local rotate_disallow = rawget(_G, "screwdriver") and screwdriver.disallow local doors = { {"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White Right"}, {"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower Right"}, {"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed Right"}, } local function add_door(doora, doorb, doorc, doord, num) local function onplace(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = vector.add(pos1, {x=0,y=1,z=0}) if not placer or not placer:is_player() then return end if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then minetest.chat_send_player(placer:get_player_name(), "Not enough room") return end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4)) local player_name = placer:get_player_name() if minetest.is_protected(pos1, player_name) then minetest.record_protection_violation(pos1, player_name) return end if minetest.is_protected(pos2, player_name) then minetest.record_protection_violation(pos2, player_name) return end if minetest.is_protected(pos3, player_name) then minetest.record_protection_violation(pos3, player_name) return end if minetest.get_node(pos3).name ~= "air" then minetest.chat_send_player(placer:get_player_name(), "Not enough room") return end if minetest.get_node(pos3).name == doora then minetest.set_node(pos1, {name=doora.."2", param2=p2}) minetest.set_node(pos2, {name=doorb.."2", param2=p2}) else minetest.set_node(pos1, {name=doora.."2", param2=p2}) minetest.set_node(pos2, {name=doorb.."2", param2=p2}) end if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then itemstack:take_item() end return itemstack end local function afterdestruct(pos, oldnode) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"}) end local function rightclick(pos, node, player, itemstack, pointed_thing) if node.name == doora.."2" then minetest.set_node(pos, {name=doorc.."2", param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord.."2", param2=node.param2}) elseif node.name == doorc.."2" then minetest.set_node(pos, {name=doora.."2", param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb.."2", param2=node.param2}) end -- Open neighbouring doors for i=0,3 do local dir = minetest.facedir_to_dir(i) local neighbour_pos = vector.add(pos, dir) local neighbour_above = vector.add(neighbour_pos, {x=0,y=1,z=0}) local neighbour = minetest.get_node(neighbour_pos) if neighbour.name == doora then minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2}) minetest.set_node(neighbour_above, {name=doord, param2=neighbour.param2}) elseif neighbour.name == doora.."2" then minetest.set_node(neighbour_pos, {name=doorc.."2", param2=neighbour.param2}) minetest.set_node(neighbour_above, {name=doord.."2", param2=neighbour.param2}) elseif neighbour.name == doorc then minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2}) minetest.set_node(neighbour_above, {name=doorb, param2=neighbour.param2}) elseif neighbour.name == doorc.."2" then minetest.set_node(neighbour_pos, {name=doora.."2", param2=neighbour.param2}) minetest.set_node(neighbour_above, {name=doorb.."2", param2=neighbour.param2}) end end end local function afterplace(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord,param2=node.param2}) end minetest.register_node(doora.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_bottom.png^[transformFX", "myjdoors_door"..num.."a_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", drop = doora, sunlight_propagates = true, groups = {choppy = 3, cracky = 3}, node_box = { type = "fixed", fixed = { { 0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, 0.5, -0.375, -0.0625}, {-0.5, -0.5, -0.125, 0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625}, {-0.5, -0.5, -0.0625, 0.5, 1.5, -0.1875} } }, on_rotate = rotate_disallow, on_place = onplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doorb.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_top.png^[transformFX", "myjdoors_door"..num.."a_top.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {choppy = 1, cracky = 1}, node_box = { type = "fixed", fixed = { { 0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625}, {-0.5, 0.5, -0.1875, 0.5, 0.375, -0.0625}, {-0.5, -0.5, -0.125, 0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, on_rotate = rotate_disallow, }) minetest.register_node(doorc.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_bottom.png^[transformFX", "myjdoors_door"..num.."a_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, drop = doora, groups = {choppy = 1, cracky = 1}, node_box = { type = "fixed", fixed = { {-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -0.5, -0.375, -0.0625}, {-1.5, -0.5, -0.125, -0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {-1.5, -0.5, 0.0625, -0.5, 1.5, -0.1875} } }, on_rotate = rotate_disallow, after_place_node = afterplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doord.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_top.png^[transformFX", "myjdoors_door"..num.."a_top.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {choppy = 1, cracky = 1}, node_box = { type = "fixed", fixed = { {-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625}, {-1.5, 0.5, -0.1875, -0.5, 0.375, -0.0625}, {-1.5, -0.5, -0.125, -0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, on_rotate = rotate_disallow, }) end for _,door in ipairs(doors) do add_door(unpack(door)) end