185 lines
5.8 KiB
Lua
185 lines
5.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
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}
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local nodebox = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
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{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
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},
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}
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local gate_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
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local gate_get_input_rules_oneinput = mesecon.horiz_rules_getter({{x =-1, y = 0, z = 0}})
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local gate_get_input_rules_twoinputs = mesecon.horiz_rules_getter({
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{x = 0, y = 0, z = 1, name = "input1"},
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{x = 0, y = 0, z = -1, name = "input2"},
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})
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local function set_gate(pos, node, state)
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local gate = minetest.registered_nodes[node.name]
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local new_nodename = state and gate.onstate or gate.offstate
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minetest.swap_node(pos, {name = new_nodename, param2 = node.param2})
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if new_nodename ~= node.name then
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if mesecon.do_overheat(pos) then
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minetest.remove_node(pos)
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mesecon.receptor_off(pos, gate_get_output_rules(node))
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minetest.add_item(pos, gate.drop)
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elseif state then
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mesecon.receptor_on(pos, gate_get_output_rules(node))
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else
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mesecon.receptor_off(pos, gate_get_output_rules(node))
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end
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end
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end
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local function update_gate(pos, node, link, newstate)
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local gate = minetest.registered_nodes[node.name]
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if gate.inputnumber == 1 then
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set_gate(pos, node, gate.assess(newstate == "on"))
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elseif gate.inputnumber == 2 then
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-- Inputs are stored in param2. Bit 5 is always set.
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-- input1 is bit 6 and input2 is bit 7.
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local val1, val2
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if node.param2 >= 32 then
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-- Bit 5 is set, so param2 is in the proper format.
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if link.name == "input1" then
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val1 = newstate == "on"
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val2 = node.param2 >= 128
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else
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val1 = node.param2 % 128 >= 64
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val2 = newstate == "on"
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end
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else
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-- Migrate old gates where the inputs are stored as metadata.
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-- This also triggers for newly placed gates.
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local meta = minetest.get_meta(pos)
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if link.name == "input1" then
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val1 = newstate == "on"
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val2 = meta:get_int("input2") == 1
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else
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val1 = meta:get_int("input1") == 1
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val2 = newstate == "on"
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end
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-- Set bit 5 so this won't happen again.
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node.param2 = node.param2 + 32
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-- Clear the metadata.
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meta:set_string("input1", "")
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meta:set_string("input2", "")
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end
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node.param2 = node.param2 % 64 + (val1 and 64 or 0) + (val2 and 128 or 0)
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set_gate(pos, node, gate.assess(val1, val2))
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end
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end
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local function register_gate(name, inputnumber, assess, recipe, description)
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local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
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gate_get_input_rules_oneinput
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local basename = "mesecons_gates:"..name
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mesecon.register_node(basename, {
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description = description,
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inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drawtype = "nodebox",
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drop = basename.."_off",
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selection_box = selection_box,
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node_box = nodebox,
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walkable = true,
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sounds = mesecon.node_sound.stone,
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assess = assess,
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onstate = basename.."_on",
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offstate = basename.."_off",
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inputnumber = inputnumber,
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after_dig_node = mesecon.do_cooldown,
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on_rotate = mesecon.on_rotate_horiz,
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},{
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tiles = {
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"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
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"jeija_gate_output_off.png^".."jeija_gate_"..name..".png",
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"jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^"..
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"[transformFY",
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"jeija_gate_side.png^".."jeija_gate_side_output_off.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png"
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},
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groups = {dig_immediate = 2, overheat = 1},
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mesecons = { receptor = {
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state = "off",
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rules = gate_get_output_rules
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}, effector = {
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rules = get_inputrules,
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action_change = update_gate
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}}
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},{
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tiles = {
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"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
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"jeija_gate_output_on.png^".."jeija_gate_"..name..".png",
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"jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^"..
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"[transformFY",
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"jeija_gate_side.png^".."jeija_gate_side_output_on.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png"
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},
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groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
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mesecons = { receptor = {
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state = "on",
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rules = gate_get_output_rules
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}, effector = {
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rules = get_inputrules,
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action_change = update_gate
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}}
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})
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minetest.register_craft({output = basename.."_off", recipe = recipe})
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end
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register_gate("diode", 1, function (input) return input end,
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{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}},
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S("Diode"))
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register_gate("not", 1, function (input) return not input end,
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{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}},
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S("NOT Gate"))
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register_gate("and", 2, function (val1, val2) return val1 and val2 end,
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{{"mesecons:mesecon", "", ""},
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{"", "mesecons_materials:silicon", "mesecons:mesecon"},
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{"mesecons:mesecon", "", ""}},
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S("AND Gate"))
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register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
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{{"mesecons:mesecon", "", ""},
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{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
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{"mesecons:mesecon", "", ""}},
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S("NAND Gate"))
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register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
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{{"mesecons:mesecon", "", ""},
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{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
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{"mesecons:mesecon", "", ""}},
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S("XOR Gate"))
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register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end,
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{{"mesecons:mesecon", "", ""},
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{"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
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{"mesecons:mesecon", "", ""}},
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S("NOR Gate"))
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register_gate("or", 2, function (val1, val2) return (val1 or val2) end,
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{{"mesecons:mesecon", "", ""},
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{"", "mesecons:mesecon", "mesecons:mesecon"},
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{"mesecons:mesecon", "", ""}},
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S("OR Gate"))
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