minetest-mm/mods/stargate/gate_defs.lua

241 lines
6.0 KiB
Lua

local function swap_gate_node(pos,name,dir)
local node = core.get_node(pos)
local meta = core.get_meta(pos)
local meta0 = meta:to_table()
node.name = name
node.param2=dir
core.set_node(pos,node)
meta:from_table(meta0)
end
local function addGateNode(gateNodes, pos)
gateNodes[#gateNodes+1] = vector.new(pos)
end
local function placeGate(player,pos)
local dir = minetest.dir_to_facedir(player:get_look_dir())
local pos1 = vector.new(pos)
local gateNodes = {}
addGateNode(gateNodes, pos1)
if dir == 1
or dir == 3 then
pos1.z=pos1.z+1
addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2
addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1
addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2
addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1
addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2
addGateNode(gateNodes, pos1)
else
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
end
for i=1,9 do
if core.get_node(gateNodes[i]).name ~= "air" then
print("not enough space")
return false
end
end
core.set_node(pos, {name="stargate:gatenode_off", param2=dir})
local player_name = player:get_player_name()
local meta = core.get_meta(pos)
meta:set_string("infotext", "Stargate\rOwned by: "..player_name)
meta:set_int("gateActive", 0)
meta:set_string("owner", player_name)
meta:set_string("dont_destroy", "false")
stargate.registerGate(player_name, pos, dir)
return true
end
local function removeGate(pos)
local meta = core.get_meta(pos)
if meta:get_string("dont_destroy") == "true" then
-- when swapping it
return
end
stargate.unregisterGate(meta:get_string("owner"), pos)
end
function stargate.activateGate(pos)
local node = core.get_node(pos)
local dir=node.param2
local meta = core.get_meta(pos)
meta:set_int("gateActive",1)
meta:set_string("dont_destroy","true")
minetest.sound_play("gateOpen", {pos = pos, max_hear_distance = 72,})
swap_gate_node(pos,"stargate:gatenode_on",dir)
meta:set_string("dont_destroy","false")
end
function stargate.deactivateGate(pos)
local node = core.get_node(pos)
local dir=node.param2
local meta = core.get_meta(pos)
meta:set_int("gateActive",0)
meta:set_string("dont_destroy","true")
minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
swap_gate_node(pos,"stargate:gatenode_off",dir)
meta:set_string("dont_destroy","false")
end
local function gateCanDig(pos, player)
local meta = core.get_meta(pos)
return meta:get_string("dont_destroy") ~= "true"
and player:get_player_name() == meta:get_string("owner")
end
local sg_collision_box = {
type = "fixed",
fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
}
local sg_selection_box = {
type = "fixed",
fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
}
local sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
local sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
minetest.register_node("stargate:gatenode_on",{
tiles = {
{name = "gray.png"},
{
name = "puddle_animated2.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{name = "0003.png"},
{name = "0002.png"},
{name = "0001.png"},
{name = "null.png"},
},
drawtype = "mesh",
mesh = "stargate.obj",
visual_scale = 3.0,
groups = sg_groups,
drop="stargate:gatenode_off",
paramtype2 = "facedir",
paramtype = "light",
light_source = 10,
selection_box = sg_selection_box,
collision_box = sg_collision_box,
can_dig = gateCanDig,
on_destruct = removeGate,
on_rightclick=stargate.gateFormspecHandler,
})
minetest.register_node("stargate:gatenode_off",{
description = "Stargate",
inventory_image = "stargate.png",
wield_image = "stargate.png",
tiles = {
{name = "gray.png"},
{name = "null.png"},
{name = "0003.png"},
{name = "0002.png"},
{name = "0001.png"},
{name = "null.png"},
},
groups = sg_groups1,
paramtype2 = "facedir",
paramtype = "light",
drawtype = "mesh",
mesh = "stargate.obj",
visual_scale = 3.0,
selection_box = sg_selection_box,
collision_box = sg_collision_box,
can_dig = gateCanDig,
on_destruct = removeGate,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if placeGate(placer,pos)==true then
itemstack:take_item(1)
return itemstack
else
return
end
end,
on_rightclick=stargate.gateFormspecHandler,
})
minetest.register_abm({
nodenames = {"stargate:gatenode_on"},
interval = 1,
chance = 1,
action = function(pos)
--local owner
for _,object in pairs(core.get_objects_inside_radius(pos, 1)) do
if object:is_player() then
local player_name = object:get_player_name()
local gate = stargate.findGate(pos)
if not gate then
print("Gate is not registered!")
return
end
--owner = owner or core.get_meta(pos):get_string("owner")
if gate.type == "private"
and player_name ~= core.get_meta(pos):get_string("owner") then
return
end
local pos1 = vector.new(gate.destination)
if not stargate.findGate(pos1) then
gate.destination = nil
stargate.deactivateGate(pos)
stargate.save_data(core.get_meta(pos):get_string("owner"))
return
end
local dir1 = gate.destination_dir
local dest_angle
if dir1 == 0 then
pos1.z = pos1.z-2
dest_angle = 180
elseif dir1 == 1 then
pos1.x = pos1.x-2
dest_angle = 90
elseif dir1 == 2 then
pos1.z=pos1.z+2
dest_angle = 0
elseif dir1 == 3 then
pos1.x = pos1.x+2
dest_angle = -90
end
object:moveto(pos1,false)
object:set_look_yaw(math.rad(dest_angle))
core.sound_play("enterEventHorizon", {pos = pos, max_hear_distance = 72})
end
end
end
})