# Full API ## Smartfs * smartfs( name ) - returns the form regisered with the name 'name' * smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node) * smartfs.element( name, data ) - creates a new element type. * smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show() * smartfs.add_to_inventory(form, icon, title, show_inv) - Adds a form to an installed advanced inventory. Returns true on success. * smartfs.set_player_inventory(form) - Set the form as players main inventory for all player * smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or nil. * smartfs.override_load_checks() - Allows you to use smartfs.create after the game loads. Not recommended! * smartfs.nodemeta_on_receive_fields(nodepos, formname, fields, sender) - on_receive_fields callback can be used in minetest.register_node for nodemeta forms ## Form * form:show( playername [, parameters] ) - shows the form to a player. See state.param. * form.name - the name of the form. * form:attach_to_node(nodepos, params) - Attach a form to a node meta (usable in register_node's constructor, on_placenode, or dynamically) ## Supported locations * unified_inventory, inventory_plus, or sfinv plugins - assigned by smartfs.add_to_inventory() - auto-detection which inventory should be used * player / show_formspec() - used for form:show(player) * (main) inventory - assigned by smartfs.set_player_inventory() * nodemeta - assigned by form:attach_to_node(nodepos, params) * container - used internally for state:container() ## State ### Methods * state:size( width,height ) - sets the forms width and height. * state:get( name ) - gets an element by name. * state:show() - reshows the form to the player. * state:close() - closes the form (does not work yet, due to no MT api support). * state:load( filepath ) - Loads elements from a file. * state:save( filepath ) - Saves elements to a file. * state:onInput( function(self,fields,playername)) - specify a function to run after data and/or events received * state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text) * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() ) * state:image_button( x,y,w,h,name,text, image [, exit_on_click] ) create a new button with image. * state:item_image_button( x,y,w,h,name,text, item [, exit_on_click] ) create a new button with item as image. * state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values * state:label( x,y,name,text ) - create a new label at x,y with name and caption (text) * state:vertlabel( x,y,name,text ) - create a new vertical label at x,y with name and caption (text) * state:field( x,y,w,h,name,label ) - create a new field at x,y with label * state:pwdfield( x,y,w,h,name,label ) - create a password field * state:textarea( x,y,w,h,name,label ) - create a new textarea * state:image( x,y,w,h,name,image ) - create an image box * state:background( x,y,w,h,name,image ) - create an image box in background * state:item_image( x,y,w,h,name,itemname ) - create an item image box * state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory) * state:checkbox( x,y,name,label,selected ) - create a check box. * state:listbox( x,y,w,h,name,selected, transparent ) - create a list box * state:dropdown( x,y,w,h,name,selected ) - create a drop down list * state:container(x,y,name) - Add a container with elements shift relative to x,y * state:view(x,y,name) - Add a virtual container (view). element coordinates are ablsolute to the parent view * state:element( element_type, data ) - Semi-private, create an element with type and data. ### Variables * state.players - Object to handle players connected to the formspec * state.players:connect(playername) - register player is viewing the formspec (should be used only by framework) * state.players:disconnect(playername) - remove player from active viewers (should be used only by framework) * state.players:get_first() - get the first player, or nil if no players connected * state.param - The parameters supplied by form:show. * state.def - The form definition. * state.location - defines the location the form is assigned - please use it read only * state.location.type - defines the assignment type. Values: "player", "inventory", "nodemeta" * state.location.player - the assigned player ("player" and "inventory" only) * state.location.pos - the assigned node position ("nodemeta" only) ## State Elements ### All elements / abstract * element:setPosition( x,y ) - change the position * element:getPosition() - get the current position * element:setSize( w,h ) - set the size * element:getSize() - get the size * element:setBackground(image) - Set the background of element. Please note a size needs to be defined on element * element:getBackground() - get the current background * element:setVisible(bool) - set the visibility status (set hidden=>false, unhide=>true or nil) * element:getVisible() - get the visibility status * element:setValue(string) - set value for the element, called internally from on_receive_fields * element:setTooltip(text) - set the tooltip for the button * element:getTooltip() - get the current tooltip ### Button * element:setText( text ) - set the caption of the button * element:getText() - get the caption of the button * element:setImage( filename ) - sets the background of the button * element:getImage() - get the background filename of the button * element:setItem(item) - Set a registred itemname and convert the button to item_image_button * element:getItem() - get the current itemname * element:setClose(bool) - set option (bool) if the button should close the form * element:getClose() - get the current close setting * element:click( func(self,state,playername) ) - specify a function to run when the button is clicked (equal to onClick) ### Toggle Button * element:getText() - get the text of the toggle option * element:setId( filename ) - sets the selected id * element:getId() - get the selected id * element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled ### Label * element:setText( text ) - set the caption of the label * element:getText() - get the caption of the label ### Image and Background * element:setImage( image ) - set image * element:getImage() - get the image ### Checkbox * element:setValue( bool ) - set the value * element:getValue() - get the value * element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled ### Field and Text Area * element:setText( text ) - set the caption of the button * element:getText() - get the caption of the field * element:isPassword() - returns true if the field is a password field * element:isMultiline() - returns true if the field is a miltiline textarea * element:setCloseOnEnter(bool) - Set the field_close_on_enter string, usually set to false to disable the formspec close on enter * element:getCloseOnEnter() - Get the field_close_on_enter value * element:onKeyEnter(func(self, state, playername) - process the Enter key action for this fiels ### List box * element:onClick( func(self,state,idx,playername) ) - function to run when listbox item idx is clicked * element:onDoubleClick( func(self,state,idx,playername) ) - function to run when listbox item idx is double clicked * element:addItem( item ) - appends and item - returns the index for the item * element:removeItem( idx ) - remove item * element:getItem( idx ) - get Item idx * element:popItem() - removes last item and returns * element:clearItems() - empty the list * element:setSelected( idx ) - set item selection to idx * element:getSelected() - get selected item (index) * element:getSelectedItem() - get selected item (value) ### Drop Down list * element:onSelect( func(self,state,field,playername) ) - function to run when dropdown entry selected * element:addItem( item ) - appends and item * element:removeItem( idx ) - remove item * element:getItem( idx ) - get Item idx * element:popItem() - removes last item and returns * element:clearItems() - empty the dropdown list * element:setSelected( idx ) - set item selection to idx * element:getSelected() - get selected item (index) * element:getSelectedItem() - get selected item (value) ### Inventory listing * element:setLocation( location ) - set a custom inventory location or nil for the default (current_player) * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon * element:useDetached( name ) - use a detached inventory with the given name * element:usePlayer( name ) - use a player inventory other than the current player * element:getLocation() - returns the inventory location (default: current_player) * element:setList( list ) - set a custom inventory list name or nil for the default (the element's name) * element:getList() - returns the list name (defaults to the element's name) * element:setIndex( index ) - set the inventory starting index * element:getIndex() - returns the inventory starting index ### Custom Code * element:onSubmit( func(self) ) - on form submit * element:onBuild( func(self) ) - run every time form is shown. You can set code from here * element:setCode( code ) - set the formspec code * element:getCode( code ) - get the formspec code ### Container/View * element:getContainerState() - returns the container's sub-state to work with or add container elements