local name = "car_template" -- mod name of vehicle local definition = { description = "Template car", -- name as seen in inventory collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port onplace_position_adj = 0, -- adjust placement position up/down is_boat = false, -- does vehicle travel on water? player_rotation = {x=0,y=0,z=0}, -- rotate player so they sit facing the correct direction driver_attach_at = {x=0,y=0,z=0}, -- attach the driver at driver_eye_offset = {x=0, y=0, z=0}, -- offset for first person driver view number_of_passengers = 0, -- testing: 0 for none, do not increase at this time! passenger_attach_at = {x=0,y=0,z=0}, -- attach the passenger, if applicable, at passenger_eye_offset = {x=0, y=0, z=0}, -- offset for first person passenger view inventory_image = "filename.png", -- image to use in inventory wield_image = "filename.png", -- image to use in hand wield_scale = {x=1, y=1, z=1}, -- visual = "mesh", -- what type of object (mesh, cube, etc...) mesh = "filename.ext", -- mesh model to use textures = {"filename.png"}, -- mesh texture(s) visual_size = {x=1, y=1}, -- adjust vehicle size stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes max_speed_forward = 10, -- vehicle maximum forward speed max_speed_reverse = 5, -- vehicle maximum reverse speed accel = 1, -- how fast vehicle accelerates braking = 2, -- how fast can the vehicle stop turn_speed = 2, -- how quick can the vehicle turn drop_on_destroy = "", -- what gets dropped when vehicle is destroyed recipe = {} -- crafting recipe } -- nothing to change down here vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)