minetest-mm/mods/lightsplus/init.lua

176 lines
6.3 KiB
Lua

--LIGHTS+
--updated 12/11/2013
--Mod adding simple on/off lights by qwrwed.
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
lightsplus_expect_infinite_stacks = false
else
lightsplus_expect_infinite_stacks = true
end
--Node Definitions and Functions
local lights = {
{"lightsplus:light", "lightsplus:light_on", "Light", "lightsplus_light.png", "", "", "facedir", ""},
{"lightsplus:gold_light", "lightsplus:gold_light_on", "Gold Light", "lightsplus_gold_light.png", "", "facedir", "", ""},
{"lightsplus:slab_light", "lightsplus:slab_light_on", "Slab Light", "lightsplus_light.png", "light", "facedir", "nodebox", {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},},},
{"lightsplus:gold_slab_light", "lightsplus:gold_slab_light_on", "Gold Slab Light", "lightsplus_gold_light.png", "light", "facedir", "nodebox", {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},},},
{"lightsplus:flat_light", "lightsplus:flat_light_on", "Flat Light", "lightsplus_light.png", "light", "facedir", "nodebox", {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},},},
{"lightsplus:gold_flat_light", "lightsplus:gold_flat_light_on", "Gold Flat Light", "lightsplus_gold_light.png", "light", "facedir", "nodebox", {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},},},
}
for _, row in ipairs(lights) do
local off = row[1]
local on = row[2]
local desc = row[3]
local tiles = row[4]
local paramtype = row[5]
local paramtype2 = row[6]
local drawtype = row[7]
local nodebox = row[8]
minetest.register_node(off, {
description = desc,
tiles = { tiles },
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2},
paramtype = paramtype,
paramtype2 = paramtype2,
drawtype = drawtype,
node_box = nodebox,
selection_box = nodebox,
on_punch = function(pos, node, puncher)
minetest.set_node(pos, {name=on, param2=node.param2})
end,
on_place = minetest.rotate_and_place
})
minetest.register_node(on, {
description = desc.." (Active)",
drop = off,
tiles = { tiles },
light_source = 14,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=2},
paramtype = paramtype,
paramtype2 = paramtype2,
drawtype = drawtype,
node_box = nodebox,
selection_box = nodebox,
on_punch = function(pos, node, puncher)
minetest.set_node(pos, {name=off, param2=node.param2})
end,
on_place = minetest.rotate_and_place
})
end
-- CRAFTING
--Light
minetest.register_craft({
output = '"lightsplus:light" 10',
recipe = {
{'default:glass', 'default:glass', 'default:glass'},
{'default:torch', 'default:torch', 'default:torch'},
{'default:glass', 'default:glass', 'default:glass'},
}
})
--Gold Light
minetest.register_craft({
type = "shapeless",
output = "lightsplus:gold_light",
recipe = {'lightsplus:light', 'default:gold_ingot'},
})
--Gold Slab Light
minetest.register_craft({
output = '"lightsplus:gold_slab_light" 6',
recipe = {
{'lightsplus:gold_light', 'lightsplus:gold_light', 'lightsplus:gold_light'},
}
})
--Gold Light from Slabs
minetest.register_craft({
output = '"lightsplus:gold_light"',
recipe = {
{'lightsplus:gold_slab_light'},
{'lightsplus:gold_slab_light'},
}
})
--Slab Light
minetest.register_craft({
output = '"lightsplus:slab_light" 6',
recipe = {
{'lightsplus:light', 'lightsplus:light', 'lightsplus:light'},
}
})
--Light from Slabs
minetest.register_craft({
output = '"lightsplus:light"',
recipe = {
{'lightsplus:slab_light'},
{'lightsplus:slab_light'},
}
})
--Flat Light
minetest.register_craft({
output = '"lightsplus:flat_light" 16',
recipe = {
{'lightsplus:light'},
}
})
--Slab Light from Flat Light
minetest.register_craft({
type = "shapeless",
output = "lightsplus:slab_light",
recipe = {'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light', 'lightsplus:flat_light'},
})
--Gold Flat Light
minetest.register_craft({
output = '"lightsplus:gold_flat_light" 16',
recipe = {
{'lightsplus:gold_light'},
}
})
--Gold Slab from Gold Flat Lights
minetest.register_craft({
type = "shapeless",
output = "lightsplus:gold_slab_light",
recipe = {'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light', 'lightsplus:gold_flat_light'},
})
minetest.register_alias("newlights:light", "lightsplus:light")
minetest.register_alias("newlights:light_on", "lightsplus:light_on")
minetest.register_alias("newlights:slab_light", "lightsplus:flat_light")
minetest.register_alias("newlights:slab_light_on", "lightsplus:flat_light_on")
minetest.register_alias("lightsplus:light_flat", "lightsplus:flat_light")
minetest.register_alias("lightsplus:slab_light_wall", "lightsplus:slab_light")
minetest.register_alias("lightsplus:slab_light_wall_on", "lightsplus:slab_light_on")
minetest.register_alias("lightsplus:slab_light_inv", "lightsplus:slab_light")
minetest.register_alias("lightsplus:slab_light_inv_on", "lightsplus:slab_light_on")
minetest.register_alias("lightsplus:light_gold", "lightsplus:gold_light")
minetest.register_alias("lightsplus:light_on_gold", "lightsplus:gold_light_on")
minetest.register_alias("lightsplus:slab_light_gold", "lightsplus:gold_slab_light")
minetest.register_alias("lightsplus:slab_light_on_gold", "lightsplus:gold_slab_light_on")
minetest.register_alias("lightsplus:slab_light_wall_gold", "lightsplus:gold_slab_light")
minetest.register_alias("lightsplus:slab_light_wall_on_gold", "lightsplus:gold_slab_light_on")
minetest.register_alias("lightsplus:slab_light_inv_gold", "lightsplus:gold_slab_light")
minetest.register_alias("lightsplus:slab_light_inv_on_gold", "lightsplus:gold_slab_light_on")
minetest.register_alias("lightsplus:light_flat", "lightsplus:flat_light")
minetest.register_alias("lightsplus:light_flat_on", "lightsplus:flat_light_on")
minetest.register_alias("lightsplus:light_flat_gold", "lightsplus:gold_flat_light")
minetest.register_alias("lightsplus:light_flat_on_gold", "lightsplus:gold_flat_light_on")
-- Register the function for use (optional, uncomment the following line to enable)
-- print("[Lights+] Loaded!")