-- Translation support local S = minetest.get_translator("stairs") -- Local functions so we can apply translations local function my_register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex) stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair), sounds, worldaligntex) stairs.register_stair_inner(subname, recipeitem, groups, images, "", sounds, worldaligntex, S("Inner " .. desc_stair)) stairs.register_stair_outer(subname, recipeitem, groups, images, "", sounds, worldaligntex, S("Outer " .. desc_stair)) stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab), sounds, worldaligntex) end local function my_register_all(subname, recipeitem, groups, images, desc, sounds, worldaligntex) my_register_stair_and_slab(subname, recipeitem, groups, images, desc .. " Stair", desc .. " Slab", sounds, worldaligntex) stairs.register_slope(subname, recipeitem, groups, images, S(desc .. " Slope"), sounds, worldaligntex) stairs.register_slope_inner(subname, recipeitem, groups, images, S("Inner " .. desc .. " Slope"), sounds, worldaligntex) stairs.register_slope_outer(subname, recipeitem, groups, images, S("Outer " .. desc .. " Slope"), sounds, worldaligntex) end --= Default Minetest if minetest.get_modpath("default") then -- Wood my_register_all("wood", "default:wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"default_wood.png"}, "Wooden", nil, true) my_register_all("junglewood", "default:junglewood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"default_junglewood.png"}, "Jungle Wood", nil, true) my_register_all("pine_wood", "default:pinewood", {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, {"default_pine_wood.png"}, "Pine Wood", nil, true) -- Register aliases for new pine node names minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood") minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") my_register_all("acacia_wood", "default:acacia_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"default_acacia_wood.png"}, "Acacia Wood", nil, true) my_register_all("aspen_wood", "default:aspen_wood", {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, {"default_aspen_wood.png"}, "Aspen Wood", nil, true) -- Stone my_register_all("stone", "default:stone", {cracky = 3}, {"default_stone.png"}, "Stone", nil, true) my_register_all("stonebrick", "default:stonebrick", {cracky = 2}, {"default_stone_brick.png"}, "Stone Brick", nil, true) my_register_all("stone_block", "default:stone_block", {cracky = 2}, {"default_stone_block.png"}, "Stone Block", nil, true) my_register_all("cobble", "default:cobble", {cracky = 3}, {"default_cobble.png"}, "Cobble", nil, true) my_register_all("mossycobble", "default:mossycobble", {cracky = 3}, {"default_mossycobble.png"}, "Mossy Cobble", nil, true) my_register_all("desert_stone", "default:desert_stone", {cracky = 3}, {"default_desert_stone.png"}, "Desert Stone", nil, true) my_register_all("desert_stonebrick", "default:desert_stonebrick", {cracky = 2}, {"default_desert_stone_brick.png"}, "Desert Stone Brick", nil, false) my_register_all("desert_stone_block", "default:desert_stone_block", {cracky = 2}, {"default_desert_stone_block.png"}, "Desert Stone Block", nil, true) my_register_all("desert_cobble", "default:desert_cobble", {cracky = 3}, {"default_desert_cobble.png"}, "Desert Cobble", nil, true) -- Sandstone my_register_all("sandstone", "default:sandstone", {crumbly = 1, cracky = 3}, {"default_sandstone.png"}, "Sandstone", nil, true) my_register_all("sandstonebrick", "default:sandstonebrick", {cracky = 2}, {"default_sandstone_brick.png"}, "Sandstone Brick", nil, false) my_register_all("sandstone_block", "default:sandstone_block", {cracky = 2}, {"default_sandstone_block.png"}, "Sandstone Block", nil, true) my_register_all("desert_sandstone", "default:desert_sandstone", {crumbly = 1, cracky = 3}, {"default_desert_sandstone.png"}, "Desert Sandstone", nil, true) my_register_all("desert_sandstone_brick", "default:desert_sandstone_brick", {cracky = 2}, {"default_desert_sandstone_brick.png"}, "Desert Sandstone Brick", nil, false) my_register_all("desert_sandstone_block", "default:desert_sandstone_block", {cracky = 2}, {"default_desert_sandstone_block.png"}, "Desert Sandstone Block", nil, true) my_register_all("silver_sandstone", "default:silver_sandstone", {crumbly = 1, cracky = 3}, {"default_silver_sandstone.png"}, "Silver Sandstone", nil, true) my_register_all("silver_sandstone_brick", "default:silver_sandstone_brick", {cracky = 2}, {"default_silver_sandstone_brick.png"}, "Silver Sandstone Brick", nil, false) my_register_all("silver_sandstone_block", "default:silver_sandstone_block", {cracky = 2}, {"default_silver_sandstone_block.png"}, "Silver Sandstone Block", nil, true) -- Obsidian my_register_all("obsidian", "default:obsidian", {cracky = 1, level = 2}, {"default_obsidian.png"}, "Obsidian", nil, true) my_register_all("obsidianbrick", "default:obsidianbrick", {cracky = 1, level = 2}, {"default_obsidian_brick.png"}, "Obsidian Brick", nil, false) my_register_all("obsidian_block", "default:obsidian_block", {cracky = 1, level = 2}, {"default_obsidian_block.png"}, "Obsidian Block", nil, true) -- Cloud (with overrides) stairs.register_stair("cloud", "default:cloud", {unbreakable = 1, not_in_creative_inventory = 1}, {"default_cloud.png"}, S("Cloud Stair"), nil) minetest.override_item("stairs:stair_cloud", { on_blast = function() end, on_drop = function(itemstack, dropper, pos) end, drop = {}, }) stairs.register_slab("cloud", "default:cloud", {unbreakable = 1, not_in_creative_inventory = 1}, {"default_cloud.png"}, S("Cloud Slab"), nil) minetest.override_item("stairs:slab_cloud", { on_blast = function() end, on_drop = function(itemstack, dropper, pos) end, drop = {}, }) -- Ores my_register_all("coal", "default:coalblock", {cracky = 3}, {"default_coal_block.png"}, "Coal", nil, true) my_register_all("steelblock", "default:steelblock", {cracky = 1, level = 2}, {"default_steel_block.png"}, "Steel", nil, true) my_register_all("copperblock", "default:copperblock", {cracky = 1, level = 2}, {"default_copper_block.png"}, "Copper", nil, true) my_register_all("bronzeblock", "default:bronzeblock", {cracky = 1, level = 2}, {"default_bronze_block.png"}, "Bronze", nil, true) my_register_all("tinblock", "default:tinblock", {cracky = 1, level = 2}, {"default_tin_block.png"}, "Tin", nil, true) my_register_all("mese", "default:mese", {cracky = 1, level = 2}, {"default_mese_block.png"}, "Mese", nil) my_register_all("goldblock", "default:goldblock", {cracky = 1}, {"default_gold_block.png"}, "Gold", nil) my_register_all("diamondblock", "default:diamondblock", {cracky = 1, level = 3}, {"default_diamond_block.png"}, "Diamond", nil) -- Setting to show glass stair sides local gsides = minetest.settings:get_bool("stairs.glass_sides") ~= false -- Old glass stairs -- my_register_all("glass", "default:glass", -- {cracky = 3, oddly_breakable_by_hand = 3}, -- {"default_glass.png"}, -- "Glass", -- stairs.glass) -- Glass (stairs registered seperately to use special texture) local face_tex = "default_glass.png" local side_tex = gsides and "stairs_glass_quarter.png" or face_tex stairs.register_stair( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {side_tex, face_tex, side_tex, side_tex, face_tex, side_tex}, S("Glass Stair"), nil, false) stairs.register_slab( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {face_tex, face_tex, side_tex}, S("Glass Slab"), nil, false) stairs.register_stair_inner( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {side_tex, face_tex, side_tex, face_tex, face_tex, side_tex}, "", nil, false, S("Inner Glass Stair")) stairs.register_stair_outer( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {side_tex, face_tex, side_tex, side_tex, side_tex, side_tex}, "", nil, false, S("Outer Glass Stair")) stairs.register_slope( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {face_tex}, S("Glass Slope"), nil) stairs.register_slope_inner( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {face_tex}, S("Glass Inner Slope"), nil) stairs.register_slope_outer( "glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {face_tex}, S("Glass Outer Slope"), nil) -- Old obsidian glass stairs -- my_register_all("obsidian_glass", "default:obsidian_glass", -- {cracky = 2}, -- {"default_obsidian_glass.png"}, -- "Obsidian Glass", -- stairs.glass) -- Obsidian Glass (stairs registered seperately to use special texture) face_tex = "default_obsidian_glass.png" side_tex = gsides and "stairs_obsidian_glass_quarter.png" or face_tex stairs.register_stair( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {side_tex, face_tex, side_tex, side_tex, face_tex, side_tex}, S("Obsidian Glass Stair"), nil, false) stairs.register_slab( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {face_tex, face_tex, side_tex}, S("Obsidian Glass Slab"), nil, false) stairs.register_stair_inner( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {side_tex, face_tex, side_tex, face_tex, face_tex, side_tex}, "", nil, false, S("Inner Obsidian Glass Stair")) stairs.register_stair_outer( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {side_tex, face_tex, side_tex, side_tex, side_tex, side_tex}, "", nil, false, S("Outer Obsidian Glass Stair")) stairs.register_slope( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {face_tex}, S("Obsidian Glass Slope"), nil) stairs.register_slope_inner( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {face_tex}, S("Obsidian Glass Inner Slope"), nil) stairs.register_slope_outer( "obsidian_glass", "default:obsidian_glass", {cracky = 2}, {face_tex}, S("Obsidian Glass Outer Slope"), nil) -- Brick, Snow and Ice my_register_all("brick", "default:brick", {cracky = 3}, {"default_brick.png"}, "Brick", nil, false) my_register_all("snowblock", "default:snowblock", {crumbly = 3, cools_lava = 1, snowy = 1}, {"default_snow.png"}, "Snow Block", nil, true) my_register_all("ice", "default:ice", {cracky = 3, cools_lava = 1, slippery = 3}, {"default_ice.png"}, "Ice", nil, true) end -- More Ores mod if minetest.get_modpath("moreores") then my_register_all("silver_block", "moreores:silver_block", {cracky = 1, level = 2}, {"moreores_silver_block.png"}, "Silver", nil, true) my_register_all("mithril_block", "moreores:mithril_block", {cracky = 1, level = 2}, {"moreores_mithril_block.png"}, "Mithril", nil, true) end -- Mobs mod if minetest.get_modpath("mobs_animal") then my_register_all("cheeseblock", "mobs:cheeseblock", {crumbly = 3, flammable = 2}, {"mobs_cheeseblock.png"}, "Cheese Block", nil, true) my_register_all("honey_block", "mobs:honey_block", {crumbly = 3, flammable = 2}, {"mobs_honey_block.png"}, "Honey Block", nil, true) end -- Homedecor mod if minetest.get_modpath("homedecor_roofing") then my_register_all("shingles_asphalt", "homedecor:shingles_asphalt", {snappy = 3}, {"homedecor_shingles_asphalt.png"}, "Asphalt Shingle", nil, true) my_register_all("shingles_terracotta", "homedecor:shingles_terracotta", {snappy = 3}, {"homedecor_shingles_terracotta.png"}, "Terracotta Shingle", nil, true) my_register_all("shingles_wood", "homedecor:shingles_wood", {snappy = 3}, {"homedecor_shingles_wood.png"}, "Wooden Shingle", nil, true) end -- Castle mod if minetest.get_modpath("castle_masonry") then my_register_all("dungeon_stone", "castle:dungeon_stone", {cracky = 2}, {"castle_dungeon_stone.png"}, "Dungeon", nil) my_register_all("stonewall", "castle:stonewall", {cracky = 2}, {"castle_stonewall.png"}, "Castle Wall", nil, true) end -- Wool mod if minetest.get_modpath("wool") then local colours = { {"black", "Black"}, {"blue", "Blue"}, {"brown", "Brown"}, {"cyan", "Cyan"}, {"dark_green", "Dark Green"}, {"dark_grey", "Dark Grey"}, {"green", "Green"}, {"grey", "Grey"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"pink", "Pink"}, {"red", "Red"}, {"violet", "Violet"}, {"white", "White"}, {"yellow", "Yellow"}, } for i = 1, #colours, 1 do my_register_all("wool_" .. colours[i][1], "wool:" .. colours[i][1], {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3}, {"wool_" .. colours[i][1] .. ".png"}, colours[i][2] .. " Wool", nil) -- nil to use node's own sounds end end