minetest.register_node("my_misc_doors:door2a", { description = "Sliding Door", inventory_image = "mydoors_bars.png", tiles = { "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 3}, node_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.0625, -0.3125, 0.5, 0.0625}, {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, { 0.3125, -0.5, -0.0625, 0.4375, 0.5, 0.0625}, { 0.125, -0.5, -0.0625, 0.25, 0.5, 0.0625}, {-0.25, -0.5, -0.0625, -0.125, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.0625, 0.4375, 1.5, 0.0625}, } }, on_place = function(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = vector.add(pos1, {x=0,y=1,z=0}) if not placer or not placer:is_player() then return end if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then minetest.chat_send_player(placer:get_player_name(), "Not enough room") return end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local p4 = (p2+2)%4 local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4)) local player_name = placer:get_player_name() if minetest.is_protected(pos1, player_name) then minetest.record_protection_violation(pos1, player_name) return end if minetest.is_protected(pos2, player_name) then minetest.record_protection_violation(pos2, player_name) return end if minetest.get_node(pos3).name == "my_misc_doors:door2a" then minetest.set_node(pos1, {name="my_misc_doors:door2a", param2=p4}) minetest.set_node(pos2, {name="my_misc_doors:door2b", param2=p4}) else minetest.set_node(pos1, {name="my_misc_doors:door2a", param2=p2}) minetest.set_node(pos2, {name="my_misc_doors:door2b", param2=p2}) end if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then itemstack:take_item() end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"}) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local timer = minetest.get_node_timer(pos) minetest.set_node(pos, {name="my_misc_doors:door2c", param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d", param2=node.param2}) -- Open neighbouring doors for i=0,3 do local dir = minetest.facedir_to_dir(i) local neighbour_pos = vector.add(pos, dir) local neighbour = minetest.get_node(neighbour_pos) if neighbour.name == "my_misc_doors:door2a" then minetest.set_node(neighbour_pos, {name="my_misc_doors:door2c", param2=neighbour.param2}) minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d", param2=neighbour.param2}) end end timer:start(3) end, }) minetest.register_node("my_misc_doors:door2b", { tiles = { "mydoors_bars.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.0625, -0.3125, 0.5, 0.0625}, {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, { 0.3125, -0.5, -0.0625, 0.4375, 0.5, 0.0625}, { 0.125, -0.5, -0.0625, 0.25, 0.5, 0.0625}, {-0.25, -0.5, -0.0625, -0.125, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) minetest.register_node("my_misc_doors:door2c", { tiles = { "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png^[transformFX", "mydoors_bars.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.375, -0.0625, -0.3125, -0.5, 0.0625}, {-0.0625, -0.375, -0.0625, 0.0625, -0.5, 0.0625}, { 0.3125, -0.375, -0.0625, 0.4375, -0.5, 0.0625}, { 0.125, -0.375, -0.0625, 0.25, -0.5, 0.0625}, {-0.25, -0.375, -0.0625, -0.125, -0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, drop = "my_misc_doors:door2a", after_place_node = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local timer = minetest.get_node_timer(pos) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d",param2=node.param2}) timer:start(3) end, after_destruct = function(pos, oldnode) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"}) end, on_timer = function(pos, elapsed) local node = minetest.get_node(pos) minetest.set_node(pos, {name="my_misc_doors:door2a", param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2b", param2=node.param2}) -- Close neighbouring doors for i=0,3 do local dir = minetest.facedir_to_dir(i) local neighbour_pos = vector.add(pos, dir) local neighbour = minetest.get_node(neighbour_pos) if neighbour.name == "my_misc_doors:door2c" then minetest.set_node(neighbour_pos, {name="my_misc_doors:door2a", param2=neighbour.param2}) minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2b", param2=neighbour.param2}) end end end, }) minetest.register_node("my_misc_doors:door2d", { tiles = { "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png", "mydoors_bars.png^[transformFX", "mydoors_bars.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.4375, 0.375, -0.0625, -0.3125, 0.5, 0.0625}, {-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, { 0.3125, 0.375, -0.0625, 0.4375, 0.5, 0.0625}, { 0.125, 0.375, -0.0625, 0.25, 0.5, 0.0625}, {-0.25, 0.375, -0.0625, -0.125, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) minetest.register_craft({ output = "my_misc_doors:door2a 1", recipe = { {"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:steelblock", "default:steel_ingot", ""} } })