-- translation and localize function local S = minetest.get_translator("mobs_animal") local random = math.random -- sheep colour table local all_colours = { {"black", S("Black"), "#212121b0"}, -- referenced down in mobs:spawn {"blue", S("Blue"), "#015dbb70"}, {"brown", S("Brown"), "#663300a0"}, -- referenced down in mobs:spawn {"cyan", S("Cyan"), "#00b4bf70"}, {"dark_green", S("Dark Green"), "#005b0770"}, {"dark_grey", S("Dark Grey"), "#444444b0"}, -- referenced down in mobs:spawn {"green", S("Green"), "#61ff0170"}, {"grey", S("Grey"), "#919191b0"}, -- referenced down in mobs:spawn {"magenta", S("Magenta"), "#ed03ad70"}, {"orange", S("Orange"), "#ff840170"}, {"pink", S("Pink"), "#ff85c470"}, {"red", S("Red"), "#ff0000a0"}, {"violet", S("Violet"), "#5c00c970"}, {"white", S("White"), "#ffffffc0"}, -- referenced down in mobs:spawn {"yellow", S("Yellow"), "#fff80070"} } -- Sheep by PilzAdam/K Pavel, texture converted to minetest by AMMOnym from Summerfield pack for _, col in ipairs(all_colours) do local drops_normal = { {name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}, {name = "wool:" .. col[1], chance = 1, min = 1, max = 1} } local drops_gotten = { {name = "mobs:mutton_raw", chance = 1, min = 1, max = 2} } local function horn_texture_sel(horns, gotten, colr) -- get override colours hex value from table if colr then for _2, col2 in ipairs(all_colours) do if col2[1] == colr then colr = col2[3] break end end end local base_text = "mobs_sheep_base.png" local wool_shave_text = "mobs_sheep_wool.png" local shav_text = "mobs_sheep_shaved.png" local horn_text = "mobs_sheep_horns.png" local col_override = colr and colr or col[3] local col_text = "^[multiply:" .. col_override if gotten then wool_shave_text = shav_text col_text = "" end -- results in unneccesary brackets for shaved but these are ignored by engine local textures = base_text .. "^(" .. wool_shave_text .. col_text .. ")" if horns then textures = base_text .. "^" .. horn_text .. "^(" .. wool_shave_text .. col_text .. ")" end return textures end mobs:register_mob("mobs_animal:sheep_" .. col[1], { stay_near = {"farming:straw", 10}, stepheight = 0.6, type = "animal", passive = true, hp_min = 8, hp_max = 10, armor = 200, collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", mesh = "mobs_sheep.b3d", textures = { {"mobs_sheep_base.png^(mobs_sheep_wool.png^[multiply:" .. col[3] .. ")"} }, gotten_texture = {"mobs_sheep_base.png^mobs_sheep_shaved.png"}, makes_footstep_sound = true, sounds = { random = "mobs_sheep", replace = "default_dig_crumbly" }, walk_velocity = 1, run_velocity = 2, runaway = true, jump = true, jump_height = 6, pushable = true, drops = drops_normal, water_damage = 0.01, lava_damage = 5, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 100, -- no death animation so we'll re-use 2 standing frames at a speed of 1 fps -- and have mob rotate while dying. die_start = 1, die_end = 2, die_speed = 1, die_loop = false, die_rotate = true }, follow = { "farming:wheat", "default:grass_1", "farming:barley", "farming:oat", "farming:rye" }, view_range = 8, replace_rate = 10, replace_what = { {"group:grass", "air", -1}, {"default:dirt_with_grass", "default:dirt", -2} }, fear_height = 3, on_replace = function(self, pos, oldnode, newnode) self.food = (self.food or 0) + 1 -- if sheep replaces 8x grass then it regrows wool if self.food >= 8 then self.food = 0 self.gotten = false self.drops = drops_normal local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) -- base_texture must be kept up to date for static_save so horns persist -- visually on server/game restart self.base_texture = {textures} end end, on_breed = function(parent1, parent2) -- simple truth table P1/P2 horns/no_horns local breed_out = { ["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50}, ["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95} } local p1 = parent1.attribute_horns and "P1_H" or "P1_N" local p2 = parent2.attribute_horns and "P2_H" or "P2_N" local horn_chance = breed_out[p1][p2] local horns = random(100) <= horn_chance local pos = parent1.object:get_pos() -- can't see an easy way to pass horn attribute into -- child entity def, handle all spawning here, unfortunate -- code replication from mobs_redo api.lua line 1497+ -- replace "self" with "parent1" and few other minor tweaks ---------------------------------------------------- pos.y = pos.y + 0.5 -- spawn child a little higher local mob = minetest.add_entity(pos, parent1.name) local ent2 = mob:get_luaentity() -- remove horns from parents' texture string, lambs dont have horns local textures = string.gsub(parent1.base_texture[1], "%^mobs_sheep_horns.png", "") -- using specific child texture (if found) if parent1.child_texture then textures = parent1.child_texture[1] end -- and resize to half height mob:set_properties({ textures = {textures}, visual_size = { x = parent1.base_size.x * .5, y = parent1.base_size.y * .5 }, collisionbox = { parent1.base_colbox[1] * .5, parent1.base_colbox[2] * .5, parent1.base_colbox[3] * .5, parent1.base_colbox[4] * .5, parent1.base_colbox[5] * .5, parent1.base_colbox[6] * .5 }, selectionbox = { parent1.base_selbox[1] * .5, parent1.base_selbox[2] * .5, parent1.base_selbox[3] * .5, parent1.base_selbox[4] * .5, parent1.base_selbox[5] * .5, parent1.base_selbox[6] * .5 } }) -- tamed and owned by parents' owner ent2.child = true ent2.tamed = true ent2.owner = parent1.owner ent2.attribute_horns = horns -- stop mobs_redo api from spawning child return false end, -- fix any issue with horns by re-checking on_spawn = function(self) if self.child then return end -- baby sheep dont have horns local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) self.base_texture = {textures} end, on_grown = function(self) -- add the horns if we have horns when fully grown local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) self.base_texture = {textures} local pos = self.object:get_pos() local prop = self.object:get_properties() pos.y = pos.y + (prop.collisionbox[2] * -1) - 0.4 self.object:set_pos(pos) -- jump slightly when fully grown so as not to fall into ground self.object:set_velocity({x = 0, y = 2, z = 0 }) end, on_rightclick = function(self, clicker) -- are we feeding? if mobs:feed_tame(self, clicker, 8, true, true) then if not self.child then local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) self.base_texture = {textures} end --if fed 7 times then sheep regrows wool if self.food and self.food > 6 then self.gotten = false self.drops = drops_normal local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) self.base_texture = {textures} end return end local item = clicker:get_wielded_item() local itemname = item:get_name() local name = clicker:get_player_name() -- are we giving a haircut> if itemname == "mobs:shears" then if self.gotten ~= false or self.child ~= false or name ~= self.owner or not minetest.get_modpath("wool") then return end self.gotten = true -- shaved self.drops = drops_gotten local obj = minetest.add_item( self.object:get_pos(), ItemStack("wool:" .. col[1] .. " " .. random(3)) ) if obj then obj:set_velocity({ x = random(-1, 1), y = 5, z = random(-1, 1)}) end item:add_wear(650) -- 100 uses clicker:set_wielded_item(item) local textures = horn_texture_sel(self.attribute_horns, self.gotten) self.object:set_properties({textures = {textures}}) self.base_texture = {textures} return end -- are we coloring? if itemname:find("dye:") then if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then local colr = string.split(itemname, ":")[2] for _,c in pairs(all_colours) do -- only dye if colour option available and sheep not same colour if c[1] == colr and self.name ~= "mobs_animal:sheep_" .. colr then local pos = self.object:get_pos() -- add new coloured sheep local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr) local ent = mob:get_luaentity() if ent then local prop = self.object:get_properties() -- add old sheep attributes ent.attribute_horns = self.attribute_horns ent._nametag = prop.nametag ent.owner = name ent.tamed = true ent.protected = self.protected ent.fire_damage = self.fire_damage -- set sheep texture with colour override since we're -- calling function inside different sheep local textures = horn_texture_sel( self.attribute_horns, false, colr) ent.base_texture = {textures} ent.object:set_properties({ textures = {textures} }) -- remove old sheep self.object:remove() -- take item if not mobs.is_creative(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) end break end end end end return end -- protect mod with mobs:protector item if mobs:protect(self, clicker) then return end --are we capturing? if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end end }) -- spawn egg mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_" .. col[1] .. ".png^mobs_sheep_inv.png") -- compatibility mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1]) end -- where to spawn if not mobs.custom_spawn_animal then local max_ht = 400 local spawn_on = {"default:dirt_with_grass", "ethereal:green_dirt"} local mod_ethereal = minetest.get_modpath("ethereal") local spawn_chance = mod_ethereal and 12000 or 8000 mobs:spawn({ name = "mobs_animal:sheep_white", nodes = spawn_on, neighbors = {"group:grass"}, min_light = 14, interval = 60, chance = spawn_chance, min_height = 0, max_height = max_ht, day_toggle = true, active_object_count = 3, -- custom function to spawn sheep herds around main mob on_spawn = function(self, pos) local nat_colors = {-- reference for all_colours table ["white"] = 14, ["grey"] = 8, ["dark_grey"] = 6, ["black"] = 1, ["brown"] = 3 } local function random_sheep(pos, first) local types = "white" local color = all_colours[nat_colors["white"]][3] -- Random colour selection -- black(1/8), brown(1/16), dark_grey(1/32), grey(1/32), 6/8 white local ran_col = random(32) if ran_col <= 8 then if ran_col == 1 then types = "dark_grey" elseif ran_col == 2 then types = "grey" elseif ran_col >= 3 and ran_col <= 4 then types = "brown" else types = "black" end end -- 1/4 chance of lamb local lamb if not first then lamb = random(4) == 1 end -- store returned entity data from mobs:add_mob, "nil" indicates the -- rules in mobs:add_mob stopped mob from being spawned/created. local entity = mobs:add_mob(pos, {name = "mobs_animal:sheep_" .. types, child = lamb}) -- nil check if not entity then return end if not lamb then -- Set horns attribute, lower height will be rarer. -- This wont affect mobs spawned by egg those only spawn hornless sheep. local horns = random(max_ht) <= pos.y if horns then local text = "mobs_sheep_base.png^mobs_sheep_horns.png" .."^(mobs_sheep_wool.png^[multiply:" .. all_colours[nat_colors[types]][3] .. ")" entity.object:set_properties({textures = {text}}) entity.base_texture = {text} entity.attribute_horns = horns end end end -- First Sheep, Randomize color/horns self.object:remove() random_sheep(pos, true) -- Rest of herd local nods = minetest.find_nodes_in_area_under_air( {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, spawn_on) if nods and #nods > 0 then -- min herd of 3 local iter = math.min(#nods, 3) for n = 1, iter do local pos2 = nods[random(#nods)] pos2.y = pos2.y + 2 if minetest.get_node(pos2).name == "air" then -- Add a sheep or lamb random_sheep(pos2, false) end end end end }) end -- compatibility with older mobs mod mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- raw mutton minetest.register_craftitem(":mobs:mutton_raw", { description = S("Raw Mutton"), inventory_image = "mobs_mutton_raw.png", on_use = minetest.item_eat(2), groups = {food_meat_raw = 1, food_mutton_raw = 1} }) mobs.add_eatable("mobs:mutton_raw", 2) -- cooked mutton and recipe minetest.register_craftitem(":mobs:mutton_cooked", { description = S("Cooked Mutton"), inventory_image = "mobs_mutton_cooked.png", on_use = minetest.item_eat(6), groups = {food_meat = 1, food_mutton = 1} }) mobs.add_eatable("mobs:mutton_cooked", 6) minetest.register_craft({ type = "cooking", output = "mobs:mutton_cooked", recipe = "mobs:mutton_raw", cooktime = 5 })