-- signs_lib api, backported from street_signs local S = signs_lib.S local FS = function(...) return minetest.formspec_escape(S(...)) end local has_default_mod = minetest.get_modpath("default") local function log(level, messagefmt, ...) minetest.log(level, "[signs_lib] " .. messagefmt:format(...)) end local function get_sign_formspec() end signs_lib.glow_item = "basic_materials:energy_crystal_simple" signs_lib.lbm_restore_nodes = {} signs_lib.old_fenceposts = {} signs_lib.old_fenceposts_replacement_signs = {} signs_lib.old_fenceposts_with_signs = {} -- Settings used for a standard wood or steel wall sign signs_lib.standard_lines = 6 signs_lib.standard_hscale = 1 signs_lib.standard_vscale = 1 signs_lib.standard_lspace = 1 signs_lib.standard_fsize = 16 signs_lib.standard_xoffs = 4 signs_lib.standard_yoffs = 0 signs_lib.standard_cpl = 35 signs_lib.standard_wood_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].groups or {}) signs_lib.standard_wood_groups.attached_node = nil signs_lib.standard_steel_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].groups or {}) signs_lib.standard_steel_groups.attached_node = nil signs_lib.standard_wood_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].sounds or {}) signs_lib.standard_steel_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].sounds or {}) signs_lib.default_text_scale = {x=10, y=10} signs_lib.old_widefont_signs = {} signs_lib.block_list = {} signs_lib.totalblocks = 0 signs_lib.standard_yaw = { 0, math.pi / -2, math.pi, math.pi / 2, } signs_lib.wallmounted_yaw = { nil, nil, math.pi / -2, math.pi / 2, 0, math.pi, } signs_lib.fdir_to_back = { { 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, } signs_lib.wall_fdir_to_back = { nil, nil, { 0, 1 }, { 0, -1 }, { -1, 0 }, { 1, 0 }, } signs_lib.fdir_flip_to_back = { [0] = { 0, 2 }, [1] = { 2, 0 }, [2] = { 0, -2 }, [3] = { -2, 0 } } signs_lib.wall_fdir_flip_to_back = { [2] = { 2, 0 }, [3] = { -2, 0 }, [4] = { 0, 2 }, [5] = { 0, -2 }, } signs_lib.fdir_to_back_left = { [0] = { -1, 1 }, [1] = { 1, 1 }, [2] = { 1, -1 }, [3] = { -1, -1 } } signs_lib.wall_fdir_to_back_left = { [2] = { 1, 1 }, [3] = { -1, -1 }, [4] = { -1, 1 }, [5] = { 1, -1 } } signs_lib.rotate_walldir = { [0] = 4, [1] = 0, [2] = 5, [3] = 1, [4] = 2, [5] = 3 } signs_lib.rotate_walldir_simple = { [0] = 4, [1] = 4, [2] = 5, [3] = 4, [4] = 2, [5] = 3 } signs_lib.rotate_facedir = { [0] = 1, [1] = 2, [2] = 3, [3] = 4, [4] = 6, [5] = 6, [6] = 0 } signs_lib.rotate_facedir_simple = { [0] = 1, [1] = 2, [2] = 3, [3] = 0, [4] = 0, [5] = 0 } signs_lib.flip_facedir = { [0] = 2, [1] = 3, [2] = 0, [3] = 1, [4] = 6, [5] = 4, [6] = 4 } signs_lib.flip_walldir = { [0] = 1, [1] = 0, [2] = 3, [3] = 2, [4] = 5, [5] = 4 } -- Initialize character texture cache local ctexcache = {} local ctexcache_wide = {} -- entity handling minetest.register_entity("signs_lib:text", { initial_properties = { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "mesh", mesh = "signs_lib_standard_sign_entity_wall.obj", textures = {}, static_save = true, backface_culling = false, }, on_activate = function(self) local node = minetest.get_node(self.object:get_pos()) if minetest.get_item_group(node.name, "sign") == 0 then self.object:remove() end end, on_blast = function(self, damage) return false, false, {} end, }) function signs_lib.delete_objects(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v then local e = v:get_luaentity() if e and string.match(e.name, "sign.*text") then v:remove() end end end end function signs_lib.spawn_entity(pos, texture, glow) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def or not def.entity_info then return end local text_scale = (node and node.text_scale) or signs_lib.default_text_scale local objects = minetest.get_objects_inside_radius(pos, 0.5) local obj if #objects > 0 then for _, v in ipairs(objects) do if v then local e = v:get_luaentity() if e and e.name == "signs_lib:text" then obj = v end end end end if not obj then obj = minetest.add_entity(pos, "signs_lib:text") end local yaw = def.entity_info.yaw[node.param2 + 1] local pitch = 0 if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then local rot90 = math.pi/2 if def.paramtype2 == "wallmounted" then if node.param2 == 1 then -- on floor pitch = -rot90 yaw = 0 elseif node.param2 == 0 then -- on ceiling pitch = rot90 yaw = math.pi end elseif def.paramtype2 == "facedir" then if node.param2 == 4 then pitch = -rot90 yaw = 0 elseif node.param2 == 6 then pitch = rot90 yaw = math.pi end end end if glow ~= "" then obj:set_properties( {glow = tonumber(glow * 5)} ) end if yaw then obj:set_rotation({x = pitch, y = yaw, z=0}) if not texture then obj:set_properties({ mesh = def.entity_info.mesh, visual_size = text_scale, }) else obj:set_properties({ mesh = def.entity_info.mesh, visual_size = text_scale, textures={texture}, }) end end end function signs_lib.set_obj_text(pos, text, glow) local split = signs_lib.split_lines_and_words local text_ansi = signs_lib.Utf8ToAnsi(text) signs_lib.delete_objects(pos) -- only create sign entity for actual text if text_ansi and text_ansi ~= "" then signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos), glow) end end -- rotation function signs_lib.handle_rotation(pos, node, user, mode) if not signs_lib.can_modify(pos, user) or mode ~= screwdriver.ROTATE_FACE then return false end local newparam2 local tpos = pos local def = minetest.registered_items[node.name] if string.match(node.name, "_onpole") then if not string.match(node.name, "_horiz") then newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4 local t = signs_lib.wall_fdir_to_back_left if def.paramtype2 ~= "wallmounted" then newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0 t = signs_lib.fdir_to_back_left end tpos = { x = pos.x + t[node.param2][1], y = pos.y, z = pos.z + t[node.param2][2] } else -- flip the sign to the other side of the horizontal pole newparam2 = signs_lib.flip_walldir[node.param2] or 4 local t = signs_lib.wall_fdir_flip_to_back if def.paramtype2 ~= "wallmounted" then newparam2 = signs_lib.flip_facedir[node.param2] or 0 t = signs_lib.fdir_flip_to_back end tpos = { x = pos.x + t[node.param2][1], y = pos.y, z = pos.z + t[node.param2][2] } end local node2 = minetest.get_node(tpos) local def2 = minetest.registered_items[node2.name] if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to. minetest.set_node(tpos, {name = node.name, param2 = newparam2}) minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table()) minetest.remove_node(pos) signs_lib.delete_objects(pos) elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 }) elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 }) else minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 }) end signs_lib.update_sign(tpos) return true end -- infinite stacks if not minetest.settings:get_bool("creative_mode") then signs_lib.expect_infinite_stacks = false else signs_lib.expect_infinite_stacks = true end -- CONSTANTS -- Path to the textures. local TP = signs_lib.path .. "/textures" -- Font file formatter local CHAR_FILE = "%s_%02x.png" local CHAR_FILE_WIDE = "%s_%s.png" local UNIFONT_TEX = "signs_lib_uni%02x.png\\^[sheet\\:16x16\\:%d,%d" -- Fonts path local CHAR_PATH = TP .. "/" .. CHAR_FILE local CHAR_PATH_WIDE = TP .. "/" .. CHAR_FILE_WIDE -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) -- check if a file does exist -- to avoid reopening file after checking again -- pass TRUE as second argument local function file_exists(name, return_handle, mode) mode = mode or "r"; local f = io.open(name, mode) if f ~= nil then if (return_handle) then return f end io.close(f) return true else return false end end -- Read the image size from a PNG file. -- Returns image_w, image_h. -- Only the LSB is read from each field! function signs_lib.read_image_size(filename) local f = file_exists(filename, true, "rb") -- file might not exist (don't crash the game) if (not f) then return 0, 0 end f:seek("set", 0x0) local hdr = f:read(string.len(PNG_HDR)) if hdr ~= PNG_HDR then f:close() return end f:seek("set", 0x13) local ws = f:read(1) f:seek("set", 0x17) local hs = f:read(1) f:close() return ws:byte(), hs:byte() end -- 4 rows, max 80 chars per, plus a bit of fudge to -- avoid excess trimming (e.g. due to color codes) local MAX_INPUT_CHARS = 400 -- helper functions to trim sign text input/output local function trim_input(text) return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) end local function build_char_db(font_size) local cw = {} local cw_wide = {} -- To calculate average char width. local total_width = 0 local char_count = 0 for c = 32, 255 do local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c)) if w and h then local ch = string.char(c) cw[ch] = w total_width = total_width + w char_count = char_count + 1 end end for i = 1, #signs_lib.wide_character_codes do local ch = signs_lib.wide_character_codes[i] local w, h = signs_lib.read_image_size(CHAR_PATH_WIDE:format("signs_lib_font_"..font_size.."px", ch)) if w and h then cw_wide[ch] = w total_width = total_width + w char_count = char_count + 1 end end local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png") assert(cbw and cbh, "error reading bg dimensions") return cw, cbw, cbh, (total_width / char_count), cw_wide end signs_lib.charwidth16, signs_lib.colorbgw16, signs_lib.lineheight16, signs_lib.avgwidth16, signs_lib.charwidth_wide16 = build_char_db(16) signs_lib.charwidth32, signs_lib.colorbgw32, signs_lib.lineheight32, signs_lib.avgwidth32, signs_lib.charwidth_wide32 = build_char_db(32) -- some local helper functions local math_max = math.max local function fill_line(x, y, w, c, font_size, colorbgw) c = c or "0" local tex = { } for xx = x, w, colorbgw do table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(xx, y, c)) end return table.concat(tex) end -- make char texture file name -- if texture file does not exist use fallback texture instead local function char_tex(font_name, ch) if ctexcache[font_name..ch] then return ctexcache[font_name..ch], true else local c = ch:byte() local exists = file_exists(CHAR_PATH:format(font_name, c)) local tex if exists and c ~= 14 then tex = CHAR_FILE:format(font_name, c) else tex = CHAR_FILE:format(font_name, 0x0) end ctexcache[font_name..ch] = tex return tex, exists end end local function char_tex_wide(font_name, ch) if ctexcache_wide[font_name..ch] then return ctexcache_wide[font_name..ch], true else local exists = file_exists(CHAR_PATH_WIDE:format(font_name, ch)) local tex if exists then tex = CHAR_FILE_WIDE:format(font_name, ch) else tex = CHAR_FILE:format(font_name, 0x5f) end ctexcache_wide[font_name..ch] = tex return tex, exists end end local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font) local width = 0 local maxw = 0 local font_name = "signs_lib_font_"..font_size.."px" local words = { } local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] local default_color = def.default_color or 0 local cur_color = tonumber(default_color, 16) -- We check which chars are available here. for word_i, word in ipairs(line) do local chars = { } local ch_offs = 0 local word_l = #word local i = 1 local escape = 0 while i <= word_l do local wide_type, wide_c = string.match(word:sub(i), "^&#([xu])(%x+);") local c = word:sub(i, i) local c2 = word:sub(i+1, i+1) if escape > 0 then escape = escape - 1 end if c == "^" and escape == 0 and c2:find("[1-8a-h]") then c = string.char(tonumber(c2,18)+0x80) i = i + 1 end local wide_skip = 0 if force_unicode_font then if wide_c then wide_skip = #wide_c + 3 wide_type = "u" elseif c:byte() < 0x80 or c:byte() >= 0xa0 then wide_type = "u" local uchar = signs_lib.AnsiToUtf8(c) local code if #uchar == 1 then code = uchar:byte() else code = uchar:byte() % (2 ^ (7 - #uchar)) for j = 1, #uchar do code = code * (2 ^ 6) + uchar:byte(j) - 0x80 end end wide_c = string.format("%04x", code) end elseif wide_c then wide_skip = #wide_c + 3 end if c == "#" and escape == 0 and c2:find("[0-9A-Fa-f#^]") then if c2 == "#" or c2 == "^" then escape = 2 else i = i + 1 cur_color = tonumber(c2, 16) end elseif wide_c then local w, code if wide_type == "x" then w = cwidth_tab_wide[wide_c] elseif wide_type == "u" and #wide_c <= 4 then w = font_size code = tonumber(wide_c, 16) if signs_lib.unifont_halfwidth[code] then w = math.floor(w / 2) end end if w then width = width + w if width > line_width then width = 0 else maxw = math_max(width, maxw) end if #chars < MAX_INPUT_CHARS then local tex if wide_type == "u" then local page = math.floor(code / 256) local idx = code % 256 local x = idx % 16 local y = math.floor(idx / 16) tex = UNIFONT_TEX:format(page, x, y) if font_size == 32 then tex = tex .. "\\^[resize\\:32x32" end else tex = char_tex_wide(font_name, wide_c) end table.insert(chars, { off = ch_offs, tex = tex, col = ("%X"):format(cur_color), w = w, }) end ch_offs = ch_offs + w end i = i + wide_skip else local w = cwidth_tab[c] if w then width = width + w if width > line_width then width = 0 else maxw = math_max(width, maxw) end if #chars < MAX_INPUT_CHARS then table.insert(chars, { off = ch_offs, tex = char_tex(font_name, c), col = ("%X"):format(cur_color), w = w, }) end ch_offs = ch_offs + w end end i = i + 1 end width = width + cwidth_tab[" "] maxw = math_max(width, maxw) table.insert(words, { chars=chars, w=ch_offs }) end -- Okay, we actually build the "line texture" here. local texture = { } local start_xpos = math.max(0, math.floor((line_width - maxw) / 2)) + def.x_offset local end_xpos = math.min(start_xpos + maxw, line_width) local xpos = start_xpos local ypos = (line_height + def.line_spacing)* lineno + def.y_offset cur_color = nil for word_i, word in ipairs(words) do local xoffs = (xpos - start_xpos) if (xoffs > 0) and ((xoffs + word.w) > end_xpos) then table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw)) xpos = start_xpos ypos = ypos + line_height + def.line_spacing lineno = lineno + 1 if lineno >= def.number_of_lines then break end table.insert(texture, fill_line(xpos, ypos, end_xpos, cur_color, font_size, colorbgw)) end for ch_i, ch in ipairs(word.chars) do if xpos + ch.off + ch.w > end_xpos then table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, "n", font_size, colorbgw)) break end if ch.col ~= cur_color then cur_color = ch.col table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, cur_color, font_size, colorbgw)) end table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) end xpos = xpos + word.w if xpos < end_xpos then table.insert(texture, (":%d,%d="):format(xpos, ypos) .. char_tex(font_name, " ")) xpos = xpos + cwidth_tab[" "] end end table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw)) return table.concat(texture), lineno end function signs_lib.make_sign_texture(lines, pos) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local def = minetest.registered_items[node.name] if not def or not def.entity_info then return end local font_size local line_width local line_height local char_width local char_width_wide local colorbgw local widemult = meta:get_int("widefont") == 1 and 0.5 or 1 local force_unicode_font = meta:get_int("unifont") == 1 if def.font_size and (def.font_size == 32 or def.font_size == 31) then font_size = 32 line_width = math.floor(signs_lib.avgwidth32 * def.chars_per_line) * (def.horiz_scaling * widemult) line_height = signs_lib.lineheight32 char_width = signs_lib.charwidth32 char_width_wide = signs_lib.charwidth_wide32 colorbgw = signs_lib.colorbgw32 else font_size = 16 line_width = math.floor(signs_lib.avgwidth16 * def.chars_per_line) * (def.horiz_scaling * widemult) line_height = signs_lib.lineheight16 char_width = signs_lib.charwidth16 char_width_wide = signs_lib.charwidth_wide16 colorbgw = signs_lib.colorbgw16 end local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) } local lineno = 0 for i = 1, #lines do if lineno >= def.number_of_lines then break end local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw, char_width_wide, force_unicode_font) table.insert(texture, linetex) lineno = ln + 1 end table.insert(texture, "^[makealpha:0,0,0") return table.concat(texture, "") end function signs_lib.split_lines_and_words(text) if not text then return end local lines = { } for _, line in ipairs(text:split("\n", true)) do table.insert(lines, line:split(" ")) end return lines end function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing) if not player or not signs_lib.can_modify(pos, player) then return end if not player.get_meta then return end player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos)) minetest.show_formspec(player:get_player_name(), "signs_lib:sign", get_sign_formspec(pos, node.name)) end function signs_lib.destruct_sign(pos) local meta = minetest.get_meta(pos) local glow = meta:get_string("glow") if glow ~= "" and not minetest.is_creative_enabled("") then local num = tonumber(glow) minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. num)) end signs_lib.delete_objects(pos) end function signs_lib.blast_sign(pos, intensity) if signs_lib.can_modify(pos, "") then local node = minetest.get_node(pos) local drops = minetest.get_node_drops(node, "tnt:blast") minetest.remove_node(pos) return drops end end local function make_infotext(text) text = trim_input(text) local lines = signs_lib.split_lines_and_words(text) or {} local lines2 = { } for _, line in ipairs(lines) do table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F#^]", function (s) return s:sub(2):find("[#^]") and s:sub(2) or "" end))) end return table.concat(lines2, "\n") end function signs_lib.glow(pos, node, puncher) local name = puncher:get_player_name() if minetest.is_protected(pos, name) then return end local tool = puncher:get_wielded_item() if tool:get_name() == signs_lib.glow_item then local meta = minetest.get_meta(pos) local glow = tonumber(meta:get_string("glow")) if not glow then glow = 1 elseif glow < 3 then glow = glow + 1 else return -- already at brightest level end if not minetest.is_creative_enabled(name) then tool:take_item() puncher:set_wielded_item(tool) end meta:set_string("glow", glow) end end function signs_lib.update_sign(pos, fields) local meta = minetest.get_meta(pos) -- legacy udpate if meta:get_string("formspec") ~= "" then meta:set_string("formspec", "") end local text = fields and fields.text or meta:get_string("text") text = trim_input(text) local owner = meta:get_string("owner") local ownstr = "" if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end -- Fix pasting from Windows: CR instead of LF text = string.gsub(text, "\r\n?", "\n") meta:set_string("text", text) meta:set_string("infotext", ownstr..make_infotext(text).." ") local glow = meta:get_string("glow") signs_lib.set_obj_text(pos, text, glow) end function signs_lib.can_modify(pos, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername if type(player) == "userdata" then playername = player:get_player_name() elseif type(player) == "string" then playername = player else playername = "" end if minetest.is_protected(pos, playername) then minetest.record_protection_violation(pos, playername) return false end if owner == "" or playername == owner or minetest.get_player_privs(playername)[signs_lib.edit_priv] or (playername == minetest.settings:get("name")) then return true end minetest.record_protection_violation(pos, playername) return false end -- make selection boxes -- sizex/sizey specified in inches because that's what MUTCD uses. function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir) local tx = (sizex * 0.0254 ) / 2 local ty = (sizey * 0.0254 ) / 2 local xo = xoffs and xoffs * 0.0254 or 0 local yo = yoffs and yoffs * 0.0254 or 0 local zo = zoffs and zoffs * 0.0254 or 0 if not is_facedir then return { type = "wallmounted", wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo }, wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo}, wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo } } else return { type = "fixed", fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo} } end end function signs_lib.check_for_pole(pos, pointed_thing) local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) local pdef = minetest.registered_items[pnode.name] if not pdef then return end if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then return false end if type(pdef.check_for_pole) == "function" then local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] return pdef.check_for_pole(pos, node, def, ppos, pnode, pdef) elseif pdef.check_for_pole or pdef.drawtype == "fencelike" or string.find(pnode.name, "_post") or string.find(pnode.name, "fencepost") then return true end end function signs_lib.check_for_horizontal_pole(pos, pointed_thing) local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) local pdef = minetest.registered_items[pnode.name] if not pdef then return end if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then return false end if type(pdef.check_for_horiz_pole) == "function" then local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] return pdef.check_for_horiz_pole(pos, node, def, ppos, pnode, pdef) end end function signs_lib.check_for_ceiling(pointed_thing) if pointed_thing.above.x == pointed_thing.under.x and pointed_thing.above.z == pointed_thing.under.z and pointed_thing.above.y < pointed_thing.under.y then return true end end function signs_lib.check_for_floor(pointed_thing) if pointed_thing.above.x == pointed_thing.under.x and pointed_thing.above.z == pointed_thing.under.z and pointed_thing.above.y > pointed_thing.under.y then return true end end function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked) local playername = placer:get_player_name() local controls = placer:get_player_control() local signname = itemstack:get_name() -- in case player has sign nodes they shouldn't, remove extensions for normal sign local no_wall_name = string.gsub(signname, "_wall", "") no_wall_name = string.gsub(no_wall_name, "_yard", "") no_wall_name = string.gsub(no_wall_name, "_hanging", "") no_wall_name = string.gsub(no_wall_name, "_onpole_horiz", "") no_wall_name = string.gsub(no_wall_name, "_onpole", "") local def = minetest.registered_items[signname] if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then local newparam2 local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal()) if def.paramtype2 == "wallmounted" then newparam2 = minetest.dir_to_wallmounted(lookdir) else newparam2 = minetest.dir_to_facedir(lookdir) end minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2}) elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then local newparam2 local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal()) if def.paramtype2 == "wallmounted" then newparam2 = minetest.dir_to_wallmounted(lookdir) else newparam2 = minetest.dir_to_facedir(lookdir) end minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2}) elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then local newparam2 = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2}) elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then local newparam2 = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2}) elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then minetest.swap_node(pos, {name = signname, param2 = 6}) elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then minetest.swap_node(pos, {name = signname, param2 = 4}) end if locked then local meta = minetest.get_meta(pos) meta:set_string("owner", playername) meta:set_string("infotext", S("Locked sign, owned by @1\n", playername)) end end function signs_lib.register_fence_with_sign() log("warning", "Attempt to call no longer used function signs_lib.register_fence_with_sign()") end local use_glow = function(pos, node, puncher, pointed_thing) if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting signs_lib.glow(pos, node, puncher) end return signs_lib.update_sign(pos) end local glow_drops = function(pos, oldnode, oldmetadata, digger) if digger and minetest.is_creative_enabled(digger:get_player_name()) then return end local glow = oldmetadata and oldmetadata.fields and oldmetadata.fields.glow if glow then minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. glow)) end end function signs_lib.register_sign(name, raw_def) local def = table.copy(raw_def) def.is_ground_content = false if raw_def.entity_info == "standard" then def.entity_info = { mesh = "signs_lib_standard_sign_entity_wall.obj", yaw = signs_lib.wallmounted_yaw } elseif raw_def.entity_info then def.entity_info = raw_def.entity_info end def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node def.on_blast = raw_def.on_blast or signs_lib.blast_sign if raw_def.entity_info then if def.allow_glow ~= false then def.on_punch = raw_def.on_punch or use_glow def.after_dig_node = raw_def.after_dig_node or glow_drops else def.on_punch = raw_def.on_punch or signs_lib.update_sign end def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale def.line_spacing = raw_def.line_spacing or signs_lib.standard_lspace def.font_size = raw_def.font_size or signs_lib.standard_fsize def.x_offset = raw_def.x_offset or signs_lib.standard_xoffs def.y_offset = raw_def.y_offset or signs_lib.standard_yoffs def.chars_per_line = raw_def.chars_per_line or signs_lib.standard_cpl def.default_color = raw_def.default_color or "0" if raw_def.locked and not raw_def.after_place_node then def.after_place_node = function(pos, placer, itemstack, pointed_thing) signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true) end end end def.paramtype = raw_def.paramtype or "light" def.drawtype = raw_def.drawtype or "mesh" def.mesh = raw_def.mesh or "signs_lib_standard_sign_wall.obj" def.wield_image = raw_def.wield_image or def.inventory_image def.drop = raw_def.drop or name def.sounds = raw_def.sounds or signs_lib.standard_wood_sign_sounds def.paramtype2 = raw_def.paramtype2 or "wallmounted" def.on_rotate = raw_def.on_rotate or signs_lib.handle_rotation if raw_def.groups then def.groups = raw_def.groups else def.groups = signs_lib.standard_wood_groups end -- force all signs into the sign group def.groups.sign = def.groups.sign or 1 local cbox = signs_lib.make_selection_boxes(35, 25) def.selection_box = raw_def.selection_box or cbox def.node_box = table.copy(raw_def.node_box or raw_def.selection_box or cbox) if def.sunlight_propagates ~= false then def.sunlight_propagates = true end def.tiles[3] = "signs_lib_blank.png" def.tiles[4] = "signs_lib_blank.png" def.tiles[5] = "signs_lib_blank.png" def.tiles[6] = "signs_lib_blank.png" minetest.register_node(":"..name, def) table.insert(signs_lib.lbm_restore_nodes, name) local no_wall_name = string.gsub(name, "_wall", "") local othermounts_def = table.copy(def) if raw_def.allow_onpole or raw_def.allow_onpole_horizontal then local offset = 0.3125 if othermounts_def.uses_slim_pole_mount then offset = 0.35 end othermounts_def.selection_box = raw_def.onpole_selection_box or othermounts_def.selection_box othermounts_def.node_box = raw_def.onpole_node_box or othermounts_def.selection_box if othermounts_def.paramtype2 == "wallmounted" then othermounts_def.node_box.wall_side[1] = def.node_box.wall_side[1] - offset othermounts_def.node_box.wall_side[4] = def.node_box.wall_side[4] - offset othermounts_def.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset othermounts_def.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset else othermounts_def.node_box.fixed[3] = def.node_box.fixed[3] + offset othermounts_def.node_box.fixed[6] = def.node_box.fixed[6] + offset othermounts_def.selection_box.fixed[3] = def.selection_box.fixed[3] + offset othermounts_def.selection_box.fixed[6] = def.selection_box.fixed[6] + offset end othermounts_def.groups.not_in_creative_inventory = 1 othermounts_def.mesh = raw_def.onpole_mesh or string.gsub(othermounts_def.mesh, "wall.obj$", "onpole.obj") if othermounts_def.entity_info then othermounts_def.entity_info.mesh = string.gsub(othermounts_def.entity_info.mesh, "entity_wall.obj$", "entity_onpole.obj") end end -- setting one of item 3 or 4 to a texture and leaving the other "blank", -- reveals either the vertical or horizontal pole mount part of the model if raw_def.allow_onpole then othermounts_def.tiles[3] = raw_def.tiles[3] or "signs_lib_pole_mount.png" othermounts_def.tiles[4] = "signs_lib_blank.png" othermounts_def.tiles[5] = "signs_lib_blank.png" othermounts_def.tiles[6] = "signs_lib_blank.png" minetest.register_node(":"..no_wall_name.."_onpole", othermounts_def) table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole") end if raw_def.allow_onpole_horizontal then local onpole_horiz_def = table.copy(othermounts_def) onpole_horiz_def.tiles[3] = "signs_lib_blank.png" onpole_horiz_def.tiles[4] = raw_def.tiles[3] or "signs_lib_pole_mount.png" onpole_horiz_def.tiles[5] = "signs_lib_blank.png" onpole_horiz_def.tiles[6] = "signs_lib_blank.png" minetest.register_node(":"..no_wall_name.."_onpole_horiz", onpole_horiz_def) table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole_horiz") end if raw_def.allow_hanging then local hanging_def = table.copy(def) hanging_def.paramtype2 = "facedir" local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true) hanging_def.selection_box = raw_def.hanging_selection_box or hcbox hanging_def.node_box = raw_def.hanging_node_box or raw_def.hanging_selection_box or hcbox hanging_def.groups.not_in_creative_inventory = 1 hanging_def.tiles[3] = raw_def.tiles[4] or "signs_lib_hangers.png" hanging_def.tiles[4] = "signs_lib_blank.png" hanging_def.tiles[5] = "signs_lib_blank.png" hanging_def.tiles[6] = "signs_lib_blank.png" hanging_def.mesh = raw_def.hanging_mesh or string.gsub(string.gsub(hanging_def.mesh, "wall.obj$", "hanging.obj"), "_facedir", "") if hanging_def.entity_info then hanging_def.entity_info.mesh = string.gsub(string.gsub(hanging_def.entity_info.mesh, "entity_wall.obj$", "entity_hanging.obj"), "_facedir", "") hanging_def.entity_info.yaw = signs_lib.standard_yaw end minetest.register_node(":"..no_wall_name.."_hanging", hanging_def) table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_hanging") end if raw_def.allow_yard then local ydef = table.copy(def) ydef.paramtype2 = "facedir" local ycbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true) ydef.selection_box = raw_def.yard_selection_box or ycbox ydef.tiles[3] = raw_def.tiles[5] or "default_wood.png" ydef.tiles[4] = "signs_lib_blank.png" ydef.tiles[5] = "signs_lib_blank.png" ydef.tiles[6] = "signs_lib_blank.png" ydef.node_box = raw_def.yard_node_box or raw_def.yard_selection_box or ycbox ydef.groups.not_in_creative_inventory = 1 ydef.mesh = raw_def.yard_mesh or string.gsub(string.gsub(ydef.mesh, "wall.obj$", "yard.obj"), "_facedir", "") if ydef.entity_info then ydef.entity_info.mesh = string.gsub(string.gsub(ydef.entity_info.mesh, "entity_wall.obj$", "entity_yard.obj"), "_facedir", "") ydef.entity_info.yaw = signs_lib.standard_yaw end minetest.register_node(":"..no_wall_name.."_yard", ydef) table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_yard") end if raw_def.allow_widefont then table.insert(signs_lib.old_widefont_signs, name.."_widefont") table.insert(signs_lib.old_widefont_signs, name.."_widefont_onpole") table.insert(signs_lib.old_widefont_signs, name.."_widefont_hanging") table.insert(signs_lib.old_widefont_signs, name.."_widefont_yard") end end -- restore signs' text after /clearobjects and the like, the next time -- a block is reloaded by the server. minetest.register_lbm({ nodenames = signs_lib.lbm_restore_nodes, name = "signs_lib:restore_sign_text", label = "Restore sign text", run_at_every_load = true, action = function(pos, node) signs_lib.update_sign(pos,nil,nil,node) end }) -- Convert old signs on fenceposts into signs on.. um.. fence posts :P minetest.register_lbm({ nodenames = signs_lib.old_fenceposts_with_signs, name = "signs_lib:fix_fencepost_signs", label = "Change single-node signs on fences into normal", run_at_every_load = true, action = function(pos, node) local fdir = node.param2 % 8 local signpos = { x = pos.x + signs_lib.fdir_to_back[fdir+1][1], y = pos.y, z = pos.z + signs_lib.fdir_to_back[fdir+1][2] } if minetest.get_node(signpos).name == "air" then local new_wmdir = minetest.dir_to_wallmounted(minetest.facedir_to_dir(fdir)) local oldfence = signs_lib.old_fenceposts[node.name] local newsign = signs_lib.old_fenceposts_replacement_signs[node.name] signs_lib.delete_objects(pos) local oldmeta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name = oldfence}) minetest.set_node(signpos, { name = newsign, param2 = new_wmdir }) local newmeta = minetest.get_meta(signpos) newmeta:from_table(oldmeta) signs_lib.update_sign(signpos) end end }) -- Convert widefont sign nodes to use one base node with meta flag to select wide mode minetest.register_lbm({ nodenames = signs_lib.old_widefont_signs, name = "signs_lib:convert_widefont_signs", label = "Convert widefont sign nodes", run_at_every_load = false, action = function(pos, node) local basename = string.gsub(node.name, "_widefont", "") minetest.swap_node(pos, {name = basename, param2 = node.param2}) local meta = minetest.get_meta(pos) meta:set_int("widefont", 1) signs_lib.update_sign(pos) end }) -- Maintain a list of currently-loaded blocks minetest.register_lbm({ nodenames = {"group:sign"}, name = "signs_lib:update_block_list", label = "Update list of loaded blocks, log only those with signs", run_at_every_load = true, action = function(pos, node) -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, minetest.MAP_BLOCKSIZE))) if not signs_lib.block_list[hash] then signs_lib.block_list[hash] = true signs_lib.totalblocks = signs_lib.totalblocks + 1 end end }) minetest.register_chatcommand("regen_signs", { params = "", privs = {server = true}, description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."), func = function(player_name, params) local allsigns = {} local totalsigns = 0 for b in pairs(signs_lib.block_list) do local blockpos = minetest.get_position_from_hash(b) local pos1 = vector.multiply(blockpos, minetest.MAP_BLOCKSIZE) local pos2 = vector.add(pos1, minetest.MAP_BLOCKSIZE - 1) if minetest.get_node_or_nil(vector.add(pos1, minetest.MAP_BLOCKSIZE/2)) then local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"}) allsigns[#allsigns + 1] = signs_in_block totalsigns = totalsigns + #signs_in_block else signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table signs_lib.totalblocks = signs_lib.totalblocks - 1 end end if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end if totalsigns == 0 then minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain.")) signs_lib.block_list = {} return end minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks)) minetest.chat_send_player(player_name, S("Regenerating sign entities ...")) for _, b in pairs(allsigns) do for _, pos in ipairs(b) do signs_lib.delete_objects(pos) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if def and def.entity_info then signs_lib.update_sign(pos) end end end minetest.chat_send_player(player_name, S("Finished.")) end }) minetest.register_on_mods_loaded(function() if not minetest.registered_privileges[signs_lib.edit_priv] then minetest.register_privilege("signslib_edit", {}) end end) -- -- local functions -- function get_sign_formspec(pos, nodename) local meta = minetest.get_meta(pos) local txt = meta:get_string("text") local state = meta:get_int("unifont") == 1 and "on" or "off" local formspec = { "size[6,4]", "background[-0.5,-0.5;7,5;signs_lib_sign_bg.png]", "image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]", "textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]", "button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]", "label[0.3,3.4;"..FS("Unicode font").."]", "image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_" .. state .. ";;;false;signs_lib_switch_interm.png]", } if minetest.registered_nodes[nodename].allow_widefont then state = meta:get_int("widefont") == 1 and "on" or "off" formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]" formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_" .. state .. ";;;false;signs_lib_switch_interm.png]" end return table.concat(formspec, "") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "signs_lib:sign" then return end local pos_string = player:get_meta():get_string("signslib:pos") local pos = minetest.string_to_pos(pos_string) local playername = player:get_player_name() if fields.text and fields.ok then log("action", "%s wrote %q to sign at %s", (playername or ""), fields.text:gsub("\n", "\\n"), pos_string ) signs_lib.update_sign(pos, fields) elseif fields.wide_on or fields.wide_off or fields.uni_on or fields.uni_off then local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local change_wide local change_uni if fields.wide_on and meta:get_int("widefont") == 1 then meta:set_int("widefont", 0) change_wide = true elseif fields.wide_off and meta:get_int("widefont") == 0 then meta:set_int("widefont", 1) change_wide = true end if fields.uni_on and meta:get_int("unifont") == 1 then meta:set_int("unifont", 0) change_uni = true elseif fields.uni_off and meta:get_int("unifont") == 0 then meta:set_int("unifont", 1) change_uni = true end if change_wide then log("action", "%s flipped the wide-font switch to %q at %s", (playername or ""), (fields.wide_on and "off" or "on"), minetest.pos_to_string(pos) ) signs_lib.update_sign(pos, fields) minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name)) end if change_uni then log("action", "%s flipped the unicode-font switch to %q at %s", (playername or ""), (fields.uni_on and "off" or "on"), minetest.pos_to_string(pos) ) signs_lib.update_sign(pos, fields) minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name)) end end end)