ts_furniture = {} -- If true, you can sit on chairs and benches, when right-click them. ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true) ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true) ts_furniture.kneeling_bench = minetest.settings:get_bool("ts_furniture.kneeling_bench", false) -- Used for localization local S = minetest.get_translator("ts_furniture") local has_player_monoids = minetest.get_modpath("player_monoids") -- Get texture by node name local T = function (node_name) local def = minetest.registered_nodes[node_name] if not (def and def.tiles) then return "" end local tile = def.tiles[5] or def.tiles[4] or def.tiles[3] or def.tiles[2] or def.tiles[1] if type(tile) == "string" then return tile elseif type(tile) == "table" and tile.name then return tile.name end return "" end -- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL) -- Thomas S. modified it, so that it can be used in this mod if ts_furniture.enable_sitting then ts_furniture.sit = function(pos, _, player) local name = player:get_player_name() if not player_api.player_attached[name] then if vector.length(player:get_velocity()) > 0.5 then minetest.chat_send_player(player:get_player_name(), 'You can only sit down when you are not moving.') return end player:move_to(pos) player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0}) if has_player_monoids then player_monoids.speed:add_change(player, 0, "ts_furniture:sit") player_monoids.jump:add_change(player, 0, "ts_furniture:sit") player_monoids.gravity:add_change(player, 0, "ts_furniture:sit") else player:set_physics_override({speed = 0, jump = 0, gravity = 0}) end player_api.player_attached[name] = true minetest.after(0.1, function() if player then player_api.set_animation(player, "sit" , 30) end end) else ts_furniture.stand(player, name) end end ts_furniture.up = function(_, _, player) local name = player:get_player_name() if player_api.player_attached[name] then ts_furniture.stand(player, name) end end ts_furniture.stand = function(player, name) player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) if has_player_monoids then player_monoids.speed:del_change(player, "ts_furniture:sit") player_monoids.jump:del_change(player, "ts_furniture:sit") player_monoids.gravity:del_change(player, "ts_furniture:sit") else player:set_physics_override({speed = 1, jump = 1, gravity = 1}) end player_api.player_attached[name] = false player_api.set_animation(player, "stand", 30) end -- The player will stand at the beginning of the movement if ts_furniture.globalstep and not minetest.get_modpath("cozy") then minetest.register_globalstep(function(dtime) local players = minetest.get_connected_players() for i = 1, #players do local player = players[i] local name = player:get_player_name() local ctrl = player:get_player_control() if default.player_attached[name] and not player:get_attach() and (ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump) then ts_furniture.up(nil, nil, player) end end end) end end -- End of [cozy] code local furnitures = { ["chair"] = { description = "Chair", sitting = true, nodebox = { { -0.3, -0.5, 0.2, -0.2, 0.5, 0.3 }, -- foot 1 { 0.2, -0.5, 0.2, 0.3, 0.5, 0.3 }, -- foot 2 { 0.2, -0.5, -0.3, 0.3, -0.1, -0.2 }, -- foot 3 { -0.3, -0.5, -0.3, -0.2, -0.1, -0.2 }, -- foot 4 { -0.3, -0.1, -0.3, 0.3, 0, 0.2 }, -- seating { -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 } -- conector 1-2 }, craft = function(recipe) return { { "", "group:stick" }, { recipe, recipe }, { "group:stick", "group:stick" } } end }, ["table"] = { description = "Table", nodebox = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, -- foot 1 { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2 { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3 { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4 { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 } -- table top }, craft = function(recipe) return { { recipe, recipe, recipe }, { "group:stick", "", "group:stick" }, { "group:stick", "", "group:stick" } } end }, ["small_table"] = { description = "Small Table", nodebox = { { -0.4, -0.5, -0.4, -0.3, 0.1, -0.3 }, -- foot 1 { 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2 { -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3 { 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4 { -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 } -- table top }, craft = function(recipe) return { { recipe, recipe, recipe }, { "group:stick", "", "group:stick" } } end }, ["tiny_table"] = { description = "Tiny Table", nodebox = { { -0.5, -0.1, -0.5, 0.5, 0, 0.5 }, -- table top { -0.4, -0.5, -0.5, -0.3, -0.1, 0.5 }, -- foot 1 { 0.3, -0.5, -0.5, 0.4, -0.1, 0.5 }, -- foot 2 }, craft = function(recipe) local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench" return { { bench_name, bench_name } } end }, ["bench"] = { description = "Bench", sitting = true, nodebox = { { -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating { -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1 { 0.3, -0.5, 0, 0.4, -0.1, 0.5 } -- foot 2 }, craft = function(recipe) return { { recipe, recipe }, { "group:stick", "group:stick" } } end } } if ts_furniture.kneeling_bench then furnitures.kneeling_bench = { description = "Kneeling Bench", nodebox = { { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }, { -0.4, -0.5, -0.2, -0.3, -0.3, 0.5 }, { 0.3, -0.5, -0.2, 0.4, -0.3, 0.5 }, { -0.5, -0.3, -0.2, 0.5, -0.2, 0.2}, { -0.5, 0.4, 0.15, 0.5, 0.5, 0.55}, }, craft = function(recipe) local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench" return { { recipe, "" }, { recipe, bench_name } } end } end local ignore_groups = { ["wood"] = true, ["stone"] = true, ["tree"] = true } function ts_furniture.register_furniture(recipe, description, tiles) if not tiles then tiles = T(recipe) end local recipe_def = minetest.registered_items[recipe] if not recipe_def then return end local groups = {} for k, v in pairs(recipe_def.groups) do if not ignore_groups[k] then groups[k] = v end end for furniture, def in pairs(furnitures) do local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture if def.sitting and ts_furniture.enable_sitting then def.on_rightclick = ts_furniture.sit def.on_punch = ts_furniture.up end minetest.register_node(":" .. node_name, { description = S(description .. " " .. def.description), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, tiles = { tiles }, groups = groups, node_box = { type = "fixed", fixed = def.nodebox }, on_rightclick = def.on_rightclick, on_punch = def.on_punch }) minetest.register_craft({ output = node_name, recipe = def.craft(recipe) }) end end ts_furniture.register_furniture("default:aspen_wood", "Aspen") ts_furniture.register_furniture("default:pine_wood", "Pine") ts_furniture.register_furniture("default:acacia_wood", "Acacia") ts_furniture.register_furniture("default:wood", "Wooden") ts_furniture.register_furniture("default:junglewood", "Jungle Wood") if (minetest.get_modpath("moretrees")) then ts_furniture.register_furniture("moretrees:apple_tree_planks", "Apple Tree") ts_furniture.register_furniture("moretrees:beech_planks", "Beech") ts_furniture.register_furniture("moretrees:birch_planks", "Birch") ts_furniture.register_furniture("moretrees:fir_planks", "Fir") ts_furniture.register_furniture("moretrees:oak_planks", "Oak") ts_furniture.register_furniture("moretrees:palm_planks", "Palm") ts_furniture.register_furniture("moretrees:rubber_tree_planks", "Rubber Tree") ts_furniture.register_furniture("moretrees:sequoia_planks", "Sequoia") ts_furniture.register_furniture("moretrees:spruce_planks", "Spruce") ts_furniture.register_furniture("moretrees:willow_planks", "Willow") end if minetest.get_modpath("ethereal") then ts_furniture.register_furniture("ethereal:banana_wood", "Banana") ts_furniture.register_furniture("ethereal:birch_wood", "Birch") ts_furniture.register_furniture("ethereal:frost_wood", "Frost") ts_furniture.register_furniture("ethereal:mushroom_trunk", "Mushroom") ts_furniture.register_furniture("ethereal:palm_wood", "Palm") ts_furniture.register_furniture("ethereal:redwood_wood", "Redwood") ts_furniture.register_furniture("ethereal:sakura_wood", "Sakura") ts_furniture.register_furniture("ethereal:scorched_tree", "Scorched") ts_furniture.register_furniture("ethereal:willow_wood", "Willow") ts_furniture.register_furniture("ethereal:yellow_wood", "Healing Tree") end