christmas = {} christmas.players = {} christmas.path = minetest.get_modpath("christmas") christmas.rewards = {} local mod_storage = minetest.get_mod_storage() dofile(christmas.path.."/functions.lua" ) dofile(christmas.path.."/crafting.lua") local data = christmas.data ------------------------------------ Craft Items ------------------------------------ minetest.register_craftitem("christmas:candy_cane", { description = "Candy Cane", inventory_image = "christmas_candy_cane.png", on_use = christmas.eat_candy(1) }) minetest.register_craftitem("christmas:mince_pie", { description = "Mince Pie", inventory_image = "christmas_mincepie.png", on_use = minetest.item_eat(6) }) minetest.register_craftitem("christmas:sugar", { description = "Sugar", inventory_image = "christmas_sugar.png", }) minetest.register_craftitem("christmas:gingerbread_man", { description = "Gingerbread Man", inventory_image = "christmas_gingerbread_man.png", on_use = minetest.item_eat(4) }) minetest.register_craftitem("christmas:bauble_red", { description = "Bauble (Red)", inventory_image = "christmas_bauble_red.png", groups = {tree_bauble=1}, colour_code = 1,--Future support }) minetest.register_craftitem("christmas:star", { description = "Star", inventory_image = "christmas_star_inv.png", groups = {tree_topper=1}, }) ------------------------------------ Nodes ------------------------------------ minetest.register_node("christmas:eggnog", { description = "Eggnog", drawtype = "plantlike", tiles = {"christmas_eggnog.png"}, inventory_image = "christmas_eggnog.png", on_use = minetest.item_eat(10), groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, }) minetest.register_node("christmas:present", { description = "Christmas present", tiles = { "christmas_present.png", "christmas_present_top.png" }, drawtype = "mesh", paramtype = "light", mesh = "christmas_present.obj", groups = {oddly_breakable_by_hand = 3, attached_node = 1}, selection_box = { type = "fixed", fixed = { {-0.3125, -0.5, -0.3125, 0.3125, 0.125, 0.3125}, } }, on_construct = function(pos, itemstack, placer, pointed_thing) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Christmas Present") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 1) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Present from ".. meta:get_string("owner")) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) minetest.after(0.2, minetest.show_formspec, player:get_player_name(), "christmas:present", christmas.get_present_formspec(pos)) end, }) minetest.register_node("christmas:stocking", { description = "Christmas Stocking", drawtype = "signlike", tiles = {"christmas_stocking.png"}, inventory_image = "christmas_stocking.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, selection_box = { type = "wallmounted", }, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, attached_node = 1}, walkable = false, on_construct = function(pos, itemstack, placer, pointed_thing) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Stocking: No owner") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 3) end, after_place_node = function(pos, player, itemstack, pointed_thing) local name = player:get_player_name() local meta = minetest.get_meta(pos) local stocking_pos = mod_storage:get_string(name.."_stocking_pos") local spos = minetest.string_to_pos(stocking_pos) if (spos and minetest.get_node(spos).name ~= "christmas:stocking") or stocking_pos == (nil or "") then mod_storage:set_string(name.."_stocking_pos", minetest.pos_to_string(pos)) elseif spos and minetest.get_node(spos).name == "christmas:stocking" then minetest.set_node(pos, {name="air"}) minetest.chat_send_player(name, "You already have a stocking at: ".. stocking_pos) return itemstack end meta:set_string("infotext", player:get_player_name().."'s Stocking") meta:set_string("owner", player:get_player_name()) local timer = minetest.get_node_timer(pos) timer:start(5400) end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local stocking_pos = mod_storage:get_string(owner.."_stocking_pos") local spos = minetest.string_to_pos(stocking_pos) if minetest.string_to_pos(stocking_pos) == pos then mod_storage:set_string(owner.."_stocking_pos", " ") end end, on_timer = function(pos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") minetest.chat_send_player(owner, "Your stocking has refilled")--Hooray local inv = meta:get_inventory() inv:set_stack("main", 1, christmas.random_reward()) inv:set_stack("main", 2, christmas.random_reward()) inv:set_stack("main", 3, christmas.random_reward()) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos) local timer = minetest.get_node_timer(pos) local owner = meta:get_string("owner") local playerinv = player:get_inventory() if player:get_player_name() ~= owner then minetest.chat_send_player(player:get_player_name(), "This isn't your stocking")--Imposter!! return itemstack end local inv = meta:get_inventory() if inv:is_empty("main") then local time = christmas.to_time(math.floor(timer:get_timeout() - timer:get_elapsed())) minetest.chat_send_player(owner, "Your stocking is empty. (refill in: "..time..")")--Whyyyyyyy??? 😭 elseif not inv:is_empty("main") then local item1 = inv:get_stack("main", 1) playerinv:add_item("main", item1) local item2 = inv:get_stack("main", 2) playerinv:add_item("main", item2) local item3 = inv:get_stack("main", 3) playerinv:add_item("main", item3) inv:set_stack("main", 1 ,'') inv:set_stack("main", 2 ,'') inv:set_stack("main", 3 ,'') timer:start(5400) end end, }) minetest.register_node("christmas:lights", { description = "Christmas lights", drawtype = "signlike", tiles = { { name = "christmas_lights_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, inventory_image = "christmas_lights.png", wield_image = "christmas_lights.png", paramtype = "light", paramtype2 = "wallmounted", light_source = 3, selection_box = { type = "wallmounted", }, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, attached_node = 1}, walkable = false, }) ------------------------------------ Christmas tree ------------------------------------ minetest.register_node("christmas:tree", { description = "Christmas Tree", tiles = { "christmas_tree_leaves.png" }, inventory_image = "christmas_tree_inv.png", drawtype = "mesh", paramtype = "light", mesh = "christmas_tree.obj", groups = {snappy = 2, attached_node = 1}, collision_box = { type = "fixed", fixed = {-0.625, -0.5, -0.625, 0.625, 2, 0.625}, }, selection_box = { type = "fixed", fixed = {-0.75, -0.5, -0.75, 0.75, 2.3125, 0.75}, }, after_place_node = function(pos, placer, itemstack, pointed_thing) local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} local pos2 = {x=pos.x, y=pos.y+2, z=pos.z} local node1 = minetest.get_node(pos1) local node2 = minetest.get_node(pos2) if node1.name ~= "air" or node2.name ~= "air" then minetest.set_node(pos, {name="air"}) minetest.chat_send_player(placer:get_player_name(), "You need a 3 block tall space to place the tree") return itemstack end end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local item = minetest.registered_items[itemstack:get_name()] if item.groups.tree_bauble ~= nil then local pos2 = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(pos2).name if minetest.registered_nodes[name].buildable_to then minetest.set_node(pos2, {name="christmas:ornament"}) end itemstack:take_item() elseif item.groups.tree_topper ~= nil then local pos2 = {x=pos.x, y=pos.y+2, z=pos.z} local name = minetest.get_node(pos2).name if minetest.registered_nodes[name].buildable_to then minetest.set_node(pos2, {name="christmas:topper"}) end itemstack:take_item() end end, on_destruct = function(pos) local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} local pos2 = {x=pos.x, y=pos.y+2, z=pos.z} local name = minetest.get_node(pos1).name local name2 = minetest.get_node(pos2).name minetest.after(0.01, function() if name == "christmas:ornament" then minetest.set_node(pos1, {name="air"}) minetest.add_item(pos1, "christmas:bauble_red") end if name2 == "christmas:topper" then minetest.set_node(pos2, {name="air"}) minetest.add_item(pos2, "christmas:star") end end) end, }) minetest.register_node("christmas:ornament", { description = "Bauble", tiles = { "christmas_bauble.png" }, drawtype = "mesh", paramtype = "light", paramtype2 = "color", color = "red", mesh = "christmas_tree_balls.obj", groups = {not_in_creative_inventory = 1}, walkable = false, pointable = false, on_construct = function(pos) local npos = {x=pos.x, y=pos.y-1, z=pos.z} local name = minetest.get_node(npos).name if name ~= "christmas:tree" then minetest.set_node(pos, {name="air"}) end end, }) minetest.register_node("christmas:topper", { description = "Topper", tiles = { "christmas_star.png" }, drawtype = "mesh", paramtype = "light", light_source = 8, paramtype2 = "color", color = "yellow", mesh = "christmas_star.obj", groups = {not_in_creative_inventory = 1}, walkable = false, pointable = false, on_construct = function(pos) local npos = {x=pos.x, y=pos.y-2, z=pos.z} local name = minetest.get_node(npos).name if name ~= "christmas:tree" then minetest.set_node(pos, {name="air"}) end end, }) christmas.register_reward("christmas:lights", {min=1, max=5}, 0.5) christmas.register_reward("christmas:candy_cane", {min=3, max=15}, 0.15) christmas.register_reward("christmas:eggnog", {min=1, max=3}, 0.15) christmas.register_reward("christmas:gingerbread_man", {min=1, max=9}, 0.5) christmas.register_reward("christmas:mince_pie", {min=6, max=12}, 0.3) christmas.register_reward("christmas:tree", {min=0, max=1}, 0.15) christmas.register_reward("christmas:bauble_red", {min=0, max=1}, 0.15) christmas.register_reward("christmas:star", {min=0, max=1}, 0.1) christmas.register_reward("christmas:sugar", {min=1, max=7}, 0.36) christmas.register_reward("christmas:present", {min=1, max=2}, 0.26)