vehicle_mash = {} local drive = lib_mount.drive function vehicle_mash.register_vehicle(name, def) minetest.register_entity(name, { terrain_type = def.terrain_type, collisionbox = def.collisionbox, can_fly = def.can_fly, can_go_down = def.can_go_down, can_go_up = def.can_go_up, player_rotation = def.player_rotation, driver_attach_at = def.driver_attach_at, driver_eye_offset = def.driver_eye_offset, driver_detach_pos_offset = def.driver_detach_pos_offset, number_of_passengers = def.number_of_passengers, passenger_attach_at = def.passenger_attach_at, passenger_eye_offset = def.passenger_eye_offset, passenger_detach_pos_offset = def.passenger_detach_pos_offset, passenger2_attach_at = def.passenger2_attach_at, passenger2_eye_offset = def.passenger2_eye_offset, passenger2_detach_pos_offset = def.passenger2_detach_pos_offset, passenger3_attach_at = def.passenger3_attach_at, passenger3_eye_offset = def.passenger3_eye_offset, passenger3_detach_pos_offset = def.passenger3_detach_pos_offset, visual = def.visual, mesh = def.mesh, textures = def.textures, tiles = def.tiles, visual_size = def.visual_size, stepheight = def.stepheight, max_speed_forward = def.max_speed_forward, max_speed_reverse = def.max_speed_reverse, accel = def.accel, braking = def.braking, turn_spd = def.turn_speed, drop_on_destroy = def.drop_on_destroy or {}, driver = nil, passenge = nil, v = 0, v2 = 0, mouselook = false, physical = true, removed = false, offset = {x=0, y=0, z=0}, owner = "", on_rightclick = function(self, clicker) if not clicker or not clicker:is_player() then return end -- if there is already a driver if self.driver then -- if clicker is driver detach passengers and driver if clicker == self.driver then if self.passenger then lib_mount.detach(self.passenger, self.offset) end if self.passenger2 then lib_mount.detach(self.passenger2, self.offset) end if self.passenger3 then lib_mount.detach(self.passenger3, self.offset) end -- detach driver lib_mount.detach(self.driver, self.offset) -- if clicker is not the driver else -- if clicker is passenger -- detach passengers if clicker == self.passenger then lib_mount.detach(self.passenger, self.offset) elseif clicker == self.passenger2 then lib_mount.detach(self.passenger2, self.offset) elseif clicker == self.passenger3 then lib_mount.detach(self.passenger3, self.offset) -- if clicker is not passenger else -- attach passengers if possible if lib_mount.passengers[self.passenger] == self.passenger and self.number_of_passengers >= 1 then lib_mount.attach(self, clicker, true, 1) end if lib_mount.passengers[self.passenger2] == self.passenger2 and self.number_of_passengers >= 2 then lib_mount.attach(self, clicker, true, 2) end if lib_mount.passengers[self.passenger3] == self.passenger3 and self.number_of_passengers >= 3 then lib_mount.attach(self, clicker, true, 3) end end end -- if there is no driver else -- attach driver if self.owner == clicker:get_player_name() then lib_mount.attach(self, clicker, false, 0) end end end, on_activate = function(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) local tmp = minetest.deserialize(staticdata) if tmp then for _,stat in pairs(tmp) do if _ == "owner" then print(stat) end self[_] = stat end end print("owner: ", self.owner) self.v2 = self.v end, get_staticdata = function(self) local tmp = {} for _,stat in pairs(self) do local t = type(stat) if t ~= 'function' and t ~= 'nil' and t ~= 'userdata' then tmp[_] = self[_] end end return core.serialize(tmp) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) if not puncher or not puncher:is_player() or self.removed or self.driver then return end local punchername = puncher:get_player_name() if self.owner == punchername or minetest.get_player_privs(punchername).protection_bypass then self.removed = true -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) puncher:get_inventory():add_item("main", self.name) end end, on_step = function(self, dtime) drive(self, dtime, false, nil, nil, 0, def.can_fly, def.can_go_down, def.can_go_up) end }) local can_float = false if def.terrain_type == 2 or def.terrain_type == 3 then can_float = true end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, wield_image = def.wield_image, wield_scale = def.wield_scale, liquids_pointable = can_float, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end local ent if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "liquid") == 0 then if def.terrain_type == 0 or def.terrain_type == 1 or def.terrain_type == 3 then pointed_thing.above.y = pointed_thing.above.y + def.onplace_position_adj ent = minetest.add_entity(pointed_thing.above, name) else return end else if def.terrain_type == 2 or def.terrain_type == 3 then pointed_thing.under.y = pointed_thing.under.y + 0.5 ent = minetest.add_entity(pointed_thing.under, name) else return end end if ent:get_luaentity().player_rotation.y == 90 then ent:set_yaw(placer:get_look_horizontal()) else ent:set_yaw(placer:get_look_horizontal() - math.pi/2) end ent:get_luaentity().owner = placer:get_player_name() itemstack:take_item() return itemstack end }) if def.recipe then minetest.register_craft({ output = name, recipe = def.recipe }) end end