minetest.register_node("my_garage_door:garage_door", { description = "Garage Door", tiles = { "default_snow.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=3}, node_box = { type = "fixed", fixed = { {-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625}, {-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625}, {-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625}, {-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625}, } }, selection_box = { type = "fixed", fixed = { {-1.5, -0.5, -0.1875, 1.5, 1.5, -0.0625}, } }, on_place = function(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = vector.add(pos1, {x=0,y=1,z=0}) if not placer or not placer:is_player() then return end if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then minetest.chat_send_player(placer:get_player_name(), "Not enough room") return end local player_name = placer:get_player_name() if minetest.is_protected(pos1, player_name) then minetest.record_protection_violation(pos1, player_name) return end if minetest.is_protected(pos2, player_name) then minetest.record_protection_violation(pos2, player_name) return end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) minetest.set_node(pos1, {name = "my_garage_door:garage_door", param2 = p2}) minetest.set_node(pos2, {name = "my_garage_door:garage_door_top", param2 = p2}) if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then itemstack:take_item() end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name = "air"}) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local p2 = node.param2 local dir = minetest.facedir_to_dir(p2) local above = vector.add(pos, {x=0,y=1,z=0}) local t1 = vector.add(above, dir) local t2 = vector.add(t1, dir) if not player or not player:is_player() then return end if not minetest.registered_nodes[minetest.get_node(t1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(t2).name].buildable_to then minetest.chat_send_player(player:get_player_name(), "Not enough room to open") return end local player_name = player:get_player_name() if minetest.is_protected(t1, player_name) then minetest.record_protection_violation(t1, player_name) return end if minetest.is_protected(t2, player_name) then minetest.record_protection_violation(t2, player_name) return end minetest.set_node(t1, {name="my_garage_door:garage_door_open", param2=p2}) minetest.set_node(t2, {name="my_garage_door:garage_door_open2", param2=p2}) minetest.set_node(pos, {name="air"}) minetest.set_node(above, {name="air"}) end, }) minetest.register_node("my_garage_door:garage_door_top", { tiles = { "default_snow.png" }, drawtype = "nodebox", paramtype = "light", paramtype2= "facedir", drop = "", diggable = false, pointable = false, groups = {cracky=3}, node_box = { type = "fixed", fixed = { {-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625}, {-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625}, {-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625}, {-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625}, } }, selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}}, }) minetest.register_node("my_garage_door:garage_door_open", { tiles = { "default_snow.png" }, drawtype = "nodebox", paramtype = "light", paramtype2= "facedir", drop = "my_garage_door:garage_door", diggable = false, groups = {cracky=3}, node_box = { type = "fixed", fixed = { {-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5}, {-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5}, {-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25}, {-1.5, 0.375, -0.1875, 1.5, 0.5, 0}, {-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25}, } }, selection_box = {type = "fixed",fixed = {{-1.5, 0.375, -0.5, 1.5, 0.5, 1.5},}}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local p2 = node.param2 local dir = minetest.facedir_to_dir((p2+2)%4) local t1 = vector.add(pos, dir) local t2 = vector.subtract(t1, {x=0,y=1,z=0}) if not player or not player:is_player() then return end if not minetest.registered_nodes[minetest.get_node(t1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(t2).name].buildable_to then minetest.chat_send_player(player:get_player_name(), "Not enough room to close") return end local player_name = player:get_player_name() if minetest.is_protected(t1, player_name) then minetest.record_protection_violation(t1, player_name) return end if minetest.is_protected(t2, player_name) then minetest.record_protection_violation(t2, player_name) return end local t3 = vector.subtract(pos, dir) minetest.set_node(t1, {name="my_garage_door:garage_door_top", param2=p2}) minetest.set_node(t2, {name="my_garage_door:garage_door", param2=p2}) minetest.set_node(pos, {name="air"}) minetest.set_node(t3, {name="air"}) end, }) minetest.register_node("my_garage_door:garage_door_open2", { tiles = { "default_snow.png" }, drawtype = "nodebox", paramtype = "light", paramtype2= "facedir", drop = "", diggable = false, pointable = false, groups = {cracky=3}, node_box = { type = "fixed", fixed = { {-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5}, {-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5}, {-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25}, {-1.5, 0.375, -0.1875, 1.5, 0.5, 0}, {-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25}, } }, selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}}, })