local workbench = {} WB = {} screwdriver = screwdriver or {} local min, ceil = math.min, math.ceil -- Nodes allowed to be cut -- Only the regular, solid blocks without metas or explosivity can be cut local nodes = {} for node, def in pairs(minetest.registered_nodes) do if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and (def.groups.cracky or def.groups.choppy) and not def.on_construct and not def.after_place_node and not def.on_rightclick and not def.on_blast and not def.allow_metadata_inventory_take and not (def.groups.not_in_creative_inventory == 1) and not (def.groups.not_cuttable == 1) and not def.groups.wool and (def.tiles and type(def.tiles[1]) == "string" and not def.tiles[1]:find("default_mineral")) and not def.mesecons and def.description and def.description ~= "" and def.light_source == 0 then nodes[#nodes+1] = node end end -- Optionally, you can register custom cuttable nodes in the workbench WB.custom_nodes_register = { -- "default:leaves", } setmetatable(nodes, { __concat = function(t1, t2) for i=1, #t2 do t1[#t1+1] = t2[i] end return t1 end }) nodes = nodes..WB.custom_nodes_register -- Nodeboxes definitions workbench.defs = { -- Name Yield X Y Z W H L {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }}, {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }}, {"microslab", 8, { 0, 0, 0, 16, 1, 16 }}, {"thinstair", 8, { 0, 7, 0, 16, 1, 8 }, { 0, 15, 8, 16, 1, 8 }}, {"cube", 4, { 0, 0, 0, 8, 8, 8 }}, {"panel", 4, { 0, 0, 0, 16, 8, 8 }}, {"slab", 2, nil }, {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 }, { 0, 8, 8, 16, 8, 8 }}, {"halfstair", 2, { 0, 0, 0, 8, 8, 16 }, { 0, 8, 8, 8, 8, 8 }}, {"outerstair", 1, { 0, 0, 0, 16, 8, 16 }, { 0, 8, 8, 8, 8, 8 }}, {"stair", 1, nil }, {"innerstair", 1, { 0, 0, 0, 16, 8, 16 }, { 0, 8, 8, 16, 8, 8 }, { 0, 8, 0, 8, 8, 8 }} } -- Tools allowed to be repaired function workbench:repairable(stack) local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"} for _, t in pairs(tools) do if stack:find(t) then return true end end return false end function workbench:get_output(inv, input, name) local output = {} for _, n in pairs(self.defs) do local count = min(n[2] * input:get_count(), input:get_stack_max()) local item = name.."_"..n[1] if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end output[#output+1] = item.." "..count end inv:set_list("forms", output) end -- Thanks to kaeza for this function function workbench:pixelbox(size, boxes) local fixed = {} for _, box in pairs(boxes) do -- `unpack` has been changed to `table.unpack` in newest Lua versions local x, y, z, w, h, l = unpack(box) fixed[#fixed+1] = { (x / size) - 0.5, (y / size) - 0.5, (z / size) - 0.5, ((x + w) / size) - 0.5, ((y + h) / size) - 0.5, ((z + l) / size) - 0.5 } end return {type="fixed", fixed=fixed} end local formspecs = { -- Main formspec [[ label[0.9,1.23;Cut] label[0.9,2.23;Repair] box[-0.05,1;2.05,0.9;#555555] box[-0.05,2;2.05,0.9;#555555] button[0,0;2,1;craft;Crafting] button[2,0;2,1;storage;Storage] image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270] image[0,1;1,1;workbench_saw.png] image[0,2;1,1;workbench_anvil.png] image[3,2;1,1;hammer_layout.png] list[context;input;2,1;1,1;] list[context;tool;2,2;1,1;] list[context;hammer;3,2;1,1;] list[context;forms;4,0;4,3;] ]], -- Crafting formspec [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270] button[0,0;1.5,1;back;< Back] list[current_player;craft;2,0;3,3;] list[current_player;craftpreview;6,1;1,1;] listring[current_player;main] listring[current_player;craft] ]], -- Storage formspec [[ list[context;storage;0,1;8,2;] button[0,0;1.5,1;back;< Back] listring[context;storage] listring[current_player;main] ]] } function workbench:set_formspec(meta, id) meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]".. formspecs[id]..default.gui_bg..default.gui_bg_img.. default.gui_slots..default.get_hotbar_bg(0,3.25)) end function workbench.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("input", 1) inv:set_size("hammer", 1) inv:set_size("forms", 4*3) inv:set_size("storage", 8*2) meta:set_string("infotext", "Work Bench") workbench:set_formspec(meta, 1) end function workbench.fields(pos, _, fields) local meta = minetest.get_meta(pos) if fields.back then workbench:set_formspec(meta, 1) elseif fields.craft then workbench:set_formspec(meta, 2) elseif fields.storage then workbench:set_formspec(meta, 3) end end function workbench.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("input") and inv:is_empty("hammer") and inv:is_empty("tool") and inv:is_empty("storage") end function workbench.timer(pos) local timer = minetest.get_node_timer(pos) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then timer:stop() return end -- Tool's wearing range: 0-65535 | 0 = new condition tool:add_wear(-500) hammer:add_wear(700) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) return true end function workbench.put(_, listname, _, stack) local stackname = stack:get_name() if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or (listname == "hammer" and stackname == "xdecor:hammer") or listname == "storage" then return stack:get_count() end return 0 end function workbench.move(_, from_list, _, to_list, _, count) return (to_list == "storage" and from_list ~= "forms") and count or 0 end function workbench.on_put(pos, listname, _, stack) local inv = minetest.get_meta(pos):get_inventory() if listname == "input" then local input = inv:get_stack("input", 1) workbench:get_output(inv, input, stack:get_name()) elseif listname == "tool" or listname == "hammer" then local timer = minetest.get_node_timer(pos) timer:start(3.0) end end function workbench.on_take(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local input = inv:get_stack("input", 1) local inputname = input:get_name() local stackname = stack:get_name() if listname == "input" then if stackname == inputname then workbench:get_output(inv, input, stackname) else inv:set_list("forms", {}) end elseif listname == "forms" then local fromstack = inv:get_stack(listname, index) if not fromstack:is_empty() and fromstack:get_name() ~= stackname then local player_inv = player:get_inventory() if player_inv:room_for_item("main", fromstack) then player_inv:add_item("main", fromstack) end end input:take_item(ceil(stack:get_count() / workbench.defs[index][2])) inv:set_stack("input", 1, input) workbench:get_output(inv, input, inputname) end end minetest.register_node(":xdecor:workbench", { description = "Work Bench", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), tiles = {"workbench_top.png", "workbench_top.png", "workbench_sides.png", "workbench_sides.png", "workbench_front.png", "workbench_front.png"}, on_rotate = screwdriver.rotate_simple, can_dig = workbench.dig, on_timer = workbench.timer, on_construct = workbench.construct, on_receive_fields = workbench.fields, on_metadata_inventory_put = workbench.on_put, on_metadata_inventory_take = workbench.on_take, allow_metadata_inventory_put = workbench.put, allow_metadata_inventory_move = workbench.move }) minetest.register_tool(":xdecor:hammer", { description = "Hammer", inventory_image = "xdecor_hammer.png", wield_image = "xdecor_hammer.png", on_use = function() do return end end }) minetest.register_craft({ output = "xdecor:workbench", recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"} } }) minetest.register_craft({ output = "xdecor:hammer", recipe = { {"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"", "group:stick", ""} } }) for _, d in pairs(workbench.defs) do for i=1, #nodes do local node = nodes[i] local def = minetest.registered_nodes[node] if d[3] then local groups = {} local tiles groups.not_in_creative_inventory = 1 for k, v in pairs(def.groups) do if k ~= "wood" and k ~= "stone" and k ~= "level" then groups[k] = v end end if def.tiles then if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then tiles = def.tiles else tiles = {def.tiles[1]} end else tiles = {def.tile_images[1]} end if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles, def.description.." Stair", def.description.." Slab", def.sounds) end minetest.register_node(":"..node.."_"..d[1], { description = def.description.." "..d[1]:gsub("^%l", string.upper), paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", sounds = def.sounds, tiles = tiles, groups = groups, -- `unpack` has been changed to `table.unpack` in newest Lua versions. node_box = workbench:pixelbox(16, {unpack(d, 3)}), sunlight_propagates = true, on_place = minetest.rotate_node }) end end end