print ("[MOD] SimplySlopes loading") simplyslopes = {} simplyslopes.mod = "original" --= Load functions that creates the differents nodes. dofile(minetest.get_modpath("simplyslopes").."/functions.lua") --= Default Minetest dofile(minetest.get_modpath("simplyslopes").."/default_mod.lua") --= Lapis Mod if minetest.get_modpath("candy") then dofile(minetest.get_modpath("simplyslopes").."/candy_mod.lua") end --= Lapis Mod if minetest.get_modpath("lapis") then dofile(minetest.get_modpath("simplyslopes").."/lapis_mod.lua") end --= Baked Clay mod if minetest.get_modpath("bakedclay") then dofile(minetest.get_modpath("simplyslopes").."/bakedclay_mod.lua") end --= Wool mod if minetest.get_modpath("wool") then dofile(minetest.get_modpath("simplyslopes").."/wool_mod.lua") end --= Farming Mod if minetest.get_modpath("farming") then simplyslopes.register_all2("farming:straw") end --= Mobs Mod if minetest.get_modpath("mobs") and mobs and mobs.mod and mobs.mod == "redo" then simplyslopes.register_all2("mobs:cheeseblock") simplyslopes.register_all2("mobs:honey_block") end --= Castle Mod if minetest.get_modpath("castle") then dofile(minetest.get_modpath("simplyslopes").."/castle_mod.lua") end --= Homedecor Mod if minetest.get_modpath("homedecor") then dofile(minetest.get_modpath("simplyslopes").."/homedecor_mod.lua") end --= MoreTrees Mod if minetest.get_modpath("moretrees") then dofile(minetest.get_modpath("simplyslopes").."/moretrees_mod.lua") end --= Xanadu Mod --= Never found and tested this mod. if minetest.get_modpath("xanadu") then dofile(minetest.get_modpath("simplyslopes").."/xanadu_mod.lua") end --= Ethereal Mod -- Never managed to make any blocks with this mod. if minetest.get_modpath("ethereal") then dofile(minetest.get_modpath("simplyslopes").."/ethereal_mod.lua") end print ("[MOD] SimplySlopes loaded")