74 lines
2.4 KiB
Lua
74 lines
2.4 KiB
Lua
local S = minetest.get_translator("worldedit_commands")
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local function above_or_under(placer, pointed_thing)
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if placer:get_player_control().sneak then
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return pointed_thing.above
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else
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return pointed_thing.under
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end
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end
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local punched_air_time = {}
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minetest.register_tool(":worldedit:wand", {
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description = S("WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd"),
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inventory_image = "worldedit_wand.png",
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be selected as well
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-- ignore marker cube so the clicking on the position markers works reliably
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pointabilities = {
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objects = {
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["worldedit:region_cube"] = false
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}
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},
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on_use = function(itemstack, placer, pointed_thing)
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if placer == nil or pointed_thing == nil then return end
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local name = placer:get_player_name()
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if pointed_thing.type == "node" then
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-- set and mark pos1
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worldedit.pos1[name] = above_or_under(placer, pointed_thing)
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worldedit.mark_pos1(name)
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elseif pointed_thing.type == "nothing" then
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local now = minetest.get_us_time()
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if now - (punched_air_time[name] or 0) < 1000 * 1000 then
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-- reset markers
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worldedit.registered_commands["reset"].func(name)
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end
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punched_air_time[name] = now
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elseif pointed_thing.type == "object" then
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local entity = pointed_thing.ref:get_luaentity()
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if entity and entity.name == "worldedit:pos2" then
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-- set pos1 = pos2
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worldedit.pos1[name] = vector.copy(worldedit.pos2[name])
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worldedit.mark_pos1(name)
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end
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if placer == nil or (pointed_thing or {}).type ~= "node" then
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return itemstack
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end
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local name = placer:get_player_name()
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-- set and mark pos2
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worldedit.pos2[name] = above_or_under(placer, pointed_thing)
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worldedit.mark_pos2(name)
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return itemstack -- nothing consumed, nothing changed
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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if user == nil or (pointed_thing or {}).type ~= "object" then
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return itemstack
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end
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local name = user:get_player_name()
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local entity = pointed_thing.ref:get_luaentity()
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if entity and entity.name == "worldedit:pos1" then
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-- set pos2 = pos1
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worldedit.pos2[name] = vector.copy(worldedit.pos1[name])
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worldedit.mark_pos2(name)
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end
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return itemstack -- nothing consumed, nothing changed
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end,
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})
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