colcards) do
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local desc = colcards[i][1]
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local itm = colcards[i][2]
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minetest.register_node("myuno:"..itm,{
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description = desc,
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tiles = {"myuno_"..itm..".png"},
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drawtype = "mesh",
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mesh = "myuno_card.obj",
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paramtype = "light",
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-- paramtype2 = "facedir",
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drop = "",
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groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
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selection_box = sbox1,
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collision_box = sbox1,
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after_place_node = apn,
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on_punch = od,
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})
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end
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