.. | ||
boats | ||
car01s | ||
hovers | ||
locale | ||
mesecars | ||
models | ||
sounds | ||
textures | ||
.luacheckrc | ||
CODE_OF_CONDUCT.md | ||
crafts.lua | ||
depends.txt | ||
description.txt | ||
framework.lua | ||
init.lua | ||
LICENSE.md | ||
mod.conf | ||
README.md | ||
screenshot.png | ||
settingtypes.txt | ||
template.lua |
Vehicle Mash
- Current version: 2.4.0
- By blert2112, and handed over to Panquesito7.
A merge of all the vehicles from:
-
"Mesecars" by paramat.
-
"Car" by Esteban.
-
"Boats" by PilzAdam.
-
"Hovercraft" by Stuart Jones.
-
28 vehicles currently.
-
All CAR01's can carry 3 passengers.
-
Disable vehicles by going to your Minetest Settings.
-
Adding new vehicles is a simple matter of:
- Create/acquire vehicle model and textures.
- Create, and name appropriately, a new
.lua
file on its appropiate folder for the vehicle based on one of the existing ones. - Add a setting in
settingtypes.txt
for users to enable/disable it. - Change settings in the file you created to reflect the new vehicle.
- Add a new line to
init.lua
to load the vehicledofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")
Installation
-
Unzip the archive, rename the folder to
vehicle_mash
and place it in ../minetest/mods/ -
GNU/Linux: If you use a system-wide installation place it in ~/.minetest/mods/.
-
If you only want this to be used in a single world, place the folder in worldmods/ in your world directory.
For further information or help, see:
https://wiki.minetest.net/Installing_Mods
Known issues
- None as of now.
License
Copyright (C) 2015-2016 blert2112 and contributors
Copyright (C) 2019-2022 Panquesito7 (halfpacho@gmail.com) and contributors
All licenses of previous works, of course, apply (see credits below). As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
See LICENSE.md
for more information.
Dependencies
default
(included in Minetest Game)lib_mount
Requirements
vehicle_mash
2.1.0 for MT 5.0.0+.vehicle_mash
2.0 for MT 0.4.12+ (may work on older versions).
TODO
There are no pending tasks to do yet.
Changelog
v2.4.0 1/12/2022
- Added new API support for
lib_mount
. - Customizable HP/Armor for all vehicles. Players will be affected.
- Short and tweak the code.
- Cars can now be killed by players.
- Support for 3+ passengers (beta).
v2.3.0 2/12/2021
- Improved formatting in
README.md
. - Added API Mode setting.
- Removed F1 and 126r cars due to closed-source license.
- Improved vehicle drops.
- Vehicles can now drop multiple items.
- Add option for vehicles to fly (setting per vehicle).
- Can enable/disable crash separately for each vehicle.
- Added ContentDB badge on
README.md
. - Improved GitHub workflow.
v2.2.2 6/02/2020
- Fix passengers not detaching when driver gets out.
- Various other tweaks and fixes for passengers.
v2.2.1 5/28/2020
- Added vehicle crafting (Enabled by default).
- Added car battery, windshield, tire, and motor.
- All CAR01's can now carry 3 passengers.
- Add
screenshot.png
. - Improve
README.md
.
v2.2 5/15/2020
- Move files to a folder of its own.
- Add GitHub workflow and LuaCheck.
- Add
settingtypes.txt
to select enabled cars. - Improve
README.md
. - Short a bit the code.
v2.1 6/10/2019
- Fix attachment positions for drivers/passengers on all vehicles.
- Adds red, green, and yellow hovercrafts.
- Use
mod.conf
for name, description and dependencies. - Support for MT 5.0.0+.
v2.0 8/13/2016
- converted to use the lib_mount mod for "driving"
- enlarged F1 and 126r models x2.5
- added yellow Mesecar
- updated boat model from default boat mod
- various speed/braking/turning/acceleration tweaks
- various collision box tweaks
- various other tweaks I probably forgot about
- last version supporting MT 0.4.12+.
v1.4 5/19/2015
- attach (one) passenger added
- reorganized vehicle definition file code and added some variables pertaining to passengers
- added a vehicle definition file template with comments
- cleaned up to remove code dulplication
v1.3 5/5/2015
- player now sits forward in vehicles
- tweaked player sit positions
- tweaked collison boxes
- proper placement on_ground/in_water
v1.2 5/1/2015
- added boats
- changed name so to not conflict with other mods
v1.1 4/25/2015
- car won't come to a complete stop (fixed)
v1.0 4/24/2015
- first release
Bugs, suggestions and new features
Report bugs or suggest ideas by creating an issue.
If you know how to fix an issue, consider opening a pull request.