minetest-mm/mods/wool/init.lua

68 lines
1.4 KiB
Lua

minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
function default.node_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "wool_coat_movement", gain = 1.0}
table.dug = table.dug or
{name = "wool_coat_movement", gain = 0.25}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
return table
end
local wool_sound = default.node_wool_defaults()
--local wool_sound = default.node_sound_leaves_defaults()
local wool_dyes = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for _, row in pairs(wool_dyes) do
minetest.register_node("wool:" .. row[1], {
description = row[2] .. " Wool",
tiles = {"wool_" .. row[1] .. ".png"},
groups = {
snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1
},
sounds = wool_sound,
})
minetest.register_craft({
type = "shapeless",
output = "wool:" .. row[1],
recipe = {"dye:" .. row[1], "group:wool"},
})
end
minetest.register_craft({
type = "fuel",
recipe = "group:wool",
burntime = 2,
})
print ("[MOD] Wool mod loaded")