-- Mod: BEES -- Author: Bas080 (Tweaked by TenPlus1) -- License: MIT -- Intllib support local S if minetest.get_translator then S = minetest.get_translator("bees") elseif minetest.global_exists("intllib") then S = intllib.Getter() else S = function(s) return s end end -- -- FUNCTIONS -- local floor = math.floor local random = math.random local hive_wild = function(pos, grafting) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]" .. "list[nodemeta:".. spos .. ";combs;1.5,3;5,1;]" .. "list[current_player;main;0,5;8,4;]" if grafting then formspec = formspec .."list[nodemeta:".. spos .. ";queen;3.5,1;1,1;]" end return formspec end local hive_artificial = function(pos) local spos = pos.x..","..pos.y..","..pos.z local formspec = "size[8,9]" .. "list[nodemeta:"..spos..";queen;3.5,1;1,1;]" .. "list[nodemeta:"..spos..";frames;0,3;8,1;]" .. "list[current_player;main;0,5;8,4;]" return formspec end local polinate_flower = function(pos, flower) local spawn_pos = { x = pos.x + random(-3, 3), y = pos.y + random(-3, 3), z = pos.z + random(-3, 3) } local floor_pos = {x = spawn_pos.x, y = spawn_pos.y - 1, z = spawn_pos.z} local spawn = minetest.get_node(spawn_pos).name local floorn = minetest.get_node(floor_pos).name if floorn == "group:soil" and spawn == "air" then minetest.set_node(spawn_pos, {name = flower}) end end -- -- NODES -- minetest.register_node("bees:extractor", { description = S("Honey Extractor"), tiles = { "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor_front.png" }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1 }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() pos = pos.x .. "," .. pos.y .. "," .. pos.z inv:set_size("frames_filled", 1) inv:set_size("frames_emptied", 1) inv:set_size("bottles_empty", 1) inv:set_size("bottles_full", 1) inv:set_size("wax", 1) meta:set_string("formspec", "size[8,9]" -- input .. "list[nodemeta:"..pos..";frames_filled;2,1;1,1;]" .. "list[nodemeta:"..pos..";bottles_empty;2,3;1,1;]" -- output .. "list[nodemeta:"..pos..";frames_emptied;5,0.5;1,1;]" .. "list[nodemeta:"..pos..";wax;5,2;1,1;]" .. "list[nodemeta:"..pos..";bottles_full;5,3.5;1,1;]" -- player inventory .. "list[current_player;main;0,5;8,4;]" ) end, on_timer = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if not inv:contains_item("frames_filled", "bees:frame_full") or not inv:contains_item("bottles_empty", "vessels:glass_bottle") then return end if inv:room_for_item("frames_emptied", "bees:frame_empty") and inv:room_for_item("wax", "bees:wax") and inv:room_for_item("bottles_full", "bees:bottle_honey") then -- add to output inv:add_item("frames_emptied", "bees:frame_empty") inv:add_item("wax", "bees:wax") inv:add_item("bottles_full", "bees:bottle_honey") -- remove from input inv:remove_item("bottles_empty", "vessels:glass_bottle") inv:remove_item("frames_filled", "bees:frame_full") -- wax flying all over the place minetest.add_particle({ pos = {x = pos.x, y = pos.y, z = pos.z}, velocity = { x = random(-1, 1), y = random(4), z = random(-1, 1) }, acceleration = {x = 0, y = -6, z = 0}, expirationtime = 2, size = random(1, 3), collisiondetection = false, texture = "bees_wax_particle.png", }) timer:start(5) else timer:start(5) -- try again in 5 seconds (was 1) end end, tube = { insert_object = function(pos, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if stack:get_name() == "bees:frame_full" then if inv:is_empty("frames_filled") then timer:start(5) end return inv:add_item("frames_filled",stack) elseif stack:get_name() == "vessels:glass_bottle" then if inv:is_empty("bottles_empty") then timer:start(5) end return inv:add_item("bottles_empty",stack) end return stack end, can_insert = function(pos, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if stack:get_name() == "bees:frame_full" then return inv:room_for_item("frames_filled", stack) elseif stack:get_name() == "vessels:glass_bottle" then return inv:room_for_item("bottles_empty", stack) end return false end, input_inventory = {"frames_emptied", "bottles_full", "wax"}, connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, on_metadata_inventory_put = function(pos, listname, _, stack) local timer = minetest.get_node_timer(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() -- if inventory empty start timer for honey bottle, empty frame and wax if inv:get_stack(listname, 1):get_count() == stack:get_count() then timer:start(5) end end, allow_metadata_inventory_put = function(_, listname, _, stack) if (listname == "bottles_empty" and stack:get_name() == "vessels:glass_bottle") or (listname == "frames_filled" and stack:get_name() == "bees:frame_full") then return stack:get_count() else return 0 end end, allow_metadata_inventory_move = function() return 0 end, allow_metadata_inventory_take = function(pos, _, _, stack, player) if player and minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, }) minetest.register_node("bees:bees", { description = S("Bees"), drawtype = "plantlike", paramtype = "light", groups = {not_in_creative_inventory = 1}, tiles = {{ name = "bees_strip.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0 } }}, damage_per_second = 1, walkable = false, buildable_to = true, selection_box = { type = "fixed", fixed = { {-0.3, -0.4, -0.3, 0.3, 0.4, 0.3}, } }, on_punch = function(_, _, puncher) puncher:set_hp(puncher:get_hp() - 2) end, }) minetest.register_node("bees:hive_wild", { description = S("Wild Bee Hive"), tiles = { -- Neuromancer's base texture "bees_hive_wild.png", "bees_hive_wild.png", "bees_hive_wild.png", "bees_hive_wild.png", "bees_hive_wild_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "wallmounted", drop = { max_items = 6, items = { {items = {"bees:honey_comb"}, rarity = 5} } }, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, --, attached_node = 1}, node_box = { -- VanessaE's wild hive nodebox contribution type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.375, 0.25}, {-0.3125, -0.375, -0.3125, 0.3125, 0.25, 0.3125}, {-0.375, -0.25, -0.375, 0.375, 0.125, 0.375}, {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, } }, on_timer = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) local rad = 10 local flowers = minetest.find_nodes_in_area( {x = pos.x - rad, y = pos.y - rad, z = pos.z - rad}, {x = pos.x + rad, y = pos.y + rad, z = pos.z + rad}, "group:flower") -- Queen dies if no flowers nearby if #flowers == 0 then inv:set_stack("queen", 1, "") meta:set_string("infotext", S("Colony died, not enough flowers in area!")) return end -- Requires 2 or more flowers to make honey if #flowers < 3 then return end local flower = flowers[random(#flowers)] polinate_flower(flower, minetest.get_node(flower).name) local stacks = inv:get_list("combs") for k, _ in pairs(stacks) do if inv:get_stack("combs", k):is_empty() then inv:set_stack("combs", k, "bees:honey_comb") timer:start(1000 / #flowers) return end end -- what to do if all combs are filled end, on_construct = function(pos) minetest.get_node(pos).param2 = 0 local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) meta:set_int("agressive", 1) timer:start(100 + random(100)) inv:set_size("queen", 1) inv:set_size("combs", 5) inv:set_stack("queen", 1, "bees:queen") for i = 1, random(3) do inv:set_stack("combs", i, "bees:honey_comb") end end, on_punch = function(pos, _, puncher) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:contains_item("queen", "bees:queen") then puncher:set_hp(puncher:get_hp() - 4) end end, on_metadata_inventory_take = function(pos, listname, _, _, taker) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer= minetest.get_node_timer(pos) if listname == "combs" and inv:contains_item("queen", "bees:queen") then timer:start(10) taker:set_hp(taker:get_hp() - 2) end end, on_metadata_inventory_put = function(pos) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(10) end end, allow_metadata_inventory_put = function(_, listname, _, stack) -- restart the colony by adding a queen if listname == "queen" and stack:get_name() == "bees:queen" then return 1 else return 0 end end, on_rightclick = function(pos, _, clicker, itemstack) minetest.show_formspec(clicker:get_player_name(), "bees:hive_artificial", hive_wild(pos, (itemstack:get_name() == "bees:grafting_tool")) ) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if meta:get_int("agressive") == 1 and inv:contains_item("queen", "bees:queen") then -- damage inside timer to stop death duplication glitch minetest.after(0.1, function() clicker:set_hp(clicker:get_hp() - 4) end, clicker) else meta:set_int("agressive", 1) end end, can_dig = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("queen") and inv:is_empty("combs") then return true else return false end end, after_dig_node = function(_, _, _, user) local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end if "bees:grafting_tool" == wielded:get_name() then local inv = user:get_inventory() if inv then inv:add_item("main", ItemStack("bees:queen")) end end end }) minetest.register_node("bees:hive_artificial", { description = S("Artificial Bee Hive"), tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "bees_hive_artificial.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1 }, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-4/8, 2/8, -4/8, 4/8, 3/8, 4/8}, {-3/8, -4/8, -2/8, 3/8, 2/8, 3/8}, {-3/8, 0/8, -3/8, 3/8, 2/8, -2/8}, {-3/8, -4/8, -3/8, 3/8, -1/8, -2/8}, {-3/8, -1/8, -3/8, -1/8, 0/8, -2/8}, {1/8, -1/8, -3/8, 3/8, 0/8, -2/8}, } }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_int("agressive", 1) inv:set_size("queen", 1) inv:set_size("frames", 8) meta:set_string("infotext", S("Requires Queen bee to function")) end, on_rightclick = function(pos, _, clicker) local player_name = clicker:get_player_name() if minetest.is_protected(pos, player_name) then return end minetest.show_formspec(player_name, "bees:hive_artificial", hive_artificial(pos) ) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if meta:get_int("agressive") == 1 and inv:contains_item("queen", "bees:queen") then -- damage inside timer to stop death duplication glitch minetest.after(0.1, function() clicker:set_hp(clicker:get_hp() - 4) end, clicker) else meta:set_int("agressive", 1) end end, on_timer = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if inv:contains_item("queen", "bees:queen") then if inv:contains_item("frames", "bees:frame_empty") then timer:start(30) local rad = 10 local flowers = minetest.find_nodes_in_area( {x = pos.x - rad, y = pos.y - rad, z = pos.z - rad}, {x = pos.x + rad, y = pos.y + rad, z = pos.z + rad}, "group:flower") local progress = meta:get_int("progress") progress = progress + #flowers meta:set_int("progress", progress) if progress > 1000 then local flower = flowers[random(#flowers)] polinate_flower(flower, minetest.get_node(flower).name) local stacks = inv:get_list("frames") for k, _ in pairs(stacks) do if inv:get_stack("frames", k):get_name() == "bees:frame_empty" then meta:set_int("progress", 0) inv:set_stack("frames", k, "bees:frame_full") return end end else meta:set_string("infotext", S("progress:") .. " " .. progress .. " + " .. #flowers .. " / 1000") end else meta:set_string("infotext", S("Does not have empty frame(s)")) timer:stop() end end end, on_metadata_inventory_take = function(pos, listname) if listname == "queen" then local timer = minetest.get_node_timer(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Requires Queen bee to function")) timer:stop() end end, allow_metadata_inventory_move = function(pos, from_list, _, to_list, to_index) local inv = minetest.get_meta(pos):get_inventory() if from_list == to_list then if inv:get_stack(to_list, to_index):is_empty() then return 1 else return 0 end else return 0 end end, on_metadata_inventory_put = function(pos, listname, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if listname == "queen" or listname == "frames" then meta:set_string("queen", stack:get_name()) meta:set_string("infotext", S("Queen inserted, now for the empty frames")) if inv:contains_item("frames", "bees:frame_empty") then timer:start(30) meta:set_string("infotext", S("Bees are aclimating")) end end end, allow_metadata_inventory_put = function(pos, listname, index, stack) if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end if listname == "queen" then if stack:get_name():match("bees:queen*") then return 1 end elseif listname == "frames" then if stack:get_name() == ("bees:frame_empty") then return 1 end end return 0 end, }) -- -- ABMs -- minetest.register_abm({ nodenames = {"bees:hive_artificial", "bees:hive_wild", "bees:hive_industrial"}, interval = 10, chance = 4, action = function(pos, node) -- Bee particle minetest.add_particle({ pos = {x = pos.x, y = pos.y, z = pos.z}, velocity = { x = (random() - 0.5) * 5, y = (random() - 0.5) * 5, z = (random() - 0.5) * 5 }, acceleration = { x = random() - 0.5, y = random() - 0.5, z = random() - 0.5 }, expirationtime = random(2.5), size = random(3), collisiondetection = true, texture = "bees_particle_bee.png", }) -- floating hive check and removal if node.name == "bees:hive_wild" then local num = #minetest.find_nodes_in_area( {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, {"air"}) if num and num > 25 then minetest.remove_node(pos) end end end, }) -- spawn ABM. This should be changed to a more realistic type of spawning minetest.register_abm({ nodenames = {"group:leaves"}, neighbors = {"air"}, interval = 300, chance = 4, action = function(pos) if floor(pos.x / 20) ~= pos.x / 20 or floor(pos.z / 20) ~= pos.z / 20 or floor(pos.y / 3) ~= pos.y / 3 then return end local p = {x = pos.x, y = pos.y - 1, z = pos.z} -- skip if nearby hive found if minetest.find_node_near(p, 25, {"bees:hive_artificial", "bees:hive_wild", "bees:hive_industrial"}) then return end local nod = minetest.get_node_or_nil(p) local def = nod and minetest.registered_nodes[nod.name] if not def or def.walkable then return end if minetest.find_node_near(p, 5, "group:flora") then minetest.add_node(p, {name = "bees:hive_wild"}) end end, }) -- spawning bees around bee hive minetest.register_abm({ nodenames = {"bees:hive_wild", "bees:hive_artificial", "bees:hive_industrial"}, neighbors = {"group:flowers", "group:leaves"}, interval = 30, chance = 4, action = function(pos) local p = { x = pos.x + random(-5, 5), y = pos.y - random(0, 3), z = pos.z + random(-5, 5) } if minetest.get_node(p).name == "air" then minetest.add_node(p, {name="bees:bees"}) end end, }) -- remove bees minetest.register_abm({ nodenames = {"bees:bees"}, interval = 30, chance = 5, action = function(pos) minetest.remove_node(pos) end, }) -- -- ITEMS -- minetest.register_craftitem("bees:frame_empty", { description = S("Empty hive frame"), inventory_image = "bees_frame_empty.png", stack_max = 24, }) minetest.register_craftitem("bees:frame_full", { description = S("Filled hive frame"), inventory_image = "bees_frame_full.png", stack_max = 12, }) minetest.register_craftitem("bees:bottle_honey", { description = S("Honey bottle"), inventory_image = "bees_bottle_honey.png", stack_max = 12, on_use = minetest.item_eat(3, "vessels:glass_bottle"), groups = {vessel = 1}, }) minetest.register_craftitem("bees:wax", { description = S("Bees wax"), inventory_image = "bees_wax.png", stack_max = 48, }) minetest.register_craftitem("bees:honey_comb", { description = S("honey comb"), inventory_image = "bees_comb.png", on_use = minetest.item_eat(2), stack_max = 8, }) minetest.register_craftitem("bees:queen", { description = S("Queen Bee"), inventory_image = "bees_particle_bee.png", stack_max = 1, }) -- -- CRAFTS -- minetest.register_craft({ output = "bees:extractor", recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:mese_crystal", "default:steel_ingot", "default:mese_crystal"}, } }) minetest.register_craft({ output = "bees:smoker", recipe = { {"default:steel_ingot", "wool:red", ""}, {"", "default:torch", ""}, {"", "default:steel_ingot",""}, } }) minetest.register_craft({ output = "bees:hive_artificial", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "default:stick", "group:wood"}, {"group:wood", "default:stick", "group:wood"}, } }) minetest.register_craft({ output = "bees:grafting_tool", recipe = { {"", "", "default:steel_ingot"}, {"", "default:stick", ""}, {"", "", ""}, } }) minetest.register_craft({ output = "bees:frame_empty", recipe = { {"group:wood", "group:wood", "group:wood"}, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, } }) if minetest.get_modpath("bushes_classic") then minetest.register_craft({ type = "cooking", cooktime = 5, recipe = "bees:bottle_honey", output = "bushes:sugar", }) end -- -- TOOLS -- minetest.register_tool("bees:smoker", { description = S("smoker"), inventory_image = "bees_smoker.png", tool_capabilities = { full_punch_interval = 3.0, max_drop_level = 0, damage_groups = {fleshy = 2}, }, on_use = function(itemstack, _, pointed_thing) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under for i = 1, 6 do minetest.add_particle({ pos = { x = pos.x + random() - 0.5, y = pos.y, z = pos.z + random() - 0.5 }, velocity = {x = 0, y = 0.5 + random(), z = 0}, acceleration = {x = 0, y = 0, z = 0}, expirationtime = 2 + random(2.5), size = random(3), collisiondetection = false, texture = "bees_smoke_particle.png", }) end itemstack:add_wear(65535 / 200) local meta = minetest.get_meta(pos) meta:set_int("agressive", 0) return itemstack end, }) minetest.register_tool("bees:grafting_tool", { description = S("Grafting tool"), inventory_image = "bees_grafting_tool.png", tool_capabilities = { full_punch_interval = 3.0, max_drop_level=0, damage_groups = {fleshy = 2}, }, }) -- -- COMPATIBILTY -- remove after all has been updated -- -- ALIASES minetest.register_alias("bees:honey_extractor", "bees:extractor") -- BACKWARDS COMPATIBILITY WITH OLDER VERSION minetest.register_alias("bees:honey_bottle", "bees:bottle_honey") minetest.register_lbm({ nodenames = {"bees:hive", "bees:hive_artificial_inhabited"}, name = "bees:replace_old_hives", label = "Replace old hives", run_at_every_load = true, action = function(pos, node) if node.name == "bees:hive" then minetest.set_node(pos, {name = "bees:hive_wild"}) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_stack("queen", 1, "bees:queen") end if node.name == "bees:hive_artificial_inhabited" then minetest.set_node(pos, {name = "bees:hive_artificial"}) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_stack("queen", 1, "bees:queen") local timer = minetest.get_node_timer(pos) timer:start(60) end end }) -- -- PIPEWORKS -- if minetest.get_modpath("pipeworks") then minetest.register_node("bees:hive_industrial", { description = S("Industrial Bee Hive"), tiles = {"bees_hive_industrial.png"}, paramtype2 = "facedir", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1 }, sounds = default.node_sound_wood_defaults(), tube = { insert_object = function(pos, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then return stack end for i = 1, 8 do if inv:get_stack("frames", i):is_empty() then inv:set_stack("frames", i, stack) local timer = minetest.get_node_timer(pos) timer:start(30) meta:set_string("infotext", S("Bees are aclimating")) return ItemStack("") end end return stack end, can_insert = function(pos, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then return false end for i = 1, 8 do if inv:get_stack("frames", i):is_empty() then return true end end return false end, can_remove = function(_, _, stack) if stack:get_name() == "bees:frame_full" then return 1 else return 0 end end, input_inventory = "frames", connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_int("agressive", 1) inv:set_size("queen", 1) inv:set_size("frames", 8) meta:set_string("infotext", S("Requires Queen bee to function")) end, on_rightclick = function(pos, _, clicker) local player_name = clicker:get_player_name() if minetest.is_protected(pos, player_name) then return end minetest.show_formspec(player_name, "bees:hive_artificial", hive_artificial(pos) ) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if meta:get_int("agressive") == 1 and inv:contains_item("queen", "bees:queen") then clicker:set_hp(clicker:get_hp() - 4) else meta:set_int("agressive", 1) end end, on_timer = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if inv:contains_item("queen", "bees:queen") then if inv:contains_item("frames", "bees:frame_empty") then timer:start(30) local rad = 10 local minp = {x = pos.x - rad, y = pos.y - rad, z = pos.z - rad} local maxp = {x = pos.x + rad, y = pos.y + rad, z = pos.z + rad} local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower") local progress = meta:get_int("progress") progress = progress + #flowers meta:set_int("progress", progress) if progress > 1000 then local flower = flowers[random(#flowers)] polinate_flower(flower, minetest.get_node(flower).name) local stacks = inv:get_list("frames") for k, _ in pairs(stacks) do if inv:get_stack("frames", k):get_name() == "bees:frame_empty" then meta:set_int("progress", 0) inv:set_stack("frames", k, "bees:frame_full") return end end else meta:set_string("infotext", S("progress:") .. " " .. progress .. " + " .. #flowers .. " / 1000") end else meta:set_string("infotext", S("Does not have empty frame(s)")) timer:stop() end end end, on_metadata_inventory_take = function(pos, listname) if listname == "queen" then local timer = minetest.get_node_timer(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Requires Queen bee to function")) timer:stop() end end, allow_metadata_inventory_move = function(pos, from_list, _, to_list, to_index) local inv = minetest.get_meta(pos):get_inventory() if from_list == to_list then if inv:get_stack(to_list, to_index):is_empty() then return 1 else return 0 end else return 0 end end, on_metadata_inventory_put = function(pos, listname, _, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if listname == "queen" or listname == "frames" then meta:set_string("queen", stack:get_name()) meta:set_string("infotext", S("Queen inserted, now for the empty frames")) if inv:contains_item("frames", "bees:frame_empty") then timer:start(30) meta:set_string("infotext", S("Bees are aclimating")) end end end, allow_metadata_inventory_put = function(pos, listname, index, stack) if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end if listname == "queen" then if stack:get_name():match("bees:queen*") then return 1 end elseif listname == "frames" then if stack:get_name() == ("bees:frame_empty") then return 1 end end return 0 end, }) minetest.register_craft({ output = "bees:hive_industrial", recipe = { {"default:steel_ingot","homedecor:plastic_sheeting","default:steel_ingot"}, {"pipeworks:tube_1","bees:hive_artificial","pipeworks:tube_1"}, {"default:steel_ingot","homedecor:plastic_sheeting","default:steel_ingot"}, } }) end -- -- LUCKY BLOCKS -- if minetest.get_modpath("lucky_block") then local add_bees = function(pos, player) local objs = minetest.get_objects_inside_radius(pos, 15) minetest.chat_send_player(player:get_player_name(), minetest.colorize("violet", S("Bees! Bees for all!"))) for n = 1, #objs do if objs[n]:is_player() then local player_pos = objs[n]:get_pos() player_pos.y = player_pos.y + 1 minetest.swap_node(player_pos, {name = "bees:bees"}) end end end lucky_block:add_blocks({ {"cus", add_bees}, {"dro", {"bees:grafting_tool"}, 1}, {"dro", {"bees:frame_empty"}, 2}, {"dro", {"bees:queen"}, 1}, {"nod", "bees:extractor"}, {"dro", {"bees:frame_full"}, 2}, {"dro", {"bees:bottle_honey"}, 3}, {"dro", {"bees:smoker"}, 1}, {"nod", "bees:hive_artificial"}, }) end print(S("[MOD] Bees Loaded!"))