local S = minetest.get_translator("mtg_plus") -- Blocks that you can see through minetest.register_node("mtg_plus:goldglass", { description = S("Goldglass"), _doc_items_longdesc = S("A ornamental and mostly transparent block, made by combining glass with gold."), drawtype = "glasslike_framed_optional", tiles = {"mtg_plus_goldglass.png", "mtg_plus_goldglass_detail.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = { cracky = 3, oddly_breakable_by_hand = 2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "mtg_plus:goldglass 1", recipe = { { "default:gold_ingot", }, { "default:glass",}, { "default:gold_ingot", }, } }) minetest.register_node("mtg_plus:dirty_glass", { description = S("Dirty Glass"), _doc_items_longdesc = S("A decorative, semitransparent block. The dirt makes it hard for the sunlight to pass through."), drawtype = "glasslike_framed_optional", tiles = {"mtg_plus_dirty_glass.png", "mtg_plus_dirty_glass_detail.png"}, paramtype = "light", sunlight_propagates = false, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "mtg_plus:dirty_glass 3", recipe = { { "", "default:dirt", "" }, {"default:glass", "default:glass", "default:glass"}, } }) minetest.register_node("mtg_plus:ice_window", { description = S("Ice Window"), _doc_items_longdesc = S("This decorational ice tile has been crafted in a way that it is partially transparent and looks like a real window."), drawtype = "glasslike", tiles = {"mtg_plus_ice_window.png"}, sunlight_propagates = true, groups = {cracky = 3, cools_lava = 1, slippery = 3 }, is_ground_content = false, paramtype = "light", sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "mtg_plus:ice_window", type = "cooking", recipe = "mtg_plus:ice_tile4", cooktime = 1, })