minetest-mm/mods/mobs_npc/npc.lua

165 lines
3.9 KiB
Lua

local S = mobs.intllib
-- Npc by TenPlus1
mobs.npc_drops = {
{"default:pick_steel", 2}, "mobs:meat", {"default:sword_steel", 2},
{"default:shovel_steel", 2}, "farming:bread", "bucket:bucket_water",
"default:sapling", "default:tree", "mobs:leather", "default:coral_orange",
{"default:mese_crystal_fragment", 3}, "default:clay", {"default:sign_wall", 2},
"default:ladder", "default:copper_lump", "default:blueberries",
"default:aspen_sapling", "default:permafrost_with_moss"
}
mobs:register_mob("mobs_npc:npc", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
{"mobs_npc2.png"}, -- female by nuttmeg20
{"mobs_npc3.png"}, -- male by swagman181818
{"mobs_npc4.png"} -- female by Sapphire16
},
child_texture = {
{"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 5, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
local drops = self.npc_drops or mobs.npc_drops
local drop = drops[math.random(#drops)]
local chance = 1
if type(drop) == "table" then
chance = drop[2]
drop = drop[1]
end
if not minetest.registered_items[drop]
or math.random(chance) > 1 then
drop = "default:clay_lump"
end
local obj = minetest.add_item(pos, {name = drop})
local dir = clicker:get_look_dir()
obj:set_velocity({x = -dir.x, y = 1.5, z = -dir.z})
--minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow, wander and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "wander"
minetest.chat_send_player(name, S("NPC will wander."))
elseif self.order == "wander" then
self.order = "stand"
self.state = "stand"
self.attack = nil
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("NPC stands still."))
elseif self.order == "stand" then
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end
})
if not mobs.custom_spawn_npc then
mobs:spawn({
name = "mobs_npc:npc",
nodes = {"default:brick"},
neighbors = {"default:grass_3"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true
})
end
mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
-- compatibility
mobs:alias_mob("mobs:npc", "mobs_npc:npc")