local S = minetest.get_translator("worldedit_commands") local safe_region_limit = tonumber(minetest.settings:get("worldedit_safe_region_limit") or "20000") local safe_region_callback = {} --`count` is the number of nodes that would possibly be modified --`callback` is a callback to run when the user confirms local function safe_region(name, count, callback) if safe_region_limit <= 0 or count < safe_region_limit then return callback() end -- save callback to call later safe_region_callback[name] = callback local count_str = tostring(count) -- highlight millions, 1 mln <=> 100x100x100 cube if #count_str > 6 then count_str = minetest.colorize("#f33", count_str:sub(1, -7)) .. count_str:sub(-6, -1) end local yes_cmd = minetest.colorize("#00ffff", "//y") local no_cmd = minetest.colorize("#00ffff", "//n") local msg = S("WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel", count_str, yes_cmd, no_cmd) worldedit.player_notify(name, msg, "info") end local function reset_pending(name) safe_region_callback[name] = nil end minetest.register_chatcommand("/y", { params = "", description = S("Confirm a pending operation"), func = function(name) local callback = safe_region_callback[name] if not callback then worldedit.player_notify(name, S("no operation pending"), "error") return end reset_pending(name) callback(name) end, }) minetest.register_chatcommand("/n", { params = "", description = S("Abort a pending operation"), func = function(name) if not safe_region_callback[name] then worldedit.player_notify(name, S("no operation pending"), "error") return end reset_pending(name) end, }) return safe_region, reset_pending