--[[ Tubelib Addons 1 ================ Copyright (C) 2017-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information quarry.lua Quarry machine to dig stones and other ground blocks. The Quarry digs a hole 5x5 blocks large and up to 100 blocks deep. It starts at the given level (0 is same level as the quarry block, 1 is one level higher and so on)) and goes down to the given depth number. It digs one block every 4 seconds. It requires one item Bio Fuel per 16 blocks. ]]-- -- Load support for I18n local S = tubelib_addons1.S -- for lazy programmers local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta local CYCLE_TIME = 4 local BURNING_TIME = 16 local STANDBY_TICKS = 4 local COUNTDOWN_TICKS = 5 local Side2Facedir = {F=0, R=1, B=2, L=3, D=4, U=5} local Depth2Idx = {[1]=1 ,[2]=2, [3]=3, [5]=4, [10]=5, [15]=6, [20]=7, [25]=8, [50]=9, [100]=10} local Level2Idx = {[2]=1, [1]=2, [0]=3, [-1]=4, [-2]=5, [-3]=6, [-5]=7, [-10]=8, [-15]=9, [-20]=10} local function formspec(self, pos, meta) local depth = meta:get_int("max_levels") if not Depth2Idx[depth] then depth = 1 end local start_level = meta:get_int("start_level") if not Level2Idx[start_level] then start_level = 0 end local endless = meta:get_int("endless") or 0 local fuel = meta:get_int("fuel") or 0 -- some recalculations endless = endless == 1 and "true" or "false" if self:get_state(meta) ~= tubelib.RUNNING then fuel = fuel * 100/BURNING_TIME else fuel = 0 end return "size[9,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "dropdown[0,0;1.5;level;2,1,0,-1,-2,-3,-5,-10,-15,-20;"..Level2Idx[start_level].."]".. "label[1.6,0.2;"..S("Start level").."]".. "dropdown[0,1;1.5;depth;1,2,3,5,10,15,20,25,50,100;"..Depth2Idx[depth].."]".. "label[1.6,1.2;"..S("Digging depth").."]".. "checkbox[0,2;endless;"..S("Run endless")..";"..endless.."]".. "list[context;main;5,0;4,4;]".. "list[context;fuel;1.5,3;1,1;]".. "item_image[1.5,3;1,1;tubelib_addons1:biofuel]".. "image[2.5,3;1,1;default_furnace_fire_bg.png^[lowpart:".. fuel..":default_furnace_fire_fg.png]".. "image_button[3.5,3;1,1;".. self:get_state_button_image(meta) ..";state_button;]".. "list[current_player;main;0.5,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end local State = tubelib.NodeStates:new({ node_name_passive = "tubelib_addons1:quarry", node_name_active = "tubelib_addons1:quarry_active", node_name_defect = "tubelib_addons1:quarry_defect", infotext_name = S("Tubelib Quarry"), cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, has_item_meter = true, aging_factor = 12, on_stop = function(pos, meta, oldstate) if oldstate == tubelib.RUNNING then meta:set_int("idx", 1) -- restart from the beginning meta:set_string("quarry_pos", nil) end end, formspec_func = formspec, }) local function get_pos(pos, facedir, side, steps) facedir = (facedir + Side2Facedir[side]) % 4 local dir = vector.multiply(minetest.facedir_to_dir(facedir), steps or 1) return vector.add(pos, dir) end local function get_node_lvm(pos) local node = minetest.get_node_or_nil(pos) if node then return node end local vm = minetest.get_voxel_manip() local MinEdge, MaxEdge = vm:read_from_map(pos, pos) local data = vm:get_data() local param2_data = vm:get_param2_data() local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local idx = area:index(pos.x, pos.y, pos.z) node = { name = minetest.get_name_from_content_id(data[idx]), param2 = param2_data[idx] } return node end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local inv = M(pos):get_inventory() if listname == "main" then return stack:get_count() elseif listname == "fuel" and tubelib.is_fuel(stack) then return stack:get_count() end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local QuarrySchedule = {0,0,3,3,3,3,2,2,2,2,1,1,1,1,0,3,0,0,3,3,2,2,1,0,0} local function get_next_pos(pos, facedir, dir) facedir = (facedir + dir) % 4 return vector.add(pos, core.facedir_to_dir(facedir)) end local function skip_the_air(pos, curr_level, facedir) local pos1, pos2, lPos pos1 = get_pos(pos, facedir, "F", 2) pos2 = get_pos(pos, facedir, "B", 2) pos2 = get_pos(pos2, facedir, "L", 5) pos1.y = curr_level pos2.y = curr_level while true do lPos = minetest.find_nodes_in_area(pos1, pos2, {"air"}) if #lPos ~= 25 then break end pos1.y = pos1.y - 1 pos2.y = pos2.y - 1 end return pos2.y end local function quarry_next_node(pos, meta) -- check fuel local fuel = meta:get_int("fuel") or 0 if fuel <= 0 then local fuel_item = tubelib.get_this_item(meta, "fuel", 1) if fuel_item == nil then State:fault(pos, meta) return end if not tubelib.is_fuel(fuel_item) then State:fault(pos, meta) tubelib.put_item(meta, "fuel", fuel_item) return end fuel = BURNING_TIME else fuel = fuel - 1 end meta:set_int("fuel", fuel) local idx = meta:get_int("idx") if idx == 0 then idx = 1 end local facedir = minetest.get_node(pos).param2 local owner = meta:get_string("owner") local endless = meta:get_int("endless") local start_y = pos.y + meta:get_int("start_level") local stop_y = pos.y + meta:get_int("start_level") - meta:get_int("max_levels") + 1 local quarry_pos = P(meta:get_string("quarry_pos")) if quarry_pos == nil then -- start at the beginning? quarry_pos = get_pos(pos, facedir, "L") local y = skip_the_air(quarry_pos, start_y, facedir) if y < stop_y then -- below the base line? meta:set_int("idx", 1) meta:set_string("quarry_pos", nil) State:stop(pos, meta) return end quarry_pos.y = y elseif idx < #QuarrySchedule then quarry_pos = get_next_pos(quarry_pos, facedir, QuarrySchedule[idx]) idx = idx + 1 elseif quarry_pos.y > stop_y then local y = quarry_pos.y quarry_pos = get_pos(pos, facedir, "L") quarry_pos.y = y - 1 idx = 1 elseif endless == 1 then -- farming mode quarry_pos = get_pos(pos, facedir, "L") quarry_pos.y = start_y idx = 1 else meta:set_int("idx", 1) meta:set_string("quarry_pos", nil) State:stop(pos, meta) return end meta:set_int("idx", idx) meta:set_string("quarry_pos", P2S(quarry_pos)) if minetest.is_protected(quarry_pos, owner) then minetest.chat_send_player(owner, S("[Tubelib Quarry] Area is protected!") .. " " .. minetest.pos_to_string(quarry_pos) ) State:fault(pos, meta) return end local node = get_node_lvm(quarry_pos) if node then local number = meta:get_string("tubelib_number") local order = tubelib_addons1.GroundNodes[node.name] if order ~= nil then local inv = meta:get_inventory() if inv:room_for_item("main", ItemStack(order.drop)) then minetest.remove_node(quarry_pos) inv:add_item("main", ItemStack(order.drop)) meta:set_string("infotext", S("Tubelib Quarry").." "..number.. ": "..S("running").." "..idx.."/"..(start_y-quarry_pos.y+1)) State:keep_running(pos, meta, COUNTDOWN_TICKS, 1) else State:blocked(pos, meta) end else meta:set_string("infotext", S("Tubelib Quarry").." "..number.. ": "..S("running").." "..idx.."/"..(start_y-quarry_pos.y+1)) end end end local function keep_running(pos, elapsed) if tubelib.data_not_corrupted(pos) then local meta = M(pos) quarry_next_node(pos, meta) return State:is_active(meta) end return false end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local max_levels = meta:get_int("max_levels") if fields.depth then max_levels = tonumber(fields.depth) end if max_levels ~= meta:get_int("max_levels") then meta:set_string("quarry_pos", nil) -- reset the quarry meta:set_int("max_levels", max_levels) State:stop(pos, meta) end local start_level = meta:get_int("start_level") or 0 if fields.level ~= nil then start_level = tonumber(fields.level) end if start_level ~= meta:get_int("start_level") then meta:set_string("quarry_pos", nil) -- reset the quarry meta:set_int("start_level", start_level) State:stop(pos, meta) end local endless = meta:get_int("endless") or 0 if fields.endless ~= nil then endless = fields.endless == "true" and 1 or 0 end meta:set_int("endless", endless) State:state_button_event(pos, fields) end minetest.register_node("tubelib_addons1:quarry", { description = S("Tubelib Quarry"), tiles = { -- up, down, right, left, back, front 'tubelib_front.png', 'tubelib_addons1_quarry.png', 'tubelib_addons1_quarry.png', 'tubelib_addons1_quarry_passive.png', 'tubelib_addons1_quarry.png', 'tubelib_addons1_quarry.png^[transformFX', }, after_place_node = function(pos, placer) local meta = M(pos) local inv = meta:get_inventory() inv:set_size('main', 16) inv:set_size('fuel', 1) local number = tubelib.add_node(pos, "tubelib_addons1:quarry") meta:set_string("owner", placer:get_player_name()) meta:set_int("endless", 0) meta:set_int("curr_level", -1) meta:set_int("max_levels", 1) State:node_init(pos, number) end, can_dig = function(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("main") end, on_dig = function(pos, node, player) State:on_dig_node(pos, node, player) tubelib.remove_node(pos) end, on_rotate = screwdriver.disallow, on_receive_fields = on_receive_fields, on_timer = keep_running, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("tubelib_addons1:quarry_active", { description = S("Tubelib Quarry"), tiles = { -- up, down, right, left, back, front 'tubelib_front.png', 'tubelib_addons1_quarry.png', 'tubelib_addons1_quarry.png', { image = 'tubelib_addons1_quarry_active.png', backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, 'tubelib_addons1_quarry.png', 'tubelib_addons1_quarry.png^[transformFX', }, on_receive_fields = on_receive_fields, on_timer = keep_running, on_rotate = screwdriver.disallow, diggable = false, can_dig = function() return false end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {crumbly=0, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("tubelib_addons1:quarry_defect", { description = S("Tubelib Quarry"), tiles = { -- up, down, right, left, back, front 'tubelib_front.png', 'tubelib_front.png', 'tubelib_addons1_quarry.png^tubelib_defect.png', 'tubelib_addons1_quarry_passive.png^tubelib_defect.png', 'tubelib_addons1_quarry.png^tubelib_defect.png', 'tubelib_addons1_quarry.png^[transformFX^tubelib_defect.png', }, after_place_node = function(pos, placer) local meta = M(pos) local inv = meta:get_inventory() inv:set_size('main', 16) inv:set_size('fuel', 1) local number = tubelib.add_node(pos, "tubelib_addons1:quarry") meta:set_string("owner", placer:get_player_name()) meta:set_int("endless", 0) meta:set_int("curr_level", -1) meta:set_int("max_levels", 1) State:node_init(pos, number) State:defect(pos, M(pos)) end, can_dig = function(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("main") and inv:is_empty("fuel") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) tubelib.remove_node(pos) end, on_rotate = screwdriver.disallow, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "tubelib_addons1:quarry", recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"default:steel_ingot", "default:mese_crystal", "tubelib:tubeS"}, {"group:wood", "default:mese_crystal", "group:wood"}, }, }) tubelib.register_node("tubelib_addons1:quarry", {"tubelib_addons1:quarry_active", "tubelib_addons1:quarry_defect"}, { invalid_sides = {"L"}, on_pull_item = function(pos, side) return tubelib.get_item(M(pos), "main") end, on_push_item = function(pos, side, item) if not tubelib.is_fuel(item) then return false end return tubelib.put_item(M(pos), "fuel", item) end, on_unpull_item = function(pos, side, item) return tubelib.put_item(M(pos), "main", item) end, on_recv_message = function(pos, topic, payload) if topic == "fuel" then return tubelib.fuelstate(M(pos), "fuel") end local resp = State:on_receive_message(pos, topic, payload) if resp then return resp else return "unsupported" end end, on_node_load = function(pos) local depth = M(pos):get_int("max_levels") or 1 -- If depth is 1, it is likely that the quarry is used as cobble generator, -- controlled by a sequencer. If so, don't restart the timer. State:on_node_load(pos, depth == 1) end, on_node_repair = function(pos) return State:on_node_repair(pos) end, })