local dice = { {"mylittle_bg:1",{"mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png"},"1"}, {"mylittle_bg:2",{"mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png"},"2"}, {"mylittle_bg:3",{"mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png"},"3"}, {"mylittle_bg:4",{"mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png"},"4"}, {"mylittle_bg:5",{"mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png"},"5"}, {"mylittle_bg:6",{"mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png"},"6"}, } for i in ipairs (dice) do local d1 = dice [i][1] local d2 = dice [i][2] local d3 = dice [i][3] minetest.register_node(d1,{ description = d3, tiles = d2, drawtype = "normal", paramtype = "light", groups = {cracky = 3, not_in_creative_inventory=1}, on_punch = function(pos, node, puncher, pointed_thing) local timer = minetest.get_node_timer(pos) local ran = math.random(1,6) minetest.set_node(pos,{name="mylittle_bg:roll"}) timer:start(2) end, }) end minetest.register_node("mylittle_bg:roll",{ description = "roll", tiles = { {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, }, drawtype = "normal", paramtype = "light", groups = {cracky = 3, not_in_creative_inventory=1}, on_timer = function(pos, elapsed) local ran = math.random(1,6) minetest.set_node(pos,{name="mylittle_bg:"..ran}) end }) local pieces = { {"Red","red","^[colorize:red:120"}, {"Green","green","^[colorize:green:120"}, {"Yellow","yellow","^[colorize:yellow:120"}, {"Blue","blue","^[colorize:blue:120"}, } for i in ipairs (pieces) do local desc = pieces[i][1] local item = pieces[i][2] local col = pieces[i][3] minetest.register_node("mylittle_bg:"..item,{ description = desc.." Player", tiles = {"default_gravel.png"..col}, drawtype = "nodebox", paramtype = "light", light_source = 11, groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = { {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, {-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125}, {-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875}, } } }) end minetest.register_node("mylittle_bg:board",{ description = "Little Board Game", inventory_image = "mylittle_bg_inv.png", wield_image = "mylittle_bg_inv.png", tiles = {"mylittle_bg_inv.png"}, drawtype = "normal", paramtype = "light", light_source = 8, groups = {cracky = 1}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local schem = minetest.get_modpath("mylittle_bg").."/schems/my_little_bg.mts" minetest.place_schematic({x=pos.x,y=pos.y-2,z=pos.z},schem,0, "air", true) end, after_place_node = function(pos, placer, itemstack, pointed_thing) if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then else minetest.remove_node(pos) return true end end, }) local signs = { {"1","red","^[colorize:red:120"}, {"2","green","^[colorize:green:120"}, {"3","yellow","^[colorize:yellow:120"}, {"4","blue","^[colorize:blue:120"}, } for i in ipairs (signs) do local desc = signs[i][1] local item = signs[i][2] local col = signs[i][3] minetest.register_node("mylittle_bg:sign"..desc,{ description = "sign"..desc, tiles = {"mylittle_bg_sign"..desc..".png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", light_source = 11, groups = {cracky = 1, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.375, 0.4375, 0.4375, 0.3125, 0.5}, } } }) end