-- translation and custom land guard types local S = minetest.get_translator("mobs_monster") local guard_types = { { nodes = { "default:snow", "default:snowblock", "default:ice", "default:dirt_with_snow" }, skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"}, drops = { {name = "default:ice", chance = 1, min = 1, max = 4}, {name = "mobs:leather", chance = 2, min = 0, max = 2}, {name = "default:diamond", chance = 4, min = 0, max = 2}, }, }, { nodes = { "ethereal:dry_dirt", "default:sand", "default:desert_sand", "default:dry_dirt_with_dry_grass", "default:dry_dirt" }, skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"}, drops = { {name = "default:sandstone", chance = 1, min = 1, max = 4}, {name = "mobs:leather", chance = 2, min = 0, max = 2}, {name = "default:mese_crystal", chance = 4, min = 0, max = 2}, }, } } -- Land Guard mobs:register_mob("mobs_monster:land_guard", { type = "monster", passive = false, attack_type = "dogfight", group_attack = true, reach = 3, damage = 15, hp_min = 30, hp_max = 65, armor = 50, collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5}, visual_size = {x = 1, y = 1}, visual = "mesh", mesh = "mobs_dungeon_master.b3d", textures = { {"mobs_land_guard.png"}, {"mobs_land_guard2.png"}, {"mobs_land_guard3.png"} }, makes_footstep_sound = true, sounds = {random = "mobs_dungeonmaster"}, walk_velocity = 1.5, run_velocity = 3.4, jump = true, jump_height = 2.0, floats = 0, view_range = 15, drops = { {name = "mobs:leather", chance = 2, min = 0, max = 2}, {name = "default:mese_crystal", chance = 3, min = 0, max = 2}, {name = "default:diamond", chance = 4, min = 0, max = 1}, }, water_damage = 0, lava_damage = 6, light_damage = 0, fear_height = 8, animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, speed_normal = 15, speed_run = 20, }, -- check surrounding nodes and spawn a specific guard on_spawn = function(self) local pos = self.object:get_pos() ; pos.y = pos.y - 1 local tmp for n = 1, #guard_types do tmp = guard_types[n] if minetest.find_node_near(pos, 1, tmp.nodes) then self.base_texture = { tmp.skins[math.random(#tmp.skins)] } self.object:set_properties({textures = self.base_texture}) self.docile_by_day = tmp.docile if tmp.drops then self.drops = tmp.drops end return true end end return true -- run only once, false/nil runs every activation end, }) -- where to spawn if not mobs.custom_spawn_monster then mobs:spawn({ name = "mobs_monster:land_guard", nodes = { "default:snow", "default:ice", "default:stone", "default:dry_dirt_with_dry_grass", "ethereal:dry_dirt" }, max_light = 7, chance = 25000, min_height = 0, active_object_count = 1, }) end -- spawn egg mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)