local name = "car_template" -- mod name of vehicle local definition = { terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid description = "Template car", -- name as seen in inventory collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port onplace_position_adj = 0, -- adjust placement position up/down enable_crash = true, -- whether to destroy the vehicle when going too fast and crashes with a block or not can_fly = false, -- if enabled, the specified vehicle will be able to fly around can_go_down = false, -- applies only when `can_fly` is enabled can_go_up = false, -- applies only when `can_fly` is enabled player_rotation = vector.new(0,0,0), -- rotate player so they sit facing the correct direction driver_attach_at = vector.new(0,0,0), -- attach the driver at driver_eye_offset = vector.new(0,0,0), -- offset for first person driver view number_of_passengers = 0, -- maximum number of passengers. Can have 3 passengers maximum -- Attachment positions and offset for all passengers (can be over 3 passengers) passengers = { { attach_at = vector.new(0,0,0), eye_offset = vector.new(0,0,0), }, { attach_at = vector.new(0,0,0), eye_offset = vector.new(0,0,0), }, { attach_at = vector.new(0,0,0), eye_offset = vector.new(0,0,0), }, }, inventory_image = "filename.png", -- image to use in inventory wield_image = "filename.png", -- image to use in hand wield_scale = vector.new(1,1,1), -- the size of the item in hand visual = "mesh", -- what type of object (mesh, cube, etc...) mesh = "filename.ext", -- mesh model to use textures = {"filename.png"}, -- mesh texture(s) visual_size = {x=1, y=1}, -- adjust vehicle size stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes max_speed_forward = 10, -- vehicle maximum forward speed max_speed_reverse = 5, -- vehicle maximum reverse speed max_speed_upwards = 5, -- vehicle maximum upwards speed (applies only if `can_fly` is enabled) max_speed_downwards = 3.5, -- vehicle maximum downwards speed (applies only if `can_fly` is enabled) accel = 1, -- how fast vehicle accelerates braking = 2, -- how fast can the vehicle stop turn_speed = 2, -- how quick can the vehicle turn drop_on_destroy = {""}, -- what gets dropped when vehicle is destroyed recipe = {}, -- crafting recipe -- HP/Armor stuff. min_hp = 1, max_hp = 10, armor = 25 } -- nothing to change down here vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)