minetest-mm/mods/facade/shapes.lua

800 lines
26 KiB
Lua

-- Node (shape) definition and registration
local wehavechisels = minetest.get_modpath("mychisel")
--------------
--Bannerstones
--------------
--Node will be called facade:<subname>_bannerstone
function facade.register_bannerstone(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_bannerstone" , {
description = desc .. " Bannerstone",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.25, -0.5625, 0.5, 0.375, -0.5},
{-0.5, -0.375, -0.5625, 0.5, -0.25, -0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--Node will be called facade:<subname>_bannerstone_corner
function facade.register_bannerstone_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_bannerstone_corner", {
description = desc .. " Bannerstone Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5625, 0.25, -0.5625, 0.5625, 0.375, 0.5625},
{-0.5625, -0.375, -0.5625, 0.5625, -0.25, 0.5625},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--------------
--Centerstones
--------------
--Node will be called facade:<subname>_centerstone
function facade.register_centerstone(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_centerstone", {
description = desc .. " Centerstone",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png^facade_centerstone.png"},
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.5, -0.25, 0.0625, 0.5, 0.25, 0.25},
{-0.5, -0.25, -0.25, 0.5, 0.25, -0.0625},
{-0.25, -0.25, -0.5, -0.0625, 0.25, 0.5},
{0.0625, -0.25, -0.5, 0.25, 0.25, 0.5},
{-0.5, 0.0625, -0.25, 0.5, 0.25, 0.25},
{-0.5, -0.25, -0.25, 0.5, -0.0625, 0.25},
{-0.25, -0.25, -0.5, 0.25, -0.0625, 0.5},
{-0.25, 0.0625, -0.5, 0.25, 0.25, 0.5},
{-0.25, -0.5, -0.25, 0.25, 0.5, -0.0625},
{-0.25, -0.5, 0.0625, 0.25, 0.5, 0.25},
{0.0625, -0.5, -0.1875, 0.25, 0.5, 0.1875},
{-0.25, -0.5, -0.1875, -0.0625, 0.5, 0.1875},
{-0.5, 0.3125, 0.3125, 0.5, 0.5, 0.5},
{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.3125},
{0.3125, 0.3125, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.3125, -0.5, -0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, -0.3125, 0.5},
{0.3125, -0.5, -0.5, 0.5, -0.3125, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.3125},
{-0.5, -0.5, 0.3125, 0.5, -0.3125, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
---------
--Columns
---------
--Node will be called facade:<subname>_column
function facade.register_column(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_column" , {
description = desc .. " Column",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.4375},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--Node will be called facade:<subname>_column_corner
function facade.register_column_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_column_corner", {
description = desc .. " Column Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, 0.0625, 0.5, 0.5, 0.1875},
{-0.5, -0.5, -0.1875, 0.5, 0.5, -0.0625},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
---------
--Corbels
---------
--Node will be called facade:<subname>_corbel
function facade.register_corbel(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel", {
description = desc .. " Corbel",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{-0.1875, -0.3125, -0.3125, 0.1875, 0.5, 0},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--Node will be called facade:<subname>_corbel_corner
function facade.register_corbel_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel_corner", {
description = desc .. " Corbel Corner",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0, 0.5, 0.5},
{0, -0.3125, -0.3125, 0.3125, 0.5, 0},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--Node will be called facade:<subname>_corbel_corner_inner
function facade.register_corbel_corner_inner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel_corner_inner", {
description = desc .. " Corbel Inner Corner",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{0, -0.3125, -0.3125, 0.3125, 0.5, 0},
{-0.5, -0.5, -0.5, 0, 0.5, 0.5},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--------------------------
--- Carved Stones
--------------------------
--Node will be called facade:<subname>_carved_stone_a
function facade.register_carved_stone_a(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_carved_stone_a", {
description = desc .. " Carved Stone A",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.4375, -0.375, -0.5, -0.3125, 0.375, -0.4375},
{-0.5, -0.375, -0.5, -0.3125, -0.25, 0.5},
{-0.4375, 0.25, -0.5, 0.4375, 0.375, 0.5},
{0.3125, -0.125, -0.5, 0.4375, 0.25, 0.5},
{-0.1875, -0.375, -0.5, 0.5, -0.25, 0.5},
{-0.1875, -0.25, -0.5, -0.0625, 0.125, 0.5},
{0.0625, -0.125, -0.5, 0.3125, 0, 0.5},
{-0.0625, 0, -0.5, 0.1875, 0.125, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
end
--Node will be called facade:<subname>_carved_stone_a_corner
function facade.register_carved_stone_a_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_carved_stone_a_corner", {
description = desc .. " Carved Stone A Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.4375, -0.375, -0.5, -0.3125, 0.375, -0.4375},
{-0.5, -0.375, -0.5, -0.3125, -0.25, 0.1875},
{-0.4375, 0.25, -0.5, 0.4375, 0.375, 0.5},
{0.3125, -0.125, -0.5, 0.4375, 0.25, 0.5},
{-0.1875, -0.375, -0.5, 0.5, -0.25, 0.5},
{-0.1875, -0.25, -0.5, -0.0625, 0.125, 0.5},
{0.0625, -0.125, -0.5, 0.3125, 0, 0.5},
{-0.0625, 0, -0.5, 0.1875, 0.125, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.125, -0.4375, 0.5, 0.375, -0.3125},
{-0.5, 0.25, -0.3125, 0.5, 0.375, 0.4375},
{-0.5, -0.375, 0.3125, 0.4375, 0.375, 0.4375},
{-0.5, -0.375, 0.3125, 0.4375, -0.25, 0.5},
{-0.5, -0.125, -0.3125, 0.4375, 0, -0.0625},
{-0.5, 0, -0.1875, 0.4375, 0.125, 0.1875},
{-0.5, -0.25, 0.0625, 0.4375, 0.125, 0.1875},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
end
--------------------------
--- RGSpro Facia
--------------------------
--Node will be called facade:<subname>_rgspro
function facade.register_rgspro(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_rgspro", {
description = desc .. " RGSpro",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.3125, 0.5},
{-0.5, -0.3125, 0.25, 0.5, -0.125, 0.5},
{-0.5, -0.125, 0.125, 0.5, 0.5, 0.5},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- },
-- },
})
end
--Node will be called facade:<subname>_rgspro_inner_corner
function facade.register_rgspro_inner_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_rgspro_inner_corner", {
description = desc .. " RGSpro Inner Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.3125, 0.5},
{-0.5, -0.3125, 0.25, 0.5, -0.125, 0.5},
{-0.5, -0.125, 0.125, 0.5, 0.5, 0.5},
{0.375, -0.5, -0.5, 0.5, -0.3125, 0.375},
{0.25, -0.3125, -0.5, 0.5, -0.0625, 0.25},
{0.125, -0.125, -0.5, 0.5, 0.5, 0.125},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- },
-- },
})
end
--Node will be called facade:<subname>_rgspro_outer_corner
function facade.register_rgspro_outer_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_rgspro_outer_corner", {
description = desc .. " RGSpro Outer Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png",
"" .. modname.. "_" .. subname .. ".png^facade_rgspro.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.3125, 0.5},
{-0.5, -0.3125, 0.25, 0.5, -0.0625, 0.5},
{-0.5, -0.125, 0.125, 0.5, 0.5, 0.5},
{-0.625, -0.5, 0.375, -0.5, -0.3125, 1.5},
{-0.75, -0.3125, 0.25, -0.5, -0.125, 1.5},
{-0.875, -0.125, 0.125, -0.5, 0.5, 1.5},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- },
-- },
})
end
--------------------------
--- Corner Bricks
--------------------------
--Node will be called facade:<subname>_corner_bricks
function facade.register_corner_bricks(modname, subname, recipeitem, desc)
if not string.match(recipeitem,"clay")
then -- do not do for clay things that is ugly
minetest.register_node("facade:" .. subname .. "_corner_bricks", {
description = desc .. " Corner Bricks",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. "_brick.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5625, -0.5, 0.4375, -0.5, 0, 1},
{-0.5, -0.5, 0.4375, 0, 0, 0.5},
{-0.5625, 0, 0.5, -0.5, 0.5, 1.5},
{-0.5625, 0, 0.4375, 0.5, 0.5, 0.5},
},
},
})
end
end
--------------------------
--- Columnia shapes
--------------------------
-- From mod Columnia (2014 by Glunggi), LGPL 2.1
-- The shapes are using stock minetest.rotate_node() for positioning.
-- These shapes should not be registered if the regular columnia mod is in use
if not minetest.get_modpath("columnia") then
local columnia_rotate = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Node will be called facade:<subname>_columnia_mid
function facade.register_columnia_mid(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_columnia_mid", {
description = desc .. " Column Middle",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
},
},
})
end
-- Normally, a single shape should be fine both for bottom and top parts of
-- a column. If materials with textures that don't match with themselves
-- when rotated upside-down are added later on, then enable the next function.
-- Node will be called facade:<subname>_columnia_bottom
function facade.register_columnia_bottom(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_columnia_bottom", {
description = desc .. " Column Bottom/Top",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.375, -0.5, -0.375, 0.375, 0, 0.375},
},
},
})
end
--[[
-- This function is commented out, because in the current state, when facade mod
-- uses materials without directional textures, having one shape for top
-- and bottom of columns is enough. However, for materials which have textures
-- that, when rotated, clearly stop matching the other blocks, this function
-- is preserved.
-- Node will be called facade:<subname>_columnia_top
function facade.register_columnia_top(modname, subname, recipeitem, desc)
-- whitelist items with textures of clear directionality (e.g. bricks)
if string.match(recipeitem, "brick")
then
minetest.register_node("facade:" .. subname .. "_columnia_top", {
description = desc .. " Column Top/Bottom",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5},
{-0.375, 0, -0.375, 0.375, 0.5, 0.375},
},
},
})
end
end
]]--
-- Node will be called facade:<subname>_columnia_crosslink
function facade.register_columnia_crosslink(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_columnia_crosslink", {
description = desc .. " Column Crosslink",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = columnia_rotate,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
{-0.5, 0, -0.25, 0.5, 0.5, 0.25},
{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
{-0.4375, 0.0625, -0.4375, 0.4375, 0.4375, 0.4375},
},
},
})
end
-- Node will be called facade:<subname>_columnia_link
function facade.register_columnia_link(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_columnia_link", {
description = desc .. " Column Link",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = columnia_rotate,
node_box = {
type = "fixed",
fixed = {
{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
},
},
})
end
-- Node will be called facade:<subname>_columnia_linkdown
function facade.register_columnia_linkdown(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_columnia_linkdown", {
description = desc .. " Column Linkdown",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
on_place = columnia_rotate,
node_box = {
type = "fixed",
fixed = {
{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
{-0.125, -0.5, -0.125, 0.125, 0, 0.125},
{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875},
{-0.1875, -0.125, -0.1875, 0.1875, 0, 0.1875},
},
},
})
end
end
--------------------------
--Register Nodes
--------------------------
function facade.register_facade_nodes(modname, subname, recipeitem, desc)
facade.register_bannerstone(modname, subname, recipeitem, desc)
facade.register_bannerstone_corner(modname, subname, recipeitem, desc)
facade.register_centerstone(modname, subname, recipeitem, desc)
facade.register_column(modname, subname, recipeitem, desc)
facade.register_column_corner(modname, subname, recipeitem, desc)
facade.register_corbel(modname, subname, recipeitem, desc)
facade.register_corbel_corner(modname, subname, recipeitem, desc)
facade.register_corbel_corner_inner(modname, subname, recipeitem, desc)
facade.register_carved_stone_a(modname, subname, recipeitem, desc)
facade.register_carved_stone_a_corner(modname, subname, recipeitem, desc)
facade.register_rgspro(modname, subname, recipeitem, desc)
facade.register_rgspro_inner_corner(modname, subname, recipeitem, desc)
facade.register_rgspro_outer_corner(modname, subname, recipeitem, desc)
facade.register_corner_bricks(modname, subname, recipeitem, desc)
if not minetest.get_modpath("columnia") then
facade.register_columnia_mid(modname, subname, recipeitem, desc)
facade.register_columnia_bottom(modname, subname, recipeitem, desc)
--facade.register_columnia_top(modname, subname, recipeitem, desc)
facade.register_columnia_crosslink(modname, subname, recipeitem, desc)
facade.register_columnia_link(modname, subname, recipeitem, desc)
facade.register_columnia_linkdown(modname, subname, recipeitem, desc)
end
if wehavechisels then
-- register all nodes with mychisel mod to use them without creative priv
chisel.register_node("facade",subname, recipeitem, "bannerstone")
chisel.register_node("facade",subname, recipeitem, "bannerstone_corner")
chisel.register_node("facade",subname, recipeitem, "centerstone")
chisel.register_node("facade",subname, recipeitem, "column")
chisel.register_node("facade",subname, recipeitem, "column_corner")
chisel.register_node("facade",subname, recipeitem, "corbel")
chisel.register_node("facade",subname, recipeitem, "corbel_corner")
chisel.register_node("facade",subname, recipeitem, "corbel_corner_inner")
chisel.register_node("facade",subname, recipeitem, "carved_stone_a")
chisel.register_node("facade",subname, recipeitem, "carved_stone_a_corner")
chisel.register_node("facade",subname, recipeitem, "rgspro")
chisel.register_node("facade",subname, recipeitem, "rgspro_inner_corner")
chisel.register_node("facade",subname, recipeitem, "rgspro_outer_corner")
chisel.register_node("facade",subname, recipeitem, "corner_bricks")
if not minetest.get_modpath("columnia") then
chisel.register_node("facade",subname, recipeitem, "columnia_mid")
chisel.register_node("facade",subname, recipeitem, "columnia_bottom")
--chisel.register_node("facade",subname, recipeitem, "columnia_top")
chisel.register_node("facade",subname, recipeitem, "columnia_crosslink")
chisel.register_node("facade",subname, recipeitem, "columnia_link")
chisel.register_node("facade",subname, recipeitem, "columnia_linkdown")
end
end
end
-- register the total number of different designs in this mod with mychisel
if wehavechisels then chisel.add_mod("facade",14) end