local block_type1 = { -- desc2, obj, texture {'Sphere', 'sphere', 'concrete'}, {'Suzanne', 'suzanne', 'concrete'}, {'Dragon', 'dragon', 'dragon'}, {'Cross', 'cross', 'concrete'}, } for i in ipairs (block_type1) do local desc2 = block_type1[i][1] local obj = block_type1[i][2] local tex = block_type1[i][3] local color_tab = { {'black', 'Black', '^[multiply:#2c2c2c'}, {'blue', 'Blue', '^[multiply:#0041f4'}, {'brown', 'Brown', '^[multiply:#6c3800'}, {'cyan', 'Cyan', '^[multiply:cyan'}, {'dark_green', 'Dark Green', '^[multiply:#2b7b00'}, {'dark_grey', 'Dark Grey', '^[multiply:#464646'}, {'green', 'Green', '^[multiply:#67eb1c'}, {'grey', 'Grey', '^[multiply:#818181'}, {'magenta', 'Magenta', '^[multiply:#d80481'}, {'orange', 'Orange', '^[multiply:#e0601a'}, {'pink', 'Pink', '^[multiply:#ffa5a5'}, {'red', 'Red', '^[multiply:#c91818'}, {'violet', 'Violet', '^[multiply:#480680'}, {'white', 'White', '^[multiply:white'}, {'yellow', 'Yellow', '^[multiply:#fcf611'}, {'cement', 'Concrete', ''}, } for i in ipairs (color_tab) do local col = color_tab[i][1] local coldesc = color_tab[i][2] local alpha = color_tab[i][3] minetest.register_node('mylandscaping:column_t_'..obj..'_'..col, { description = desc2..' topper', drawtype = 'mesh', mesh = 'mylandscaping_column_t_'..obj..'.obj', tiles = {name='mylandscaping_'..tex..'.png'..alpha}, groups = {cracky=2, not_in_creative_inventory=ml_visible, ml=1}, paramtype = 'light', paramtype2 = 'facedir', sounds = default.node_sound_stone_defaults(), }) end end