local workbench = {} local nodes = {} screwdriver = screwdriver or {} local min, ceil = math.min, math.ceil local S = minetest.get_translator("xdecor") local FS = function(...) return minetest.formspec_escape(S(...)) end -- Nodes allowed to be cut -- Only the regular, solid blocks without metas or explosivity can be cut for node, def in pairs(minetest.registered_nodes) do if xdecor.stairs_valid_def(def) then nodes[#nodes + 1] = node end end -- Nodeboxes definitions workbench.defs = { -- Name YieldX YZ WH L {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }}, {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }}, {"microslab", 8, { 0, 0, 0, 16, 1, 16 }}, {"thinstair", 8, { 0, 7, 0, 16, 1, 8 }, { 0, 15, 8, 16, 1, 8 }}, {"cube", 4, { 0, 0, 0, 8, 8, 8 }}, {"panel", 4, { 0, 0, 0, 16, 8, 8 }}, {"slab", 2, nil }, {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 }, { 0, 8, 8, 16, 8, 8 }}, {"halfstair", 2, { 0, 0, 0, 8, 8, 16 }, { 0, 8, 8, 8, 8, 8 }}, {"stair_outer", 1, nil }, {"stair", 1, nil }, {"stair_inner", 1, nil } } local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"} local custom_repairable = {} function xdecor:register_repairable(item) custom_repairable[item] = true end -- Tools allowed to be repaired function workbench:repairable(stack) if custom_repairable[stack] then return true end for _, t in ipairs(repairable_tools) do if stack:find(t) then return true end end end -- method to allow other mods to check if an item is repairable function xdecor:is_repairable(stack) return workbench:repairable(stack) end function workbench:get_output(inv, input, name) local output = {} for i = 1, #self.defs do local nbox = self.defs[i] local count = min(nbox[2] * input:get_count(), input:get_stack_max()) local item = name .. "_" .. nbox[1] item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)") output[i] = item .. " " .. count end inv:set_list("forms", output) end local main_fs = "label[0.9,1.23;"..FS("Cut").."]" .."label[0.9,2.23;"..FS("Repair").."]" ..[[ box[-0.05,1;2.05,0.9;#555555] box[-0.05,2;2.05,0.9;#555555] ]] .."button[0,0;2,1;craft;"..FS("Crafting").."]" .."button[2,0;2,1;storage;"..FS("Storage").."]" ..[[ image[3,1;1,1;gui_arrow.png] image[0,1;1,1;worktable_saw.png] image[0,2;1,1;worktable_anvil.png] image[3,2;1,1;hammer_layout.png] list[context;input;2,1;1,1;] list[context;tool;2,2;1,1;] list[context;hammer;3,2;1,1;] list[context;forms;4,0;4,3;] listring[current_player;main] listring[context;tool] listring[current_player;main] listring[context;hammer] listring[current_player;main] listring[context;forms] listring[current_player;main] listring[context;input] ]] local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]" .."button[0,0;1.5,1;back;< "..FS("Back").."]" ..[[ list[current_player;craft;2,0;3,3;] list[current_player;craftpreview;6,1;1,1;] listring[current_player;main] listring[current_player;craft] ]] local storage_fs = "list[context;storage;0,1;8,2;]" .."button[0,0;1.5,1;back;< "..FS("Back").."]" ..[[listring[context;storage] listring[current_player;main] ]] local formspecs = { -- Main formspec main_fs, -- Crafting formspec crafting_fs, -- Storage formspec storage_fs, } function workbench:set_formspec(meta, id) meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]" .. formspecs[id] .. xbg .. default.get_hotbar_bg(0,3.25)) end function workbench.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("input", 1) inv:set_size("hammer", 1) inv:set_size("forms", 4*3) inv:set_size("storage", 8*2) meta:set_string("infotext", S("Work Bench")) workbench:set_formspec(meta, 1) end function workbench.fields(pos, _, fields) if fields.quit then return end local meta = minetest.get_meta(pos) local id = fields.back and 1 or fields.craft and 2 or fields.storage and 3 if not id then return end workbench:set_formspec(meta, id) end function workbench.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("input") and inv:is_empty("hammer") and inv:is_empty("tool") and inv:is_empty("storage") end function workbench.timer(pos) local timer = minetest.get_node_timer(pos) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then timer:stop() return end -- Tool's wearing range: 0-65535; 0 = new condition tool:add_wear(-500) hammer:add_wear(700) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) return true end function workbench.allow_put(pos, listname, index, stack, player) local stackname = stack:get_name() if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or (listname == "input" and minetest.registered_nodes[stackname .. "_cube"]) or (listname == "hammer" and stackname == "xdecor:hammer") or listname == "storage" then return stack:get_count() end return 0 end function workbench.on_put(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() if listname == "input" then local input = inv:get_stack("input", 1) workbench:get_output(inv, input, stack:get_name()) elseif listname == "tool" or listname == "hammer" then local timer = minetest.get_node_timer(pos) timer:start(3.0) end end function workbench.allow_move(pos, from_list, from_index, to_list, to_index, count, player) return (to_list == "storage" and from_list ~= "forms") and count or 0 end function workbench.on_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local from_stack = inv:get_stack(from_list, from_index) local to_stack = inv:get_stack(to_list, to_index) workbench.on_take(pos, from_list, from_index, from_stack, player) workbench.on_put(pos, to_list, to_index, to_stack, player) end function workbench.allow_take(pos, listname, index, stack, player) return stack:get_count() end function workbench.on_take(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local input = inv:get_stack("input", 1) local inputname = input:get_name() local stackname = stack:get_name() if listname == "input" then if stackname == inputname and minetest.registered_nodes[inputname .. "_cube"] then workbench:get_output(inv, input, stackname) else inv:set_list("forms", {}) end elseif listname == "forms" then local fromstack = inv:get_stack(listname, index) if not fromstack:is_empty() and fromstack:get_name() ~= stackname then local player_inv = player:get_inventory() if player_inv:room_for_item("main", fromstack) then player_inv:add_item("main", fromstack) end end input:take_item(ceil(stack:get_count() / workbench.defs[index][2])) inv:set_stack("input", 1, input) workbench:get_output(inv, input, inputname) end end xdecor.register("workbench", { description = S("Work Bench"), groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1}, sounds = default.node_sound_wood_defaults(), tiles = { "xdecor_workbench_top.png","xdecor_workbench_top.png", "xdecor_workbench_sides.png", "xdecor_workbench_sides.png", "xdecor_workbench_front.png", "xdecor_workbench_front.png" }, on_rotate = screwdriver.rotate_simple, can_dig = workbench.dig, on_timer = workbench.timer, on_construct = workbench.construct, on_receive_fields = workbench.fields, on_metadata_inventory_put = workbench.on_put, on_metadata_inventory_take = workbench.on_take, on_metadata_inventory_move = workbench.on_move, allow_metadata_inventory_put = workbench.allow_put, allow_metadata_inventory_take = workbench.allow_take, allow_metadata_inventory_move = workbench.allow_move }) for _, d in ipairs(workbench.defs) do for i = 1, #nodes do local node = nodes[i] local mod_name, item_name = node:match("^(.-):(.*)") local def = minetest.registered_nodes[node] if item_name and d[3] then local groups = {} local tiles groups.not_in_creative_inventory = 1 for k, v in pairs(def.groups) do if k ~= "wood" and k ~= "stone" and k ~= "level" then groups[k] = v end end if def.tiles then if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then tiles = def.tiles else tiles = {def.tiles[1]} end else tiles = {def.tile_images[1]} end --TODO: Translation support for Stairs/Slab if not minetest.registered_nodes["stairs:slab_" .. item_name] then stairs.register_stair_and_slab(item_name, node, groups, tiles, def.description .. " Stair", def.description .. " Slab", def.sounds) end minetest.register_node(":" .. node .. "_" .. d[1], { --TODO: Translation support description = def.description .. " " .. d[1]:gsub("^%l", string.upper), paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", sounds = def.sounds, tiles = tiles, groups = groups, -- `unpack` has been changed to `table.unpack` in newest Lua versions node_box = xdecor.pixelbox(16, {unpack(d, 3)}), sunlight_propagates = true, on_place = minetest.rotate_node }) elseif item_name and mod_name then minetest.register_alias_force( ("%s:%s_innerstair"):format(mod_name, item_name), ("stairs:stair_inner_%s"):format(item_name) ) minetest.register_alias_force( ("%s:%s_outerstair"):format(mod_name, item_name), ("stairs:stair_outer_%s"):format(item_name) ) end end end -- Craft items minetest.register_tool("xdecor:hammer", { description = S("Hammer"), inventory_image = "xdecor_hammer.png", wield_image = "xdecor_hammer.png", on_use = function() do return end end }) -- Recipes minetest.register_craft({ output = "xdecor:hammer", recipe = { {"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"", "group:stick", ""} } }) minetest.register_craft({ output = "xdecor:workbench", recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"} } })