-- translation and mod check local S = minetest.get_translator("mobs_npc") local mcl = minetest.get_modpath("mcl_core") ~= nil -- right-click drops mobs_npc.npc_drops = { {mcl and "mcl_tools:pick_iron" or "default:pick_steel", 2}, mcl and "mcl_mobitems:cooked_beef" or "mobs:meat", {mcl and "mcl_tools:sword_iron" or "default:sword_steel", 2}, {mcl and "mcl_tools:shovel_iron" or "default:shovel_steel", 2}, mcl and "mcl_farming:bread" or "farming:bread", mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water", mcl and "mcl_core:sapling" or "default:sapling", mcl and "mcl_core:tree" or "default:tree", mcl and "mcl_mobitems:leather" or "mobs:leather", mcl and "mcl_ocean:brain_coral" or "default:coral_orange", {mcl and "mcl_core:diamond" or "default:mese_crystal_fragment", 3}, mcl and "mcl_core:clay" or "default:clay", {mcl and "mcl_signs:wall_sign" or "default:sign_wall", 2}, mcl and "mcl_core:ladder" or "default:ladder", mcl and "mcl_copper:raw_copper" or "default:copper_lump", mcl and "mcl_farming:carrot" or "default:blueberries", mcl and "mcl_core:birchsapling" or "default:aspen_sapling", mcl and "mcl_core:frosted_ice" or "default:permafrost_with_moss" } -- Npc by TenPlus1 mobs:register_mob("mobs_npc:npc", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attack_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 10, hp_max = 20, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "mobs_character.b3d", drawtype = "front", textures = { {"mobs_npc.png"}, {"mobs_npc2.png"}, -- female by nuttmeg20 {"mobs_npc3.png"}, -- male by swagman181818 {"mobs_npc4.png"}, -- female by Sapphire16 {"mobs_npc5.png"}, -- male by Astrobe {"mobs_npc6.png"} -- female by Astrobe }, child_texture = { {"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine }, makes_footstep_sound = true, sounds = {}, walk_velocity = 2, run_velocity = 3, jump = true, drops = { {name = mcl and "mcl_core:wood" or "default:wood", chance = 1, min = 1, max = 3}, {name = mcl and "mcl_core:apple" or "default:apple", chance = 2, min = 1, max = 2}, {name = mcl and "mcl_tools:axe_stone" or "default:axe_stone", chance = 5, min = 1, max = 1} }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = { mcl and "mcl_farming:bread" or "farming:bread", mcl and "mcl_mobitems:cooked_beef"or "group:food_meat", --"mobs:meat", mcl and "mcl_core:diamond" or "default:diamond" }, view_range = 15, owner = "", order = "wander", fear_height = 3, animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 189, punch_end = 198 -- was 200 and 219 }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from list if mobs_npc.drop_trade(self, clicker, mcl and "mcl_raw_ores:raw_gold" or "default:gold_lump", self.npc_drops or mobs_npc.npc_drops) then return end -- owner can right-click with stick to show control formspec if item:get_name() == (mcl and "mcl_core:stick" or "default:stick") and (self.owner == name or minetest.check_player_privs(clicker, {protection_bypass = true}) )then minetest.show_formspec(name, "mobs_npc:controls", mobs_npc.get_controls_formspec(name, self)) return end -- show simple dialog if enabled or idle chatter if mobs_npc.useDialogs == "Y" then simple_dialogs.show_dialog_formspec(name, self) else if self.state == "attack" then mobs_npc.npc_talk(self, clicker, {"Grr!", "I'm kinda busy!"}) else mobs_npc.npc_talk(self, clicker, { "Hello", "Hi there", "What a lovely day"}) end end end }) -- spawn egg mobs:register_egg("mobs_npc:npc", S("Npc"), mcl and "default_stone_brick.png" or "default_brick.png", 1) -- compatibility with older mobs mod mobs:alias_mob("mobs:npc", "mobs_npc:npc") -- spawn NPC in world if not mobs.custom_spawn_npc then mobs:spawn({ name = "mobs_npc:npc", nodes = {mcl and "mcl_core:stonebrick" or "default:brick"}, neighbors = {mcl and "mcl_flowers:tallgrass" or "group:grass"}, min_light = 10, chance = 10000, active_object_count = 1, min_height = 0, day_toggle = true }) end