local S = minetest.get_translator("mobs") -- add lucky blocks lucky_block:add_blocks({ {"dro", {"mobs:meat_raw"}, 5}, {"dro", {"mobs:meat"}, 5}, {"dro", {"mobs:nametag"}, 1}, {"dro", {"mobs:leather"}, 5}, {"dro", {"default:stick"}, 10}, {"dro", {"mobs:net"}, 1}, {"dro", {"mobs:lasso"}, 1}, {"dro", {"mobs:shears"}, 1}, {"dro", {"mobs:protector"}, 1}, {"dro", {"mobs:fence_wood"}, 10}, {"dro", {"mobs:fence_top"}, 12}, {"lig"} }) -- pint sized rune, use on tamed mob to shrink to half-size minetest.register_craftitem(":mobs:pint_sized_rune", { description = S("Pint Sized Rune"), inventory_image = "mobs_pint_sized_rune.png", groups = {flammable = 2}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "object" then return end local name = user and user:get_player_name() or "" local tool = user and user:get_wielded_item() local tool_name = tool:get_name() if tool_name ~= "mobs:pint_sized_rune" then return end local self = pointed_thing.ref:get_luaentity() if not self._cmi_is_mob then minetest.chat_send_player(name, S("Not a Mobs Redo mob!")) return end if not self.tamed then minetest.chat_send_player(name, S("Not tamed!")) return end if self.pint_size_potion then minetest.chat_send_player(name, S("Potion already applied!")) return end if not mobs.is_creative(user:get_player_name()) then tool:take_item() -- take 1 rune user:set_wielded_item(tool) end local pos = self.object:get_pos() local prop = self.object:get_properties() vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5} self.base_size = vis_size colbox = { self.base_colbox[1] * .5, self.base_colbox[2] * .5, self.base_colbox[3] * .5, self.base_colbox[4] * .5, self.base_colbox[5] * .5, self.base_colbox[6] * .5} self.base_colbox = colbox selbox = { self.base_selbox[1] * .5, self.base_selbox[2] * .5, self.base_selbox[3] * .5, self.base_selbox[4] * .5, self.base_selbox[5] * .5, self.base_selbox[6] * .5} self.base_selbox = selbox self.object:set_properties( {visual_size = vis_size, collisionbox = colbox, selectionbox = selbox}) self.pint_size_potion = true pos.y = pos.y + prop.collisionbox[5] mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15) self:mob_sound("mobs_spell") end }) minetest.register_craft({ output = "lucky_block:pint_sized_rune", recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}} })