-- settings local l_skins = { {"turtle1.png^turtle2.png^turtle3.png^turtle4.png" .. "^turtle5.png^turtle6.png^turtle7.png"}, {"turtle1.png^(turtle2.png^[colorize:#a0a0a0:150" -- grey .. ")^(turtle3.png^[colorize:#404040:150" -- dark grey .. ")^(turtle4.png^[colorize:#604000:175" -- brown .. ")^(turtle5.png^[colorize:#604000:100" -- brown 2 .. ")^(turtle6.png^[colorize:#808000:150" .. ")^turtle7.png"} -- olive } local l_spawn_chance = 30000 -- Mineclone check local mod_mcl = minetest.get_modpath("mcl_core") -- land turtle mobs:register_mob("mobs_turtles:turtle", { type = "animal", passive = true, hp_min = 15, hp_max = 20, armor = 200, collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4}, visual = "mesh", mesh = "mobf_turtle.x", textures = l_skins, makes_footstep_sound = false, view_range = 8, rotate = 270, walk_velocity = 0.1, run_velocity = 0.3, jump = false, fly = false, floats = 1, water_damage = 0, lava_damage = 5, light_damage = 0, fall_damage = 1, animation = { speed_normal = 24, speed_run = 24, stand_start = 1,stand_end = 50, walk_start = 60, walk_end = 90, run_start = 60, run_end = 90, hide_start = 95, hide_end = 100 }, drops = { {name = (mod_mcl and "mcl_mobitems:beef" or "mobs:meat_raw"), chance = 1, min = 1, max = 3} }, follow = (mod_mcl and "mcl_farming:carrot_item" or "farming:carrot"), on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 5, false, true) then return end if mobs:capture_mob(self, clicker, nil, 80, 100, true, nil) then return end self.state = "hide" self:set_velocity(0) self:set_animation("hide") minetest.after(5, function() if self and self.object then self.state = "stand" end end) end, do_custom = function(self, dtime) if self and self.state == "hide" then self:set_velocity(0) end end }) -- spawn egg mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1) -- sea turtle mobs:register_mob("mobs_turtles:seaturtle", { type = "animal", passive = true, hp_min = 20, hp_max = 30, armor = 250, collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8}, visual = "mesh", visual_size = {x = 2, y = 2}, mesh = "mobf_turtle.x", textures = l_skins, makes_footstep_sound = false, view_range = 10, rotate = 270, walk_velocity = 1, run_velocity = 1.5, stepheight = 1, jump = false, fly = true, fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source"), fall_speed = 0, floats = 1, water_damage = 0, lava_damage = 5, light_damage = 0, fall_damage = 0, animation = { speed_normal = 24, speed_run = 24, stand_start = 1, stand_end = 50, walk_start = 60, walk_end = 90, run_start = 60, run_end = 90, hide_start = 95, hide_end = 100 }, drops = { {name = (mod_mcl and "mcl_mobitems:beef" or "mobs:meat_raw"), chance = 1, min = 1, max = 3} }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 0, 0, 80, true, nil) end }) -- spawn egg mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1) -- Check for custom spawn.lua local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/" local input = io.open(MP .. "spawn.lua", "r") if input then input:close() ; input = nil ; dofile(MP .. "spawn.lua") else -- land turtle mobs:spawn({ name = "mobs_turtles:turtle", nodes = {(mod_mcl and "group:shovely" or "group:crumbly")}, neighbors = { (mod_mcl and "groups:shovely" or "group:crumbly"), (mod_mcl and "mcl_core:reeds" or "default:papyrus"), (mod_mcl and "mcl_core:cactus" or "default:cactus"), "dryplants:juncus", "dryplants:reedmace" }, min_light = 5, interval = 30, chance = l_spawn_chance, min_height = 1, max_height = 10 }) -- sea turtle mobs:spawn({ name = "mobs_turtles:seaturtle", nodes = {"group:water"}, neighbors = { "group:water", "group:seaplants", "seawrecks:woodship", "seawrecks:uboot" }, min_light = 5, interval = 30, chance = l_spawn_chance, max_height = 0 }) end print("[MOD] Mobs Redo Turtles loaded")