63 lines
1.8 KiB
Lua
63 lines
1.8 KiB
Lua
local S = minetest.get_translator("worldedit_commands")
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local safe_region_limit = tonumber(minetest.settings:get("worldedit_safe_region_limit") or "20000")
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local safe_region_callback = {}
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--`count` is the number of nodes that would possibly be modified
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--`callback` is a callback to run when the user confirms
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local function safe_region(name, count, callback)
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if safe_region_limit <= 0 or count < safe_region_limit then
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return callback()
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end
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-- save callback to call later
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safe_region_callback[name] = callback
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local count_str = tostring(count)
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-- highlight millions, 1 mln <=> 100x100x100 cube
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if #count_str > 6 then
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count_str = minetest.colorize("#f33", count_str:sub(1, -7)) .. count_str:sub(-6, -1)
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end
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local yes_cmd = minetest.colorize("#00ffff", "//y")
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local no_cmd = minetest.colorize("#00ffff", "//n")
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local msg = S("WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel",
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count_str, yes_cmd, no_cmd)
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worldedit.player_notify(name, msg, "info")
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end
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local function reset_pending(name)
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safe_region_callback[name] = nil
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end
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minetest.register_chatcommand("/y", {
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params = "",
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description = S("Confirm a pending operation"),
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func = function(name)
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local callback = safe_region_callback[name]
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if not callback then
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worldedit.player_notify(name, S("no operation pending"), "error")
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return
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end
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reset_pending(name)
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callback(name)
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end,
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})
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minetest.register_chatcommand("/n", {
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params = "",
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description = S("Abort a pending operation"),
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func = function(name)
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if not safe_region_callback[name] then
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worldedit.player_notify(name, S("no operation pending"), "error")
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return
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end
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reset_pending(name)
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end,
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})
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return safe_region, reset_pending
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