ts_doors = {} ts_doors.registered_doors = {} ts_doors.sounds = {} -- Used for localization local S = minetest.get_translator("ts_doors") -- Get texture by node name local T = function (node_name) local def = minetest.registered_nodes[node_name] if not (def and def.tiles) then return "" end local tile = def.tiles[5] or def.tiles[4] or def.tiles[3] or def.tiles[2] or def.tiles[1] if type(tile) == "string" then return tile elseif type(tile) == "table" and tile.name then return tile.name end return "" end -- Use this to generate the translation template file. --[[ local oldS = S local function S(x) print(x .. "=") return oldS(x) end ]] if default.node_sound_metal_defaults then ts_doors.sounds.metal = { sounds = default.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", } else ts_doors.sounds.metal = { sounds = default.node_sound_stone_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", } end ts_doors.sounds.wood = { sounds = default.node_sound_wood_defaults(), sound_open = "doors_door_open", sound_close = "doors_door_close" } ts_doors.sounds.glass = { sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", } local function get_door_name(meta, item) local door_type_string = meta:get_int("trapdoor") == 1 and "trapdoor_" or "door_" local locked_string = meta:get_int("locked") == 1 and "locked_" or "" local solid_string = meta:get_int("solid") == 1 and "full_" or "" return "ts_doors:" .. door_type_string .. solid_string .. locked_string .. item:gsub(":", "_") end local function register_door_alias(name, convert_to) minetest.register_alias(name, convert_to) minetest.register_alias(name .. "_a", convert_to .. "_a") minetest.register_alias(name .. "_b", convert_to .. "_b") minetest.register_alias(name .. "_c", convert_to .. "_c") minetest.register_alias(name .. "_d", convert_to .. "_d") end local function register_trapdoor_alias(name, convert_to) minetest.register_alias(name, convert_to) minetest.register_alias(name .. "_open", convert_to .. "_open") end function ts_doors.register_alias(name, convert_to) name = name:gsub(":", "_") convert_to = convert_to:gsub(":", "_") for _,style in pairs({"", "full_", "locked_", "full_locked_"}) do register_door_alias("ts_doors:door_" .. style .. name, "ts_doors:door_" .. style .. convert_to) register_trapdoor_alias("ts_doors:trapdoor_" .. style .. name, "ts_doors:trapdoor_" .. style .. convert_to) end end function ts_doors.register_door(item, description, texture, sounds, recipe) if not minetest.registered_nodes[item] then minetest.log("error", "[ts_doors] Bug found: "..item.." is not a registered node. Can not create doors.") return end if not sounds then sounds = {} end if not texture then texture = T(item) end recipe = recipe or item ts_doors.registered_doors[item:gsub(":", "_")] = recipe register_door_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_")) register_door_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_")) register_door_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_")) register_door_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_")) local groups = minetest.registered_nodes[item].groups local door_groups = {door=1, not_in_creative_inventory=1} for k, v in pairs(groups) do if k ~= "wood" then door_groups[k] = v end end doors.register("ts_doors:door_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } }, description = S(description .. " Windowed Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0", groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } }, description = S("Solid " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0", groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), { description = S("Windowed " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", tile_side = texture .. "^[colorize:#fff:30", groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), { description = S("Solid " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", tile_side = texture .. "^[colorize:#fff:30", groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) door_groups.level = 2 doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } }, description = S("Windowed Locked " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0", protected = true, groups = table.copy(door_groups), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } }, description = S("Solid Locked " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0", protected = true, groups = table.copy(door_groups), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), { description = S("Windowed Locked " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", tile_side = texture .. "^[colorize:#fff:30", protected = true, groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), { description = S("Solid Locked " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", tile_side = texture .. "^[colorize:#fff:30", protected = true, groups = table.copy(door_groups), sounds = sounds.sounds or nil, sound_open = sounds.sound_open or nil, sound_close = sounds.sound_close or nil, }) end ts_doors.register_door("default:aspen_wood", "Aspen", nil, ts_doors.sounds.wood) ts_doors.register_door("default:pine_wood", "Pine", nil, ts_doors.sounds.wood) ts_doors.register_door("default:acacia_wood", "Acacia", nil, ts_doors.sounds.wood) ts_doors.register_door("default:wood", "Wooden", nil, ts_doors.sounds.wood) ts_doors.register_door("default:junglewood", "Jungle Wood", nil, ts_doors.sounds.wood) if minetest.get_modpath("moretrees") then ts_doors.register_door("moretrees:apple_tree_planks", "Apple Tree", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:beech_planks", "Beech", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:birch_planks", "Birch", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:fir_planks", "Fir", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:oak_planks", "Oak", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:palm_planks", "Palm", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:rubber_tree_planks", "Rubber Tree", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:sequoia_planks", "Sequoia", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:spruce_planks", "Spruce", nil, ts_doors.sounds.wood) ts_doors.register_door("moretrees:willow_planks", "Willow", nil, ts_doors.sounds.wood) end if minetest.get_modpath("ethereal") then ts_doors.register_door("ethereal:banana_wood", "Banana", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:birch_wood", "Birch", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:frost_wood", "Frost", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:mushroom_trunk", "Mushroom", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:palm_wood", "Palm", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:redwood_wood", "Redwood", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:sakura_wood", "Sakura", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:scorched_tree", "Scorched", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:willow_wood", "Willow", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:yellow_wood", "Healing Tree", nil, ts_doors.sounds.wood) ts_doors.register_door("ethereal:crystal_block", "Crystal", nil, ts_doors.sounds.metal, "ethereal:crystal_ingot") end ts_doors.register_door("default:bronzeblock", "Bronze", nil, ts_doors.sounds.metal, "default:bronze_ingot") ts_doors.register_door("default:copperblock", "Copper", nil, ts_doors.sounds.metal, "default:copper_ingot") ts_doors.register_door("default:diamondblock", "Diamond", nil, ts_doors.sounds.metal, "default:diamond") ts_doors.register_door("default:goldblock", "Gold", nil, ts_doors.sounds.metal, "default:gold_ingot") ts_doors.register_door("default:steelblock", "Steel", nil, ts_doors.sounds.metal, "default:steel_ingot") if minetest.get_modpath("moreores") then ts_doors.register_door("moreores:mithril_block", "Mithril", nil, ts_doors.sounds.metal, "moreores:mithril_ingot") ts_doors.register_door("moreores:silver_block", "Silver", nil, ts_doors.sounds.metal, "moreores:silver_ingot") ts_doors.register_door("moreores:tin_block", "Tin", nil, ts_doors.sounds.metal, "moreores:tin_ingot") end if minetest.get_modpath("technic") then ts_doors.register_door("technic:carbon_steel_block", "Carbon Steel", nil, ts_doors.sounds.metal, "technic:carbon_steel_ingot") ts_doors.register_door("technic:cast_iron_block", "Cast Iron", nil, ts_doors.sounds.metal, "technic:cast_iron_ingot") ts_doors.register_door("technic:chromium_block", "Chromium", nil, ts_doors.sounds.metal, "technic:chromium_ingot") ts_doors.register_door("technic:lead_block", "Lead", nil, ts_doors.sounds.metal, "technic:lead_ingot") ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", nil, ts_doors.sounds.metal, "technic:stainless_steel_ingot") ts_doors.register_door("technic:zinc_block", "Zinc", nil, ts_doors.sounds.metal, "technic:zinc_ingot") ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", nil, ts_doors.sounds.metal) end if minetest.get_modpath("basic_materials") then ts_doors.register_door("basic_materials:brass_block", "Brass", nil, ts_doors.sounds.metal, "basic_materials:brass_ingot") ts_doors.register_door("basic_materials:concrete_block", "Concrete", nil, ts_doors.sounds.metal) ts_doors.register_alias("technic:brass_block", "basic_materials:brass_block") ts_doors.register_alias("technic:concrete", "basic_materials:concrete_block") end minetest.override_item("doors:door_steel", { description = S("Windowed Locked Plain Steel Door"), }) minetest.override_item("doors:door_wood", { description = S("Windowed Mixed Wood Door"), }) minetest.override_item("doors:trapdoor", { description = S("Windowed Mixed Wood Trapdoor"), }) minetest.override_item("doors:trapdoor_steel", { description = S("Windowed Locked Plain Steel Trapdoor"), }) ts_doors.workshop = {} function ts_doors.workshop.update_formspec(pos) local meta = minetest.get_meta(pos) local page = meta:get_int("page") local maxpage = meta:get_int("maxpage") local selection = meta:get_string("selection") local trapdoor = meta:get_int("trapdoor") == 1 local locked = meta:get_int("locked") == 1 local solid = meta:get_int("solid") == 1 if page < 1 then page = maxpage elseif page > maxpage then page = 1 end meta:set_int("page", page) local fs = "size[9,9;]" fs = fs .. default.gui_bg .. default.gui_bg_img .. default.gui_slots if minetest.colorize then if not locked then fs = fs .. "button[0,0;2,1;unlocked;" .. minetest.colorize("#ffff00", "Unlocked") .. "]" fs = fs .. "button[0,0.75;2,1;locked;Locked]" else fs = fs .. "button[0,0;2,1;unlocked;Unlocked]" fs = fs .. "button[0,0.75;2,1;locked;" .. minetest.colorize("#ffff00", "Locked") .. "]" end if not solid then fs = fs .. "button[2,0;2,1;windowed;" .. minetest.colorize("#ffff00", "Windowed") .. "]" fs = fs .. "button[2,0.75;2,1;solid;Solid]" else fs = fs .. "button[2,0;2,1;windowed;Windowed]" fs = fs .. "button[2,0.75;2,1;solid;" .. minetest.colorize("#ffff00", "Solid") .. "]" end if not trapdoor then fs = fs .. "button[4,0;2,1;doors;" .. minetest.colorize("#ffff00", "Doors") .. "]" fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]" else fs = fs .. "button[4,0;2,1;doors;Doors]" fs = fs .. "button[4,0.75;2,1;trapdoors;" .. minetest.colorize("#ffff00", "Trapdoors") .. "]" end else fs = fs .. "button[0,0;2,1;unlocked;Unlocked]" fs = fs .. "button[0,0.75;2,1;locked;Locked]" fs = fs .. "button[2,0;2,1;windowed;Windowed]" fs = fs .. "button[2,0.75;2,1;solid;Solid]" fs = fs .. "button[4,0;2,1;doors;Doors]" fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]" end fs = fs .. "label[0,1.6;Material]" fs = fs .. "label[0,1.9;needed]" fs = fs .. "list[context;material_needed;0,2.3;1,1]" fs = fs .. "label[0,3.25;Input]" fs = fs .. "list[context;material;0,3.75;1,1]" fs = fs .. "label[1,1.6;Steel]" fs = fs .. "label[1,1.9;needed]" fs = fs .. "list[context;steel_needed;1,2.3;1,1]" fs = fs .. "label[1,3.25;Input]" fs = fs .. "list[context;steel;1,3.75;1,1]" local x = 2 local y = 1.75 local count = 0 for item, recipe in pairs(ts_doors.registered_doors) do count = count + 1 if (count >= (page - 1) * 12 + 1 and count <= page * 12) then local door = get_door_name(meta, item) fs = fs .. "item_image_button[" .. x .. "," .. y .. ";1,1;" .. door .. ";" .. door .. ";]" x = x + 1 if x > 5 then x = 2 y = y + 1 end end end fs = fs .. "button[6, 1;1,1;noselection;X]" fs = fs .. "tooltip[noselection;Remove Current Selection]" if maxpage > 1 then fs = fs .. "button[6,2.25;1,1;prevpage;<-]" fs = fs .. "button[6,3.25;1,1;nextpage;->]" fs = fs .. "label[6,4;" .. string.format("Page %s of %s", page, maxpage) .. "]" end fs = fs .. "label[7.5,0.2;Current]" fs = fs .. "label[7.5,0.5;Door]" fs = fs .. "item_image[7.5,1;1,1;" .. selection .. "]" fs = fs .. "image[7.5,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]" fs = fs .. "list[context;output;7.5,3;1,1]" fs = fs .. "list[current_player;main;0.5,5;8,4]" fs = fs .. "listring[current_player;main]" fs = fs .. "listring[context;material]" fs = fs .. "listring[current_player;main]" fs = fs .. "listring[context;steel]" fs = fs .. "listring[current_player;main]" fs = fs .. "listring[context;output]" meta:set_string("formspec", fs) end local function update_inventory(pos) local meta = minetest.get_meta(pos) local itemcount = 0 for k, v in pairs(ts_doors.registered_doors) do itemcount = itemcount + 1 end meta:set_int("maxpage", math.ceil(itemcount / 16)) local inv = meta:get_inventory() inv:set_size("material_needed", 0) inv:set_size("material_needed", 1) inv:set_size("steel_needed", 0) inv:set_size("steel_needed", 1) inv:set_size("material", 1) inv:set_size("steel", 1) inv:set_size("output", 1) local trapdoor = meta:get_int("trapdoor") == 1 local locked = meta:get_int("locked") == 1 local solid = meta:get_int("solid") == 1 local selection = meta:get_string("selection") if selection and selection ~= "" then local door = selection:sub(10) if door:sub(0, 4) == "trap" then trapdoor = true door = door:sub(10) else trapdoor = false door = door:sub(6) end if door:sub(0, 4) == "full" then solid = true door = door:sub(6) else solid = false end if door:sub(0, 7) == "locked_" then locked = true door = door:sub(8) else locked = false end local material_needed = 1 if trapdoor then material_needed = 4 else material_needed = 6 end if solid then material_needed = material_needed + 1 end local steel_needed = 0 if locked then steel_needed = 1 end inv:add_item("material_needed", { name = ts_doors.registered_doors[door], count = material_needed }) inv:add_item("steel_needed", { name = "default:steel_ingot", count = steel_needed }) end end local function on_receive_fields(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if fields.unlocked then meta:set_int("locked", 0) elseif fields.locked then meta:set_int("locked", 1) elseif fields.windowed then meta:set_int("solid", 0) elseif fields.solid then meta:set_int("solid", 1) elseif fields.doors then meta:set_int("trapdoor", 0) elseif fields.trapdoors then meta:set_int("trapdoor", 1) elseif fields.prevpage then meta:set_int("page", meta:get_int("page") - 1) elseif fields.nextpage then meta:set_int("page", meta:get_int("page") + 1) elseif fields.noselection then meta:set_string("selection", "") else for item, recipe in pairs(ts_doors.registered_doors) do if fields[get_door_name(meta, item)] then meta:set_string("selection", get_door_name(meta, item)) end end end end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_int("trapdoor", 0) meta:set_int("locked", 0) meta:set_int("solid", 0) meta:set_int("progress", 0) meta:set_string("working_on", "") meta:set_int("page", 1) meta:set_int("maxpage", 1) meta:set_string("selection", "") end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) return 0 end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if listname == "material" then local meta = minetest.get_meta(pos) local selection = meta:get_string("selection") if selection and selection ~= "" then local door = selection:sub(10) if door:sub(0, 4) == "trap" then door = door:sub(10) else door = door:sub(6) end if door:sub(0, 4) == "full" then door = door:sub(6) end if door:sub(0, 7) == "locked_" then door = door:sub(8) end if stack:get_name() == ts_doors.registered_doors[door] then return stack:get_count() else return 0 end else return 0 end elseif listname == "steel" and (stack:get_name() == "default:steel_ingot") then return stack:get_count() else return 0 end end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if listname == "material" or listname == "steel" or listname == "output" then return stack:get_count() else return 0 end end local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) end local function on_metadata_inventory_put(pos, listname, index, stack, player) end local function on_metadata_inventory_take(pos, listname, index, stack, player) end local function can_dig(pos, player) local inv = minetest.get_meta(pos):get_inventory() if inv:is_empty("material") and inv:is_empty("steel") and inv:is_empty("output") then return true else return false end end ts_workshop.register_workshop("ts_doors", "workshop", { description = S("Door Workshop"), tiles = { "default_wood.png", "default_wood.png", "default_wood.png^doors_item_wood.png", "default_wood.png^doors_item_wood.png", "default_wood.png", "default_wood.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2 }, node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, -0.3125, 0.5 }, -- NodeBox1 { -0.5, -0.5, -0.5, -0.375, 0.5, 0.5 }, -- NodeBox2 { 0.375, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- NodeBox3 { -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }, -- NodeBox4 { -0.5, 0.3125, -0.4375, 0.5, 0.4375, -0.3125 }, -- NodeBox5 } }, selection_box = { type = "regular" }, on_receive_fields = on_receive_fields, on_construct = on_construct, allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_put = allow_metadata_inventory_put, on_metadata_inventory_move = on_metadata_inventory_move, on_metadata_inventory_put = on_metadata_inventory_put, on_metadata_inventory_take = on_metadata_inventory_take, can_dig = can_dig, sounds = default.node_sound_wood_defaults(), enough_supply = function(pos, selection) local meta = minetest.get_meta(pos) if meta:get_string("working_on") ~= "" then return end local inv = meta:get_inventory() local selection = meta:get_string("selection") local material = inv:get_stack("material", 1):get_name() local material_needed_name = inv:get_stack("material_needed", 1):get_name() local material_needed = inv:get_stack("material_needed", 1):get_count() local material_ok = inv:get_stack("material", 1):get_count() >= material_needed local steel = inv:get_stack("steel", 1):get_name() local steel_needed = inv:get_stack("steel_needed", 1):get_count() local steel_ok = inv:get_stack("steel", 1):get_count() >= steel_needed if not (material_ok and steel_ok and (steel and steel == "default:steel_ingot" or steel_needed == 0) and selection and selection ~= "" and material == material_needed_name) then return false else return true end end, remove_supply = function(pos, selection) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local material = inv:get_stack("material", 1):get_name() local material_needed = inv:get_stack("material_needed", 1):get_count() local steel_needed = inv:get_stack("steel_needed", 1):get_count() inv:remove_item("material", { name = material, count = material_needed }) inv:remove_item("steel", { name = "default:steel_ingot", count = steel_needed }) end, update_inventory = update_inventory, update_formspec = ts_doors.workshop.update_formspec, }) minetest.register_lbm({ name = "ts_doors:update_door_workshop", nodenames = { "ts_doors:door_workshop" }, action = function(pos, node) update_inventory(pos) end, }) minetest.register_craft({ output = "ts_doors:workshop", recipe = { { "default:wood", "default:wood", "default:wood" }, { "default:wood", "doors:door_wood", "default:wood" }, { "default:wood", "default:wood", "default:wood" }, } }) minetest.register_craft({ type = "fuel", recipe = "ts_doors:workshop", burntime = 30, })