local S = mobs.intllib -- Npc by TenPlus1 mobs.npc_drops = { {"default:pick_steel", 2}, "mobs:meat", {"default:sword_steel", 2}, {"default:shovel_steel", 2}, "farming:bread", "bucket:bucket_water", "default:sapling", "default:tree", "mobs:leather", "default:coral_orange", {"default:mese_crystal_fragment", 3}, "default:clay", {"default:sign_wall", 2}, "default:ladder", "default:copper_lump", "default:blueberries", "default:aspen_sapling", "default:permafrost_with_moss" } mobs:register_mob("mobs_npc:npc", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 10, hp_max = 20, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "mobs_character.b3d", drawtype = "front", textures = { {"mobs_npc.png"}, {"mobs_npc2.png"}, -- female by nuttmeg20 {"mobs_npc3.png"}, -- male by swagman181818 {"mobs_npc4.png"} -- female by Sapphire16 }, child_texture = { {"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine }, makes_footstep_sound = true, sounds = {}, walk_velocity = 2, run_velocity = 3, jump = true, drops = { {name = "default:wood", chance = 1, min = 1, max = 3}, {name = "default:apple", chance = 2, min = 1, max = 2}, {name = "default:axe_stone", chance = 5, min = 1, max = 1} }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:bread", "mobs:meat", "default:diamond"}, view_range = 15, owner = "", order = "follow", fear_height = 3, animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219 }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() local drops = self.npc_drops or mobs.npc_drops local drop = drops[math.random(#drops)] local chance = 1 if type(drop) == "table" then chance = drop[2] drop = drop[1] end if not minetest.registered_items[drop] or math.random(chance) > 1 then drop = "default:clay_lump" end local obj = minetest.add_item(pos, {name = drop}) local dir = clicker:get_look_dir() obj:set_velocity({x = -dir.x, y = 1.5, z = -dir.z}) --minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) return end -- by right-clicking owner can switch npc between follow, wander and stand if self.owner and self.owner == name then if self.order == "follow" then self.order = "wander" minetest.chat_send_player(name, S("NPC will wander.")) elseif self.order == "wander" then self.order = "stand" self.state = "stand" self.attack = nil self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("NPC stands still.")) elseif self.order == "stand" then self.order = "follow" minetest.chat_send_player(name, S("NPC will follow you.")) end end end }) if not mobs.custom_spawn_npc then mobs:spawn({ name = "mobs_npc:npc", nodes = {"default:brick"}, neighbors = {"default:grass_3"}, min_light = 10, chance = 10000, active_object_count = 1, min_height = 0, day_toggle = true }) end mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1) -- compatibility mobs:alias_mob("mobs:npc", "mobs_npc:npc")