local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes -- local variables local l_spawn_chance = 10000 local l_water_level = minetest.settings:get("water_level") - 1 local l_visual = "mesh" local l_visual_size = {x = .75, y = .75} local l_clown_mesh = "animal_clownfish.b3d" local l_trop_mesh = "fish_blue_white.b3d" local l_clown_textures = { {"clownfish.png"}, {"clownfish2.png"} } local l_trop_textures = { {"fish.png"}, {"fish2.png"}, {"fish3.png"} } if SPRITE_VERSION then l_visual = "upright_sprite" l_visual_size = {x = .5, y = .5} l_clown_mesh = nil l_trop_mesh = nil l_clown_textures = {{"animal_clownfish_clownfish_item.png"}} l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}} end -- Clownfish mobs:register_mob("mobs_fish:clownfish", { type = "animal", passive = true, hp_min = 1, hp_max = 4, armor = 100, collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, rotate = 270, visual = l_visual, mesh = l_clown_mesh, textures = l_clown_textures, visual_size = l_visual_size, makes_footstep_sound = false, stepheight = 0, fly = true, fly_in = "default:water_source", fall_speed = 0, view_range = 8, water_damage = 0, air_damage = 0, lava_damage = 5, light_damage = 0, animation = { speed_normal = 24, speed_run = 24, stand_start = 1, stand_end = 80, walk_start = 81, walk_end = 155, run_start = 81, run_end = 155 }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:clownfish") end, on_flop = function(self) -- print("=== am on land, help!", self.state) self.object:set_acceleration({ x = math.random(-0.1, 0.1), y = -10, z = math.random(-0.1, 0.1) }) self.object:set_velocity({x = 0, y = -10, z = 0}) return true end, }) mobs:spawn({ name = "mobs_fish:clownfish", nodes = { "default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing" }, neighbors = { "default:sand","default:dirt","group:seaplants","group:seacoral" }, min_light = 5, interval = 30, chance = l_spawn_chance, max_height = l_water_level, active_object_count = 5, }) mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0) -- Tropical fish mobs:register_mob("mobs_fish:tropical", { type = "animal", passive = true, hp_min = 1, hp_max = 4, armor = 100, collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, rotate = 270, visual = l_visual, mesh = l_trop_mesh, textures = l_trop_textures, visual_size = l_visual_size, makes_footstep_sound = false, stepheight = 0, fly = true, fly_in = "default:water_source", fall_speed = 0, view_range = 8, water_damage = 0, lava_damage = 5, light_damage = 0, air_damage = 0, animation = { speed_normal = 24, speed_run = 24, stand_start = 1, stand_end = 80, walk_start = 81, walk_end = 155, run_start = 81, run_end = 155 }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:tropical") end, on_flop = function(self) -- print("=== am on land, help!", self.state) self.object:set_acceleration({ x = math.random(-0.1, 0.1), y = -10, z = math.random(-0.1, 0.1) }) self.object:set_velocity({x = 0, y = -10, z = 0}) return true end, }) mobs:spawn({ name = "mobs_fish:tropical", nodes = { "default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing" }, neighbors = { "default:sand","default:dirt","group:seaplants","group:seacoral" }, min_light = 5, interval = 30, chance = l_spawn_chance, max_height = l_water_level, active_object_count = 5, }) mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0)