local door_wood = { -- color, desc, image {"red", "Red Stained", "red"}, {"grey", "Grey Stained", "grey"}, {"dark_grey", "Dark Grey Stained", "dark_grey"}, {"brown", "Brown Stained", "brown"}, {"white", "White Stained", "white"}, {"yellow", "Clear Stained", "yellow"}, {"black", "Black", "black"}, } local function my_door_wood_block_stairs(nodename, def) local mod = string.match(nodename, "(.+):") local name = string.match(nodename, ":(.+)") minetest.register_node(nodename, def) if minetest.get_modpath("moreblocks") then stairsplus:register_all( mod, name, nodename, { description = def.description, tiles = def.tiles, groups = def.groups, sounds = def.sounds, } ) elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab(name,nodename, def.groups, def.tiles, ("%s Stair"):format(def.description), ("%s Slab"):format(def.description), def.sounds ) end end local function add_door(color, desc, img) my_door_wood_block_stairs("my_door_wood:wood_"..color, { description = desc.." Wood", drawtype = "normal", tiles = {"mydoors_"..img.."_wood.png"}, paramtype = "light", groups = {cracky = 2, choppy = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) -- Crafts minetest.register_craft({ output = "my_door_wood:wood_"..color, recipe = { {"default:wood", "", ""}, {"dye:"..color, "", ""}, {"", "", ""} } }) end for _,door in ipairs(door_wood) do add_door(unpack(door)) end