local S = minetest.get_translator("farming") -- item/seed minetest.register_craftitem("farming:rhubarb", { description = S("Rhubarb"), inventory_image = "farming_rhubarb.png", groups = {compostability = 48, seed = 2, food_rhubarb = 1}, on_use = minetest.item_eat(1), on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:rhubarb_1") end }) farming.add_eatable("farming:rhubarb", 1) -- crop definition local def = { description = S("Rhubarb") .. S(" Crop"), drawtype = "plantlike", tiles = {"farming_rhubarb_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", waving = 1, selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults(), minlight = 10, maxlight = 12 } -- stage 1 minetest.register_node("farming:rhubarb_1", table.copy(def)) -- stage2 def.tiles = {"farming_rhubarb_2.png"} minetest.register_node("farming:rhubarb_2", table.copy(def)) -- stage3 def.tiles = {"farming_rhubarb_3.png"} def.drop = { items = { {items = {"farming:rhubarb"}, rarity = 1}, } } minetest.register_node("farming:rhubarb_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_rhubarb_4.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { items = { {items = {"farming:rhubarb 2"}, rarity = 1}, {items = {"farming:rhubarb"}, rarity = 2}, {items = {"farming:rhubarb"}, rarity = 3} } } minetest.register_node("farming:rhubarb_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:rhubarb"] = { crop = "farming:rhubarb", seed = "farming:rhubarb", minlight = 10, maxlight = 12, steps = 4 } -- mapgen minetest.register_decoration({ deco_type = "simple", place_on = { "default:dirt_with_grass", "mcl_core:dirt_with_grass", "ethereal:prairie_dirt" }, sidelen = 16, noise_params = { offset = 0, scale = farming.rhubarb, spread = {x = 100, y = 100, z = 100}, seed = 798, octaves = 3, persist = 0.6 }, y_min = 3, y_max = 20, decoration = "farming:rhubarb_3" })