# textdomain: smartline ### button.lua ### Insert destination block number(s)= SmartLine Button= SmartLine Button/Switch= connected with block= switch,button 2s,button 4s,button 8s,button 16s= ### button.lua ### ### collector.lua ### ### playerdetector.lua ### ### repeater.lua ### Save= ### collector.lua ### Node number to send the events to:= Node numbers to read the states from:= Send an event if state is equal or larget than:= SmartLine State Collector= ### display.lua ### SmartLine Display= ### playerdetector.lua ### Input the number(s) of the receiving node(s).= Input the player name(s) separated by blanks,= Player Detector= Player Detector Help= Player name(s):= Receiver node numbers:= Separate numbers via blanks, like '0123 0234'.= SmartLine Player Detector= or leave it blank for all players.= ### playerdetector.lua ### ### sequencer.lua ### ### timer.lua ### close= help= ### repeater.lua ### Destination node numbers= SmartLine Repeater= connected with= fault (overloaded)= not connected= ### sequencer.lua ### Offset/s= Run endless= SmartLine Sequencer= SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n= running= stopped= ### sequencer.lua ### ### timer.lua ### Command= Number(s)= ### signaltower.lua ### SmartLine Signal Tower= ### timer.lua ### SmartLine Timer= SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.= Time=