--- Registered armors. -- -- @topic armor -- support for i18n local S = armor.get_translator --- Admin Helmet -- -- @helmet 3d_armor:helmet_admin -- @img 3d_armor_inv_helmet_admin.png -- @grp armor_head 1 -- @grp armor_heal 100 -- @grp armor_use 0 -- @grp armor_water 1 -- @grp not_in_creative_inventory 1 -- @armorgrp fleshy 100 armor:register_armor("3d_armor:helmet_admin", { description = S("Admin Helmet"), inventory_image = "3d_armor_inv_helmet_admin.png", armor_groups = {fleshy=100}, groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) --- Admin Chestplate -- -- @chestplate 3d_armor:chestplate_admin -- @img 3d_armor_inv_chestplate_admin.png -- @grp armor_torso 1 -- @grp armor_heal 100 -- @grp armor_use 0 -- @grp not_in_creative_inventory 1 -- @armorgrp fleshy 100 armor:register_armor("3d_armor:chestplate_admin", { description = S("Admin Chestplate"), inventory_image = "3d_armor_inv_chestplate_admin.png", armor_groups = {fleshy=100}, groups = {armor_torso=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) --- Admin Leggings -- -- @leggings 3d_armor:leggings_admin -- @img 3d_armor_inv_leggings_admin.png -- @grp armor_legs 1 -- @grp armor_heal 100 -- @grp armor_use 0 -- @grp not_in_creative_inventory 1 -- @armorgrp fleshy 100 armor:register_armor("3d_armor:leggings_admin", { description = S("Admin Leggings"), inventory_image = "3d_armor_inv_leggings_admin.png", armor_groups = {fleshy=100}, groups = {armor_legs=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) --- Admin Boots -- -- @boots 3d_armor:boots_admin -- @img 3d_armor_inv_boots_admin.png -- @grp armor_feet 1 -- @grp armor_heal 100 -- @grp armor_use 0 -- @grp not_in_creative_inventory 1 -- @armorgrp fleshy 100 armor:register_armor("3d_armor:boots_admin", { description = S("Admin Boots"), inventory_image = "3d_armor_inv_boots_admin.png", armor_groups = {fleshy=100}, groups = {armor_feet=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) minetest.register_alias("adminboots", "3d_armor:boots_admin") minetest.register_alias("adminhelmet", "3d_armor:helmet_admin") minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin") minetest.register_alias("adminleggings", "3d_armor:leggings_admin") --- Wood -- -- Requires setting `armor_material_wood`. -- -- @section wood if armor.materials.wood then --- Wood Helmet -- -- @helmet 3d_armor:helmet_wood -- @img 3d_armor_inv_helmet_wood.png -- @grp armor_head 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:helmet_wood", { description = S("Wood Helmet"), inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Chestplate -- -- @chestplate 3d_armor:chestplate_wood -- @img 3d_armor_inv_chestplate_wood.png -- @grp armor_torso 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:chestplate_wood", { description = S("Wood Chestplate"), inventory_image = "3d_armor_inv_chestplate_wood.png", groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Leggings -- -- @leggings 3d_armor:leggings_wood -- @img 3d_armor_inv_leggings_wood.png -- @grp armor_legs 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @grp flammable 1 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:leggings_wood", { description = S("Wood Leggings"), inventory_image = "3d_armor_inv_leggings_wood.png", groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Boots -- -- @boots 3d_armor:boots_wood -- @img 3d_armor_inv_boots_wood.png -- @grp armor_feet 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:boots_wood", { description = S("Wood Boots"), inventory_image = "3d_armor_inv_boots_wood.png", armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, }) local wood_armor_fuel = { helmet = 6, chestplate = 8, leggings = 7, boots = 5 } for armor, burn in pairs(wood_armor_fuel) do minetest.register_craft({ type = "fuel", recipe = "3d_armor:" .. armor .. "_wood", burntime = burn, }) end end --- Cactus -- -- Requires setting `armor_material_cactus`. -- -- @section cactus if armor.materials.cactus then --- Cactus Helmet -- -- @helmet 3d_armor:helmet_cactus -- @img 3d_armor_inv_helmet_cactus.png -- @grp armor_head 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:helmet_cactus", { description = S("Cactus Helmet"), inventory_image = "3d_armor_inv_helmet_cactus.png", groups = {armor_head=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) --- Cactus Chestplate -- -- @chestplate 3d_armor:chestplate_cactus -- @img 3d_armor_inv_chestplate_cactus.png -- @grp armor_torso 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:chestplate_cactus", { description = S("Cactus Chestplate"), inventory_image = "3d_armor_inv_chestplate_cactus.png", groups = {armor_torso=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) --- Cactus Leggings -- -- @leggings 3d_armor:leggings_cactus -- @img 3d_armor_inv_leggings_cactus.png -- @grp armor_legs 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:leggings_cactus", { description = S("Cactus Leggings"), inventory_image = "3d_armor_inv_leggings_cactus.png", groups = {armor_legs=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) --- Cactus Boots -- -- @boots 3d_armor:boots_cactus -- @img 3d_armor_inv_boots_cactus.png -- @grp armor_feet 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor("3d_armor:boots_cactus", { description = S("Cactus Boots"), inventory_image = "3d_armor_inv_boots_cactus.png", groups = {armor_feet=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) local cactus_armor_fuel = { helmet = 14, chestplate = 16, leggings = 15, boots = 13 } for armor, burn in pairs(cactus_armor_fuel) do minetest.register_craft({ type = "fuel", recipe = "3d_armor:" .. armor .. "_cactus", burntime = burn, }) end end --- Steel -- -- Requires setting `armor_material_steel`. -- -- @section steel if armor.materials.steel then --- Steel Helmet -- -- @helmet 3d_armor:helmet_steel -- @img 3d_armor_inv_helmet_steel.png -- @grp armor_head 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.01 -- @grp physica_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:helmet_steel", { description = S("Steel Helmet"), inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Chestplate -- -- @chestplate 3d_armor:chestplate_steel -- @img 3d_armor_inv_chestplate_steel.png -- @grp armor_torso 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -- @grp physics_gravity -- @armorgrp fleshy -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:chestplate_steel", { description = S("Steel Chestplate"), inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Leggings -- -- @leggings 3d_armor:leggings_steel -- @img 3d_armor_inv_leggings_steel.png -- @grp armor_legs 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.03 -- @grp physics_gravity 0.03 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:leggings_steel", { description = S("Steel Leggings"), inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Boots -- -- @boots 3d_armor:boots_steel -- @img 3d_armor_inv_boots_steel.png -- @grp armor_feet 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:boots_steel", { description = S("Steel Boots"), inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) end --- Bronze -- -- Requires setting `armor_material_bronze`. -- -- @section bronze if armor.materials.bronze then --- Bronze Helmet -- -- @helmet 3d_armor:helmet_bronze -- @img 3d_armor_inv_helmet_bronze.png -- @grp armor_head 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:helmet_bronze", { description = S("Bronze Helmet"), inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Chestplate -- -- @chestplate 3d_armor:chestplate_bronze -- @img 3d_armor_inv_chestplate_bronze.png -- @grp armor_torso 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.04 -- @grp physics_gravity 0.04 -- @armorgrp fleshy 15 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:chestplate_bronze", { description = S("Bronze Chestplate"), inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=1, armor_heal=6, armor_use=400, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Leggings -- -- @leggings 3d_armor:leggings_bronze -- @img 3d_armor_inv_leggings_bronze.png -- @grp armor_legs 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.03 -- @grp physics_gravity 0.03 -- @armorgrp fleshy 15 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:leggings_bronze", { description = S("Bronze Leggings"), inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=1, armor_heal=6, armor_use=400, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Boots -- -- @boots 3d_armor:boots_bronze -- @img 3d_armor_inv_boots_bronze.png -- @grp armor_feet 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor("3d_armor:boots_bronze", { description = S("Bronze Boots"), inventory_image = "3d_armor_inv_boots_bronze.png", groups = {armor_feet=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) end --- Diamond -- -- Requires setting `armor_material_diamond`. -- -- @section diamond if armor.materials.diamond then --- Diamond Helmet -- -- @helmet 3d_armor:helmet_diamond -- @img 3d_armor_inv_helmet_diamond.png -- @grp armor_head 1 -- @grp armor_heal 12 -- @grp armor_use 200 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp choppy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:helmet_diamond", { description = S("Diamond Helmet"), inventory_image = "3d_armor_inv_helmet_diamond.png", groups = {armor_head=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) --- Diamond Chestplate -- -- @chestplate 3d_armor:chestplate_diamond -- @img 3d_armor_inv_chestplate_diamond.png -- @grp armor_torso 1 -- @grp armor_heal 12 -- @grp armor_use 200 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp choppy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:chestplate_diamond", { description = S("Diamond Chestplate"), inventory_image = "3d_armor_inv_chestplate_diamond.png", groups = {armor_torso=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) --- Diamond Leggings -- -- @leggings 3d_armor:leggings_diamond -- @img 3d_armor_inv_leggings_diamond.png -- @grp armor_legs 1 -- @grp armor_heal 12 -- @grp armor_use 200 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp choppy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:leggings_diamond", { description = S("Diamond Leggings"), inventory_image = "3d_armor_inv_leggings_diamond.png", groups = {armor_legs=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) --- Diamond Boots -- -- @boots 3d_armor:boots_diamond -- @img 3d_armor_inv_boots_diamond.png -- @grp armor_feet 1 -- @grp armor_heal 12 -- @grp armor_use 200 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp choppy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:boots_diamond", { description = S("Diamond Boots"), inventory_image = "3d_armor_inv_boots_diamond.png", groups = {armor_feet=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) end --- Gold -- -- Requires `armor_material_gold`. -- -- @section gold if armor.materials.gold then --- Gold Helmet -- -- @helmet 3d_armor:helmet_gold -- @img 3d_armor_inv_helmet_gold.png -- @grp armor_head 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.02 -- @grp physics_gravity 0.02 -- @armorgrp fleshy 10 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor("3d_armor:helmet_gold", { description = S("Gold Helmet"), inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Chestplate -- -- @chestplate 3d_armor:chestplate_gold -- @img 3d_armor_inv_chestplate_gold.png -- @grp armor_torso 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.05 -- @grp physics_gravity 0.05 -- @armorgrp fleshy 15 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor("3d_armor:chestplate_gold", { description = S("Gold Chestplate"), inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=1, armor_heal=6, armor_use=300, physics_speed=-0.05, physics_gravity=0.05}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Leggings -- -- @leggings 3d_armor:leggings_gold -- @img 3d_armor_inv_leggings_gold.png -- @grp armor_legs 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.04 -- @grp physics_gravity 0.04 -- @armorgrp fleshy 15 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor("3d_armor:leggings_gold", { description = S("Gold Leggings"), inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=1, armor_heal=6, armor_use=300, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Boots -- -- @boots 3d_armor:boots_gold -- @img 3d_armor_inv_boots_gold.png -- @grp armor_feet 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.02 -- @grp physics_gravity 0.02 -- @armorgrp fleshy 10 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor("3d_armor:boots_gold", { description = S("Gold Boots"), inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) end --- Mithril -- -- Requires `armor_material_mithril`. -- -- @section mithril if armor.materials.mithril then --- Mithril Helmet -- -- @helmet 3d_armor:helmet_mithril -- @img 3d_armor_inv_helmet_mithril.png -- @grp armor_head 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:helmet_mithril", { description = S("Mithril Helmet"), inventory_image = "3d_armor_inv_helmet_mithril.png", groups = {armor_head=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Mithril Chestplate -- -- @chestplate 3d_armor:chestplate_mithril -- @img 3d_armor_inv_chestplate_mithril.png -- @grp armor_torso 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:chestplate_mithril", { description = S("Mithril Chestplate"), inventory_image = "3d_armor_inv_chestplate_mithril.png", groups = {armor_torso=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Mithril Leggings -- -- @leggings 3d_armor:leggings_mithril -- @img 3d_armor_inv_leggings_mithril.png -- @grp armor_legs 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:leggings_mithril", { description = S("Mithril Leggings"), inventory_image = "3d_armor_inv_leggings_mithril.png", groups = {armor_legs=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Mithril Boots -- -- @boots 3d_armor:boots_mithril -- @img 3d_armor_inv_boots_mithril.png -- @grp armor_feet 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:boots_mithril", { description = S("Mithril Boots"), inventory_image = "3d_armor_inv_boots_mithril.png", groups = {armor_feet=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) end --- Crystal -- -- Requires `armor_material_crystal`. -- -- @section crystal if armor.materials.crystal then --- Crystal Helmet -- -- @helmet 3d_armor:helmet_crystal -- @img 3d_armor_inv_helmet_crystal.png -- @grp armor_head 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @grp armor_fire 1 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:helmet_crystal", { description = S("Crystal Helmet"), inventory_image = "3d_armor_inv_helmet_crystal.png", groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Crystal Chestplate -- -- @chestplate 3d_armor:chestplate_crystal -- @img 3d_armor_inv_chestplate_crystal.png -- @grp armor_torso 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @grp armor_fire 1 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:chestplate_crystal", { description = S("Crystal Chestplate"), inventory_image = "3d_armor_inv_chestplate_crystal.png", groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Crystal Leggings -- -- @leggings 3d_armor:leggings_crystal -- @img 3d_armor_inv_leggings_crystal.png -- @grp armor_legs 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @grp armor_fire 1 -- @armorgrp fleshy 20 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:leggings_crystal", { description = S("Crystal Leggings"), inventory_image = "3d_armor_inv_leggings_crystal.png", groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) --- Crystal Boots -- -- @boots 3d_armor:boots_crystal -- @img 3d_armor_inv_boots_crystal.png -- @grp armor_feet 1 -- @grp armor_heal 12 -- @grp armor_use 100 -- @grp physics_speed 1 -- @grp physics_jump 0.5 -- @grp armor_fire 1 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 1 -- @damagegrp level 3 armor:register_armor("3d_armor:boots_crystal", { description = S("Crystal Boots"), inventory_image = "3d_armor_inv_boots_crystal.png", groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1, physics_jump=0.5, armor_fire=1}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) end --- Nether -- -- Requires `armor_material_nether`. -- -- @section nether if armor.materials.nether then --- Nether Helmet -- -- @helmet 3d_armor:helmet_nether -- @img 3d_armor_inv_helmet_nether.png -- @grp armor_head 1 -- @grp armor_heal 14 -- @grp armor_use 200 -- @grp armor_fire 1 -- @armorgrp fleshy 18 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp level 3 armor:register_armor("3d_armor:helmet_nether", { description = S("Nether Helmet"), inventory_image = "3d_armor_inv_helmet_nether.png", groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1}, armor_groups = {fleshy=18}, damage_groups = {cracky=3, snappy=2, level=3}, }) --- Nether Chestplate -- -- @chestplate 3d_armor:chestplate_nether -- @img 3d_armor_inv_chestplate_nether.png -- @grp armor_torso 1 -- @grp armor_heal 14 -- @grp armor_use 200 -- @grp armor_fire 1 -- @armorgrp fleshy 25 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp level 3 armor:register_armor("3d_armor:chestplate_nether", { description = S("Nether Chestplate"), inventory_image = "3d_armor_inv_chestplate_nether.png", groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1}, armor_groups = {fleshy=25}, damage_groups = {cracky=3, snappy=2, level=3}, }) --- Nether Leggings -- -- @leggings 3d_armor:leggings_nether -- @img 3d_armor_inv_leggings_nether.png -- @grp armor_legs 1 -- @grp armor_heal 14 -- @grp armor_use 200 -- @grp armor_fire 1 -- @armorgrp fleshy 25 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp level 3 armor:register_armor("3d_armor:leggings_nether", { description = S("Nether Leggings"), inventory_image = "3d_armor_inv_leggings_nether.png", groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1}, armor_groups = {fleshy=25}, damage_groups = {cracky=3, snappy=2, level=3}, }) --- Nether Boots -- -- @boots 3d_armor:boots_nether -- @img 3d_armor_inv_boots_nether.png -- @grp armor_feet 1 -- @grp armor_heal 14 -- @grp armor_use 200 -- @grp armor_fire 1 -- @armorgrp fleshy 18 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp level 3 armor:register_armor("3d_armor:boots_nether", { description = S("Nether Boots"), inventory_image = "3d_armor_inv_boots_nether.png", groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1}, armor_groups = {fleshy=18}, damage_groups = {cracky=3, snappy=2, level=3}, }) end --- Crafting -- -- @section craft --- Craft recipes for helmets, chestplates, leggings, boots, & shields. -- -- @craft armor -- @usage -- Key: -- - m: material -- - wood: group:wood -- - cactus: default:cactus -- - steel: default:steel_ingot -- - bronze: default:bronze_ingot -- - diamond: default:diamond -- - gold: default:gold_ingot -- - mithril: moreores:mithril_ingot -- - crystal: ethereal:crystal_ingot -- - nether: nether:nether_ingot -- -- helmet: chestplate: leggings: -- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ │ │ │ │ m │ m │ m │ │ m │ │ m │ -- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘ -- -- boots: shield: -- ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ │ │ │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ │ m │ │ -- └───┴───┴───┘ └───┴───┴───┘ for k, v in pairs(armor.materials) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end