local slit = { {"stone", "Stone", "default_stone", "default:stone"}, {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"}, {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"}, {"dungeonstone", "Dungeon Stone", "castle_dungeon_stone", "castle:dungeon_stone"}, } local grp = {cracky = 3} for n = 1, #slit do -- arrow slits minetest.register_node("castle:arrowslit_"..slit[n][1], { drawtype = "nodebox", description = slit[n][2].." Arrowslit", tiles = {slit[n][3]..".png"}, groups = grp, sounds = default.node_sound_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.500000,-0.375000,-0.500000,-0.062500,0.375000,-0.312500}, {0.062500,-0.375000,-0.500000,0.500000,0.375000,-0.312500}, {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500}, {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500}, }, }, selection_box = { type = "fixed", fixed = { {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500}, }, }, }) minetest.register_craft({ output = "castle:arrowslit_"..slit[n][1].." 6", recipe = { {slit[n][4],"", slit[n][4]}, {slit[n][4],"", slit[n][4]}, {slit[n][4],"", slit[n][4]} }, }) -- murder holes minetest.register_node("castle:hole_"..slit[n][1], { drawtype = "nodebox", description = slit[n][2].." Murder Hole", tiles = {slit[n][3]..".png"}, groups = grp, sounds = default.node_sound_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-8/16,-8/16,-8/16,-4/16,8/16,8/16}, {4/16,-8/16,-8/16,8/16,8/16,8/16}, {-4/16,-8/16,-8/16,4/16,8/16,-4/16}, {-4/16,-8/16,8/16,4/16,8/16,4/16}, }, }, }) minetest.register_craft({ output = "castle:hole_"..slit[n][1].." 4", recipe = { {"",slit[n][4], "" }, {slit[n][4],"", slit[n][4]}, {"",slit[n][4], ""} }, }) grp = {cracky = 3, not_in_craft_guide = 1} end