minetest-mm/mods/mycorners/nodes_light.lua

61 lines
2.0 KiB
Lua

function mycorners.register_all(material, descr, image, groupss, itm)
local cornerblock = {
{"wood_black", "corners_wood_black.png", "Black Wood"},
{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
{"wood_dark_green", "corners_wood_dark_green.png", "Dark Green Wood"},
{"wood_grey", "corners_wood_grey.png", "Grey Wood"},
{"stone_black", "corners_stone_black.png", "Black Stone"},
{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
{"stone_dark_green", "corners_stone_dark_green.png", "Dark Green Stone"},
{"stone_grey", "corners_stone_grey.png", "Grey Stone"},
{"stonebrick_black", "corners_stonebrick_black.png", "Black Stone Brick"},
{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
{"stonebrick_dark_green", "corners_stonebrick_dark_green.png", "Dark Green Stone Brick"},
{"stonebrick_grey", "corners_stonebrick_grey.png", "Grey Stone Brick"},
}
for i in ipairs(cornerblock) do
local mat = cornerblock[i][1]
local img = cornerblock[i][2]
local desc = cornerblock[i][3]
--Makes the craft item corner
minetest.register_craftitem("mycorners:corner_"..mat, {
description = desc.." Corner",
inventory_image = img,
groups = {not_in_creative_inventory=1},
})
local other_images = {
{"top","bottom"},
}
for i in ipairs (other_images) do
local top = other_images[i][1]
local bottom = other_images[i][2]
minetest.register_node("mycorners:cornerblock_"..material.."_"..mat, {
description = descr.."_Corner"..desc,
drawtype = "normal",
tiles = {
image.."^corners_"..mat.."_"..top..".png",
image.."^corners_"..mat.."_"..bottom..".png",
image,
image.."^"..img.."^[transformFX",
image,
image.."^"..img,
},
paramtype = "light",
paramtype2 = "facedir",
groups = groupss,
drop = {
max_items = 3,
items = {
{
items = {itm},
},
{
items = {"mycorners:corner_"..mat.." 2"},
},
}
},
})
end
end
end