local doors = { {"my_future_doors:door2a","my_future_doors:door2b","my_future_doors:door2c","my_future_doors:door2d","2","Steel", {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:steelblock", "default:steel_ingot", ""}}}, {"my_future_doors:door3a","my_future_doors:door3b","my_future_doors:door3c","my_future_doors:door3d","3","Squared", {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:steelblock", "default:steelblock", ""}}}, {"my_future_doors:door4a","my_future_doors:door4b","my_future_doors:door4c","my_future_doors:door4d","4","Dark", {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:black"}, {"default:steelblock", "default:steelblock", ""}}}, {"my_future_doors:door6a","my_future_doors:door6b","my_future_doors:door6c","my_future_doors:door6d","6","Points", {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steelblock", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}}}, {"my_future_doors:door7a","my_future_doors:door7b","my_future_doors:door7c","my_future_doors:door7d","7","Snow Flake", {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, { "default:steel_ingot", "default:steelblock",""}}}, {"my_future_doors:door8a","my_future_doors:door8b","my_future_doors:door8c","my_future_doors:door8d","8","Blue Steel", {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:blue"}, { "default:steel_ingot", "default:steelblock",""}}}, {"my_future_doors:door9a","my_future_doors:door9b","my_future_doors:door9c","my_future_doors:door9d","9","Tan Steel", {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:brown"}, { "default:steel_ingot", "default:steelblock",""}}}, } local function add_door(doora, doorb, doorc, doord, num, des, recipe) local function onplace(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = vector.add(pos1, {x=0,y=1,z=0}) if not placer or not placer:is_player() then return end if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then minetest.chat_send_player(placer:get_player_name(), "Not enough room") return end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local p4 = (p2+2)%4 local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4)) local player_name = placer:get_player_name() if minetest.is_protected(pos1, player_name) then minetest.record_protection_violation(pos1, player_name) return end if minetest.is_protected(pos2, player_name) then minetest.record_protection_violation(pos2, player_name) return end if minetest.get_node(pos3).name == doora then minetest.set_node(pos1, {name=doora, param2=p4}) minetest.set_node(pos2, {name=doorb, param2=p4}) else minetest.set_node(pos1, {name=doora, param2=p2}) minetest.set_node(pos2, {name=doorb, param2=p2}) end if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then itemstack:take_item() end return itemstack end local function afterdestruct(pos, oldnode) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"}) end local function rightclick(pos, node, player, itemstack, pointed_thing) local timer = minetest.get_node_timer(pos) minetest.set_node(pos, {name=doorc, param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2}) -- Open neighbouring doors for i=0,3 do local dir = minetest.facedir_to_dir(i) local neighbour_pos = vector.add(pos, dir) local neighbour = minetest.get_node(neighbour_pos) if neighbour.name == "my_misc_doors:door2a" then minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2}) minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name=doord, param2=neighbour.param2}) end end timer:start(3) end local function afterplace(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local timer = minetest.get_node_timer(pos) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2}) timer:start(3) end local function ontimer(pos, elapsed) local node = minetest.get_node(pos) minetest.set_node(pos, {name=doora, param2=node.param2}) minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb, param2=node.param2}) -- Close neighbouring doors for i=0,3 do local dir = minetest.facedir_to_dir(i) local neighbour_pos = vector.add(pos, dir) local neighbour = minetest.get_node(neighbour_pos) if neighbour.name == "my_misc_doors:door2c" then minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2}) minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name=doorb, param2=neighbour.param2}) end end end minetest.register_node(doora, { description = des.." Sliding Door", inventory_image = "myndoors_door"..num.."a_inv.png", wield_image = "myndoors_door"..num.."a_inv.png", tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottom.png", "myndoors_door"..num.."a_bottom.png^[transformFX" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 3}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625} } }, on_place = onplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doorb, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottom.png^[transformFY", "myndoors_door"..num.."a_bottom.png^[transformFX^[transformFY" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) minetest.register_node(doorc, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottomo.png", "myndoors_door"..num.."a_bottomo.png^[transformFX" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", drop = doora, groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625}, } }, after_place_node = afterplace, after_destruct = afterdestruct, on_timer = ontimer, }) minetest.register_node(doord, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottomo.png^[transformFY", "myndoors_door"..num.."a_bottomo.png^[transformFX^[transformFY" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) minetest.register_craft({ output = "my_future_doors:door"..num.."a 2", recipe = recipe }) end for i, door in ipairs(doors) do add_door(unpack(door)) end