--File name: init.lua --Project name: compost, a Mod for Minetest --License: General Public License, version 3 or later --Original Work Copyright (C) 2016 cd2 (cdqwertz) --Modified Work Copyright (C) Vitalie Ciubotaru --Modified Work Copyright (C) 2017-2020 bell07 local S = minetest.get_translator("compost") compost = { processing_duration = tonumber(minetest.settings:get("compost_duration_seconds")) or 300, compostable_groups = {'flora', 'leaves', 'flower', 'plant', 'sapling'}, compostable_items = { ['default:papyrus'] = true, ['farming:wheat'] = true, ['default:sand_with_kelp'] = true, ['default:marram_grass_1'] = true, }, base_return_item = "default:dirt", returnable_rarity = tonumber(minetest.settings:get("compost_extra_result_rarity")) or 300, returnable_groups = {'flora', 'sapling', 'seed'}, returnable_items_indexed = {}, returnable_items = { ['flowers:waterlily'] = true, ['default:papyrus'] = true, } } local garden_soil = minetest.settings:get_bool("compost_garden_soil") ~= false local function clear_item_name(itemname) local out_itemname = itemname:gsub('"','') out_itemname = minetest.registered_aliases[out_itemname] or out_itemname if not minetest.registered_items[out_itemname] then for z in out_itemname:gmatch("[^%s]+") do local item = minetest.registered_aliases[z] or z if minetest.registered_items[item] then out_itemname = item end break end end return out_itemname end function compost.collect_items() -- add simple decorations (flowers, grass, mushrooms) to returnable list for _, deco in pairs(minetest.registered_decorations) do if deco.deco_type == "simple" then local entry = deco.decoration local list = minetest.get_node_drops(entry) for _, itemname in ipairs(list) do local clear_name = clear_item_name(itemname) if clear_name then compost.returnable_items[clear_name] = true end end end end -- Parse both groups lists to the items lists for itemname, item in pairs(minetest.registered_items) do for _, group in ipairs(compost.compostable_groups) do if item.groups[group] then compost.compostable_items[itemname] = true end end if not item.groups.not_in_creative_inventory then for _, group in ipairs(compost.returnable_groups) do if item.groups[group] then compost.returnable_items[itemname] = true end end end -- farming plus seeds support if item.mod_origin == 'farming_plus' and itemname:sub(-4) == 'seed' then compost.returnable_items[itemname] = true end end -- build the indexed tables -- for k,_ in pairs(compost.compostable_items) do -- table.insert(compost.compostable_items_indexed, k) -- end for k,_ in pairs(compost.returnable_items) do table.insert(compost.returnable_items_indexed, k) end -- print("compostable", dump(compost.compostable_items)) -- print("returnable", dump(compost.returnable_items)) end minetest.after(0,compost.collect_items) local function formspec(pos, progress) local spos = pos.x..','..pos.y..','..pos.z return 'size[8,8.5]'.. 'list[nodemeta:'..spos..';src;0.5,1;4,2;]'.. 'list[nodemeta:'..spos..';dst;5.5,1;2,2;]'.. "image[4.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (progress)..":gui_furnace_arrow_fg.png^[transformR270]".. 'list[current_player;main;0,4.25;8,4;]'.. 'listring[nodemeta:'..spos ..';dst]'.. 'listring[current_player;main]'.. 'listring[nodemeta:'..spos ..';src]'.. 'listring[current_player;main]'.. default.get_hotbar_bg(0, 4.25) end -- choose the seed function compost.get_rare_seed() if compost.returnable_rarity > 0 and math.random(compost.returnable_rarity) == 1 then return compost.returnable_items_indexed[math.random(#compost.returnable_items_indexed)] end end function compost.is_compostable(input) if compost.compostable_items[input] then return true else return false end end local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function is_distributed(pos) local meta = minetest.get_meta(pos) for _, stack in pairs(meta:get_inventory():get_list('src')) do if stack:is_empty() then return false end end return true end local function is_empty(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stacks = inv:get_list('src') for k in pairs(stacks) do if not inv:get_stack('src', k):is_empty() then return false end end if not inv:get_stack('dst', 1):is_empty() then return false end return true end local function update_nodebox(pos) if is_empty(pos) then swap_node(pos, "compost:wood_barrel_empty") else swap_node(pos, "compost:wood_barrel") end end local function update_timer(pos) local timer = minetest.get_node_timer(pos) local meta = minetest.get_meta(pos) local progress = meta:get_int('progress') or 0 if not is_distributed(pos) then timer:stop() progress = 0 meta:set_int('progress', progress) meta:set_string('infotext', S("To start composting, fill every input slot with organic matter.")) else if not timer:is_started() then timer:start(compost.processing_duration / 10) end meta:set_string('infotext', S("progress: @1%", progress)) end meta:set_string('formspec', formspec(pos, progress)) end function compost.create_compost(pos) -- get items from compost inventory local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stacks = inv:get_list('src') for k, stack in ipairs(stacks) do stack:take_item() inv:set_stack('src', k, stack) end local item = compost.get_rare_seed() or compost.base_return_item inv:add_item("dst", item) end local function on_timer(pos) local meta = minetest.get_meta(pos) local progress = meta:get_int('progress') + 10 if progress >= 100 then compost.create_compost(pos) progress = 0 update_nodebox(pos) end meta:set_int('progress', progress) update_timer(pos) end local function on_construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('src', 8) inv:set_size('dst', 4) update_timer(pos) end local function can_dig(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty('src') and inv:is_empty('dst') then return true else return false end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if listname == 'src' and compost.is_compostable(stack:get_name()) then return stack:get_count() else return 0 end end local function on_metadata_inventory_put(pos, listname, index, stack, player) update_timer(pos) update_nodebox(pos) minetest.log('action', player:get_player_name() .. ' moves stuff to compost bin at ' .. minetest.pos_to_string(pos)) return end local function on_metadata_inventory_take(pos, listname, index, stack, player) update_timer(pos) update_nodebox(pos) minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos)) return end local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) update_timer(pos) update_nodebox(pos) minetest.log('action', player:get_player_name() .. ' mives stuff inside compost bin at ' .. minetest.pos_to_string(pos)) return end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local inv = minetest.get_meta(pos):get_inventory() if from_list == to_list then return inv:get_stack(from_list, from_index):get_count() else return 0 end end local function on_punch(pos, node, player, pointed_thing) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local wielded_item = player:get_wielded_item() if not wielded_item:is_empty() and wielded_item:get_name() ~= compost.base_return_item then -- anything wielded. Try to place it to the compost if compost.is_compostable(wielded_item:get_name()) then if is_distributed(pos) then -- all slot contains someting. Just add if fits player:set_wielded_item(inv:add_item('src', wielded_item)) else -- not all slots filled. Add to a free slot for i, stack in ipairs(inv:get_list('src')) do if stack:is_empty() then inv:set_stack('src', i, wielded_item) player:set_wielded_item(nil) break end end end end else -- empty hand. Try to get from compost local stacks = inv:get_list('dst') for k, stack in ipairs(stacks) do if not stack:is_empty() then inv:set_stack('dst', k, wielded_item:add_item(stack)) end end if not wielded_item:is_empty() then --player:set_wielded_item(wielded_item) -- does not work proper with empty wielded item? player:get_inventory():set_stack(player:get_wield_list(), player:get_wield_index(), wielded_item) minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos)) end end update_nodebox(pos) update_timer(pos) end minetest.register_node("compost:wood_barrel_empty", { description = S("Empty Compost Bin"), tiles = { "default_wood.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, paramtype = "light", is_ground_content = false, groups = {choppy = 3}, sounds = default.node_sound_wood_defaults(), on_timer = on_timer, on_construct = on_construct, can_dig = can_dig, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, on_metadata_inventory_put = on_metadata_inventory_put, on_metadata_inventory_take = on_metadata_inventory_take, on_metadata_inventory_move = on_metadata_inventory_move, on_punch = on_punch, }) minetest.register_node("compost:wood_barrel", { description = S("Compost Bin"), tiles = { "default_wood.png^compost_compost.png", "default_wood.png^compost_compost.png", "default_wood.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2}, {-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}, {-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, paramtype = "light", is_ground_content = false, groups = {choppy = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), on_timer = on_timer, on_construct = on_construct, can_dig = can_dig, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, on_metadata_inventory_put = on_metadata_inventory_put, on_metadata_inventory_take = on_metadata_inventory_take, on_metadata_inventory_move = on_metadata_inventory_move, on_punch = on_punch, }) minetest.register_craft({ output = "compost:wood_barrel_empty", recipe = { {"group:wood", "", "group:wood"}, {"group:wood", "", "group:wood"}, {"group:wood", "group:stick", "group:wood"} } }) minetest.register_craft({ output = "default:wood 6", recipe = { { "compost:wood_barrel_empty" } } }) minetest.register_craft({ type = "fuel", recipe = "compost:wood_barrel_empty", burntime = 45, }) if garden_soil then minetest.register_node("compost:garden_soil", { description = S("Garden Soil"), tiles = {"compost_garden_soil.png"}, groups = {crumbly = 3, soil=3, grassland = 1, wet = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_craft({ type = "cooking", cooktime = 3, output = "default:dirt", recipe = "compost:garden_soil", }) compost.base_return_item = "compost:garden_soil" end