local dice = { {"1","1","2","3","4","5","6",1}, {"2","2","3","4","5","6","1",1}, {"3","3","4","5","6","1","2",0}, {"4","4","5","6","1","2","3",1}, {"5","5","6","1","2","3","4",1}, {"6","6","1","2","3","4","5",1}, } for i in ipairs (dice) do local d1 = dice [i][1] local i1 = dice [i][2] local i2 = dice [i][3] local i3 = dice [i][4] local i4 = dice [i][5] local i5 = dice [i][6] local i6 = dice [i][7] local nici = dice [i][8] minetest.register_node("my_game_pieces:dice_"..d1,{ description = "Dice", tiles = {"my_game_pieces_"..i1..".png", "my_game_pieces_"..i2..".png", "my_game_pieces_"..i3..".png", "my_game_pieces_"..i4..".png", "my_game_pieces_"..i5..".png", "my_game_pieces_"..i6..".png"}, drawtype = "normal", paramtype = "light", drop = "my_game_pieces:dice_3", groups = {dig_immediate=3, not_in_creative_inventory=nici}, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.set_node(pos,{name="my_game_pieces:roll"}) end, }) end minetest.register_node("my_game_pieces:roll",{ description = "Rolling", tiles = { {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, {name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}}, }, drawtype = "normal", paramtype = "light", drop = "my_game_pieces:dice_3", groups = {dig_immediate=3, not_in_creative_inventory=1}, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.after(2, function() local ran = math.random(1,6) minetest.set_node(pos,{name="my_game_pieces:dice_"..ran}) end) end, }) local pieces = { {"Red","red","^[colorize:red:120"}, {"Green","green","^[colorize:green:120"}, {"Yellow","yellow","^[colorize:yellow:120"}, {"Blue","blue","^[colorize:blue:120"}, {"Pink","pink","^[colorize:pink:120"}, {"White","white","^[colorize:white:120"}, {"Black","black","^[colorize:black:120"}, } for i in ipairs (pieces) do local desc = pieces[i][1] local item = pieces[i][2] local col = pieces[i][3] minetest.register_node("my_game_pieces:"..item,{ description = desc.." Player", tiles = {"default_gravel.png"..col}, drawtype = "nodebox", paramtype = "light", light_source = 11, groups = {dig_immediate=3, not_in_creative_inventory=0}, node_box = { type = "fixed", fixed = { {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, {-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125}, {-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875}, } } }) end