local cdoor_list = { --Number , Description , Inven Image , Image { "1", "Old Door 1" , "old1"}, { "2", "Old Door 2" , "old2"}, { "3", "Old Door 3" , "old3"}, { "4", "Old Door 4" , "old4"}, } local function add_door(num, desc, img) doors.register_door("my_old_doors:door"..num.."_locked", { description = desc.." Locked", inventory_image = "mydoors_"..img.."_inv.png", groups = {choppy=2,cracky=2,door=1}, tiles = {{ name = "mydoors_"..img..".png", backface_culling = true }}, protected = true, }) end for _,cdoor in ipairs(cdoor_list) do add_door(unpack(cdoor)) end -- Crafts minetest.register_craft({ output = "my_old_doors:door1_locked 1", recipe = { {"default:glass", "my_door_wood:wood_yellow", ""}, {"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"}, {"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""} } }) minetest.register_craft({ output = "my_old_doors:door2_locked 1", recipe = { {"default:glass", "my_door_wood:wood_red", ""}, {"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"}, {"my_door_wood:wood_red", "my_door_wood:wood_red", ""} } }) minetest.register_craft({ output = "my_old_doors:door3_locked 1", recipe = { {"default:glass", "my_door_wood:wood_grey", ""}, {"my_door_wood:wood_grey", "my_door_wood:wood_grey", "default:steel_ingot"}, {"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""} } }) minetest.register_craft({ output = "my_old_doors:door4_locked 1", recipe = { {"my_door_wood:wood_red", "my_door_wood:wood_red", ""}, {"my_door_wood:wood_red", "dye:black", "default:steel_ingot"}, {"my_door_wood:wood_red", "my_door_wood:wood_red", ""} } })