master #9
2
get-debug
Executable file
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@ -0,0 +1,2 @@
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#!/bin/bash
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cat debug.txt /home/minetest/.minetest/debug.txt | grep -e "WARNING\|ERROR" | awk '!n[$0]++' > debug.txt
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@ -99,6 +99,8 @@ git clone --depth 1 --branch master https://github.com/Uberi/Minetest-WorldEdit.
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git clone --depth 1 --branch master https://github.com/minetest-mods/realchess.git
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git clone --depth 1 --branch master https://github.com/Grizzly-Adam/BBQ.git
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git clone --depth 1 --branch master git://cheapiesystems.com/mail
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git clone --depth 1 --branch master https://github.com/minetest-mods/mydoors.git
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git clone --depth 1 --branch master https://github.com/TumeniNodes/angledwalls.git
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#Clean git stuff
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rm -rf $(find . -name .git*)
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13
mods-list
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@ -177,3 +177,16 @@ load_mod_pie = true
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load_mod_homedecor_cobweb = true
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load_mod_along_shore = true
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load_mod_bushes_classic = true
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load_mod_my_old_doors = true
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load_mod_my_misc_doors = true
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load_mod_my_hidden_doors = true
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load_mod_my_fancy_doors = true
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load_mod_my_door_wood = true
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load_mod_my_castle_doors = true
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load_mod_my_future_doors = true
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load_mod_my_saloon_doors = true
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load_mod_my_cottage_doors = true
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load_mod_angledwalls = true
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load_mod_my_default_doors = true
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load_mod_my_garage_door = true
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load_mod_my_sliding_doors = true
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@ -13,7 +13,7 @@ local S = armor.get_translator
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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dofile(modpath.."/integration_test.lua")
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end
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@ -66,7 +66,7 @@ end
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if minetest.get_modpath("technic") then
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armor.formspec = armor.formspec..
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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armor:register_armor_group("radiation")
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end
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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@ -95,9 +95,9 @@ dofile(modpath.."/armor.lua")
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armor.formspec = armor.formspec..
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"label[5,1;"..F(S("Level"))..": armor_level]"..
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_damage(function(player, index, stack)
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local name = player:get_player_name()
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@ -193,6 +193,9 @@ local function init_player_armor(initplayer)
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armor:set_player_armor(player)
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end,
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allow_put = function(inv, listname, index, put_stack, player)
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if player:get_player_name() ~= name then
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return 0
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end
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local element = armor:get_element(put_stack:get_name())
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if not element then
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return 0
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@ -208,9 +211,15 @@ local function init_player_armor(initplayer)
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return 1
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_player_name() ~= name then
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return 0
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end
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if player:get_player_name() ~= name then
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return 0
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end
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return count
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end,
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}, name)
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@ -292,7 +301,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not name then
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return
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end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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armor:update_skin(player_name)
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@ -302,10 +311,10 @@ end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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end
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4
mods/angledwalls/README.md
Executable file
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@ -0,0 +1,4 @@
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# angledwalls
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angled walls, angled glass, and angled doors for Minetest
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![Preview](https://github.com/TumeniNodes/angledwalls/blob/master/screenshot.png)
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![Preview](https://github.com/TumeniNodes/angledwalls/blob/master/screenshot_angledwalls-inv.png)
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235
mods/angledwalls/adoors.lua
Normal file
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@ -0,0 +1,235 @@
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-- adoors by TumeniNodes (C) 2018
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screwdriver = screwdriver or {}
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adoors = {}
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-- Register adoor nodes
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adoors.door = {
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{"steel", "Steel",
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{cracky = 1, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "doors_door_steel.png"},
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"default:steelblock"},
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{"glass", "Glass",
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{cracky = 3, door = 1},
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default.node_sound_glass_defaults(),
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"doors_glass_door",
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{name = "doors_door_glass.png"},
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"default:glass"},
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{"obsidian_glass",
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"Obsidian Glass",
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{cracky = 1, door = 1},
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default.node_sound_glass_defaults(),
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"doors_glass_door",
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{name = "doors_door_obsidian_glass.png"},
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"default:obsidian_glass"},
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{"wood", "Wood",
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "doors_door_wood.png"},
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"default:wood"},
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}
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for _, row in ipairs(adoors.door) do
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local name = row[1]
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local desc = row[2]
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local mat_groups = row[3]
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local mat_sound = row[4]
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local door_sound = row[5]
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local door_tiles = row[6]
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local craft_material = row[7]
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minetest.register_node(":adoors:" ..name.. "_Ldoor", {
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description = desc.. " Door (left)",
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inventory_image = "doors_item_" ..name.. ".png^[transformFXX",
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wield_image = "doors_item_" ..name.. ".png^[transformFXX",
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drawtype = "mesh",
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mesh = "adoors_Ldoor.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor_open", param2 = node.param2})
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minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Ldoor_open", {
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drawtype = "mesh",
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mesh = "adoors_Ldoor_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "adoors:" ..name.. "_Ldoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.375, 0.5, 1.5, -1.25},
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{0.25, -0.5, -1.25, 0.375, 1.5, -1.125},
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{0.125, -0.5, -1.125, 0.25, 1.5, -1},
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{0, -0.5, -1, 0.125, 1.5, -0.875},
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{-0.125, -0.5, -0.875, 0, 1.5, -0.75},
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{-0.25, -0.5, -0.75, -0.125, 1.5, -0.625},
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{-0.375, -0.5, -0.625, -0.25, 1.5, -0.5},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.375, 0.5, 1.5, -1.25},
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{0.25, -0.5, -1.25, 0.375, 1.5, -1.125},
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{0.125, -0.5, -1.125, 0.25, 1.5, -1},
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{0, -0.5, -1, 0.125, 1.5, -0.875},
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{-0.125, -0.5, -0.875, 0, 1.5, -0.75},
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{-0.25, -0.5, -0.75, -0.125, 1.5, -0.625},
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{-0.375, -0.5, -0.625, -0.25, 1.5, -0.5},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor", param2 = node.param2})
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minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Rdoor", {
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description = desc.. " Door (right)",
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inventory_image = "doors_item_" ..name.. ".png",
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wield_image = "doors_item_" ..name.. ".png",
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drawtype = "mesh",
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mesh = "adoors_Rdoor.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor_open", param2 = node.param2})
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minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Rdoor_open", {
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drawtype = "mesh",
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mesh = "adoors_Rdoor_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "adoors:" ..name.. "_Rdoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
|
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
|
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{0.5, -0.5, 0.25, 0.625, 1.5, 0.375},
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{0.625, -0.5, 0.125, 0.75, 1.5, 0.25},
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{0.75, -0.5, 0, 0.875, 1.5, 0.125},
|
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{0.875, -0.5, -0.125, 1, 1.5, 0},
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{1, -0.5, -0.25, 1.125, 1.5, -0.125},
|
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{1.125, -0.5, -0.375, 1.25, 1.5, -0.25},
|
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{1.25, -0.5, -0.5, 1.375, 1.5, -0.375},
|
||||
},
|
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},
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collision_box = {
|
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type = "fixed",
|
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fixed = {
|
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
|
||||
{0.5, -0.5, 0.25, 0.625, 1.5, 0.375},
|
||||
{0.625, -0.5, 0.125, 0.75, 1.5, 0.25},
|
||||
{0.75, -0.5, 0, 0.875, 1.5, 0.125},
|
||||
{0.875, -0.5, -0.125, 1, 1.5, 0},
|
||||
{1, -0.5, -0.25, 1.125, 1.5, -0.125},
|
||||
{1.125, -0.5, -0.375, 1.25, 1.5, -0.25},
|
||||
{1.25, -0.5, -0.5, 1.375, 1.5, -0.375},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor", param2 = node.param2})
|
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minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2})
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
555
mods/angledwalls/angledglass.lua
Normal file
|
@ -0,0 +1,555 @@
|
|||
angledglass = {}
|
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|
||||
-- Angled place function
|
||||
-- To use put "on_place = angledglass.angled_place" in the node def
|
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|
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function angledglass.angled_place(itemstack, placer, pointed_thing)
|
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local placer_pos = placer:getpos()
|
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local pos = pointed_thing.above
|
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local param2
|
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if pos.x > placer_pos.x then
|
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if pos.z > placer_pos.z then
|
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param2 = 1
|
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else
|
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param2 = 2
|
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end
|
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else
|
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if pos.z > placer_pos.z then
|
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param2 = 0
|
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else
|
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param2 = 3
|
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end
|
||||
end
|
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
|
||||
|
||||
--Register angledglass.
|
||||
--Node will be called angledglass:glass_<subname>
|
||||
|
||||
function angledglass.register_glass(subname, recipeitem, groups, images, description, sounds)
|
||||
groups.glass = 1
|
||||
|
||||
minetest.register_node(":angledglass:glass" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "angled_glass.obj",
|
||||
tiles = images,
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propogates = true,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{-0.4375, -0.5, -0.4375, -0.3125, 0.5, -0.3125},
|
||||
{0.3125, -0.5, 0.3125, 0.4375, 0.5, 0.4375},
|
||||
{0.25, -0.5, 0.25, 0.375, 0.5, 0.375},
|
||||
{-0.375, -0.5, -0.375, -0.25, 0.5, -0.25},
|
||||
{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
|
||||
{-0.3125, -0.5, -0.3125, -0.1875, 0.5, -0.1875},
|
||||
{0.125, -0.5, 0.125, 0.25, 0.5, 0.25},
|
||||
{-0.25, -0.5, -0.25, -0.125, 0.5, -0.125},
|
||||
{0.0625, -0.5, 0.0625, 0.1875, 0.5, 0.1875},
|
||||
{-0.1875, -0.5, -0.1875, -0.0625, 0.5, -0.0625},
|
||||
{0, -0.5, 0, 0.125, 0.5, 0.125},
|
||||
{-0.125, -0.5, -0.125, 0, 0.5, 0},
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
|
||||
}
|
||||
},
|
||||
on_place = angledglass.angled_place
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Register glass types
|
||||
|
||||
angledglass.register_glass("_acacia_wood_glass", "default:acacia_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "default_acacia_wood.png"},
|
||||
"Acacia Wood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_acacia_wood_obsidian_glass", "default:acacia_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "default_acacia_wood.png"},
|
||||
"Acacia Wood Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_aspen_wood_glass", "default:aspen_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "default_aspen_wood.png"},
|
||||
"Aspen Wood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_aspen_wood_obsidian_glass", "default:aspen_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "default_aspen_wood.png"},
|
||||
"Aspen Wood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_junglewood_glass", "default:junglewood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "default_junglewood.png"},
|
||||
"Junglewood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_junglewood_obsidian_glass", "default:junglewood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "default_junglewood.png",},
|
||||
"Junglewood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_pine_wood_glass", "default:pine_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "default_pine_wood.png"},
|
||||
"Pine Wood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_pine_wood_obsidian_glass", "default:pine_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "default_pine_wood.png"},
|
||||
"Pine Wood Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_wooden_glass", "default:wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "default_wood.png"},
|
||||
"Wooden Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_wooden_obsidian_glass", "default:wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "default_wood.png"},
|
||||
"Wooden Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_brick_glass", "default:brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_brick.png"},
|
||||
"Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_brick_obsidian_glass", "default:brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_brick.png"},
|
||||
"Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_cobble_glass", "default:cobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_cobble.png"},
|
||||
"Cobble Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_cobble_obsidian_glass", "default:cobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_cobble.png"},
|
||||
"Cobble Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_mossycobble_glass", "default:mossycobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_mossycobble.png"},
|
||||
"Mossycobble Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_mossycobble_obsidian_glass", "default:mossycobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_mossycobble.png"},
|
||||
"Mossycobble Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_glass", "default:stone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_stone.png"},
|
||||
"Stone Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_obsidian_glass", "default:stone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_stone.png"},
|
||||
"Stone Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_block_glass", "default:stone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_stone_block.png"},
|
||||
"Stone Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_block_obsidian_glass", "default:stone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_stone_block.png"},
|
||||
"Stone Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_brick_glass", "default:stone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_stone_brick.png"},
|
||||
"Stone Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_stone_brick_obsidian_glass", "default:stone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_stone_brick.png"},
|
||||
"Stone Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_cobble_glass", "default:desert_cobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_cobble.png"},
|
||||
"Desert Cobble Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_cobble_obsidian_glass", "default:desert_cobble",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_cobble.png"},
|
||||
"Desert Cobble Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_glass", "default:desert_stone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_stone.png"},
|
||||
"Desert Stone Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_obsidian_glass", "default:desert_stone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_stone.png"},
|
||||
"Desert Stone Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_block_glass", "default:desert_stone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_stone_block.png"},
|
||||
"Desert Stone Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_block_obsidian_glass", "default:desert_stone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_stone_block.png"},
|
||||
"Desert Stone Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_brick_glass", "default:desert_stone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_stone_brick_obsidian_glass", "default:desert_stone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_glass", "default:desert_sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_sandstone.png"},
|
||||
"Desert Sandstone Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_obsidian_glass", "default:desert_sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_sandstone.png"},
|
||||
"Desert Sandstone Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_block_glass", "default:desert_sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_block_obsidian_glass", "default:desert_sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_brick_glass", "default:desert_sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_desert_sandstone_brick_obsidian_glass", "default:desert_sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_glass", "default:sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_sandstone.png"},
|
||||
"Sandstone Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_obsidian_glass", "default:sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_sandstone.png"},
|
||||
"Sandstone Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_block_glass", "default:sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_sandstone_block.png"},
|
||||
"Sandstone Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_block_obsidian_glass", "default:sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_sandstone_block.png"},
|
||||
"Sandstone Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_brick_glass", "default:sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_sandstone_brick.png"},
|
||||
"Sandstone Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_sandstone_brick_obsidian_glass", "default:sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_sandstone_brick.png"},
|
||||
"Sandstone Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_glass", "default:silver_sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_silver_sandstone.png"},
|
||||
"Silver Sandstone Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_obsidian_glass", "default:silver_sandstone",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_silver_sandstone.png"},
|
||||
"Silver Sandstone Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_block_glass", "default:silver_sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_block_obsidian_glass", "default:silver_sandstone_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_brick_glass", "default:silver_sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_silver_sandstone_brick_obsidian_glass", "default:silver_sandstone_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bronze_block_glass", "default:bronze_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_bronze_block.png"},
|
||||
"Bronze Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bronze_block_obsidian_glass", "default:bronze_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_bronze_block.png"},
|
||||
"Bronze Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_clay_glass", "default:clay",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_clay.png"},
|
||||
"Clay Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_clay_obsidian_glass", "default:clay",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_clay.png"},
|
||||
"Clay Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_coal_block_glass", "default:coal_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_coal_block.png"},
|
||||
"Coal Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_coal_block_obsidian_glass", "default:coal_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_coal_block.png"},
|
||||
"Coal Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_copper_block_glass", "default:copper_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_copper_block.png"},
|
||||
"Copper Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_copper_block_obsidian_glass", "default:copper_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_copper_block.png"},
|
||||
"Copper Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_diamond_block_glass", "default:diamond_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_diamond_block.png"},
|
||||
"Diamond Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_diamond_block_obsidian_glass", "default:diamond_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_diamond_block.png"},
|
||||
"Diamond Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_gold_block_glass", "default:gold_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_gold_block.png"},
|
||||
"Gold Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_gold_block_obsidian_glass", "default:gold_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_gold_block.png"},
|
||||
"Gold Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_mese_block_glass", "default:mese_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_mese_block.png"},
|
||||
"Mese Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_mese_block_obsidian_glass", "default:mese_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_mese_block.png"},
|
||||
"Mese Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_steel_block_glass", "default:steel_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_steel_block.png"},
|
||||
"Steel Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_steel_block_obsidian_glass", "default:steel_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_steel_block.png"},
|
||||
"Steel Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_tin_block_glass", "default:tin_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_tin_block.png"},
|
||||
"Tin Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_tin_block_obsidian_glass", "default:tin_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_tin_block.png"},
|
||||
"Tin Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_glass_glass", "default:glass",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_glass.png"},
|
||||
"Glass Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_glass_obsidian_glass", "default:glass",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_glass.png"},
|
||||
"Glass Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_glass", "default:obsidian",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_obsidian.png"},
|
||||
"Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_obsidian_glass", "default:obsidian",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_obsidian.png"},
|
||||
"Obsidian Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_block_glass", "default:obsidian_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_obsidian_block.png"},
|
||||
"Obsidian Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_block_obsidian_glass", "default:obsidian_block",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_obsidian_block.png"},
|
||||
"Obsidian Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_brick_glass", "default:obsidian_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_obsidian_brick.png"},
|
||||
"Obsidian Brick Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_brick_obsidian_glass", "default:obsidian_brick",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_obsidian_brick.png"},
|
||||
"Obsidian Brick Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_glass_glass", "default:obsidian_glass",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_obsidian_glass.png"},
|
||||
"Obsidian Glass Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_obsidian_glass_obsidian_glass", "default:obsidian_glass",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_obsidian_glass.png"},
|
||||
"Obsidian Glass Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_snow_glass", "default:snow",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_snow.png"},
|
||||
"Snow Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_snow_obsidian_glass", "default:snow",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_snow.png"},
|
||||
"Snow Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_ice_glass", "default:ice",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_glass.png", "default_ice.png"},
|
||||
"Ice Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_ice_obsidian_glass", "default:ice",
|
||||
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
||||
{"default_obsidian_glass.png", "default_ice.png"},
|
||||
"Ice Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
|
||||
|
||||
|
||||
|
464
mods/angledwalls/angledwalls.lua
Normal file
|
@ -0,0 +1,464 @@
|
|||
-- [MOD] Angled Walls [angledwalls] [1.2] by TumeniNodes 6-24-2016
|
||||
|
||||
angledwalls = {}
|
||||
|
||||
-- Angled place function
|
||||
-- To use put "on_place = angledwalls.angled_place" in the node def
|
||||
|
||||
function angledwalls.angled_place(itemstack, placer, pointed_thing)
|
||||
local placer_pos = placer:getpos()
|
||||
local pos = pointed_thing.above
|
||||
local param2
|
||||
if pos.x > placer_pos.x then
|
||||
if pos.z > placer_pos.z then
|
||||
param2 = 1
|
||||
else
|
||||
param2 = 2
|
||||
end
|
||||
else
|
||||
if pos.z > placer_pos.z then
|
||||
param2 = 0
|
||||
else
|
||||
param2 = 3
|
||||
end
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
|
||||
--Register angledwalls.
|
||||
--Node will be called angledwalls:angled_wall_<subname>
|
||||
|
||||
function angledwalls.register_angled_wall(subname, recipeitem, groups, images, description, sounds)
|
||||
groups.angledwall = 1
|
||||
minetest.register_node(":angledwalls:angled_wall" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "angled_wall.obj",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
sunlight_propogates = true,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0, -0.5, 0, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0, 0.5, 0},
|
||||
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
|
||||
{-0.3125, -0.5, -0.1875, 0.3125, 0.5, 0.1875},
|
||||
{-0.1875, -0.5, -0.3125, 0.1875, 0.5, 0.3125},
|
||||
{-0.125, -0.5, -0.375, 0.125, 0.5, 0.375},
|
||||
{-0.0625, -0.5, -0.4375, 0.0625, 0.5, 0.4375},
|
||||
{-0.375, -0.5, -0.125, 0.375, 0.5, 0.125},
|
||||
{-0.4375, -0.5, -0.0625, 0.4375, 0.5, 0.0625},
|
||||
}
|
||||
},
|
||||
on_place = angledwalls.angled_place
|
||||
})
|
||||
end
|
||||
|
||||
-- Register angledwalls.
|
||||
-- Node will be called angledwalls:low_angled_wall_<subname>
|
||||
|
||||
function angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, description, sounds)
|
||||
groups.lowangledwall = 1
|
||||
minetest.register_node(":angledwalls:low_angled_wall" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "low_angled_wall.obj",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
sunlight_propogates = true,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0, -0.5, 0, 0.5, 0, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0, 0, 0},
|
||||
{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
|
||||
{-0.3125, -0.5, -0.1875, 0.3125, 0, 0.1875},
|
||||
{-0.1875, -0.5, -0.3125, 0.1875, 0, 0.3125},
|
||||
{-0.125, -0.5, -0.375, 0.125, 0, 0.375},
|
||||
{-0.0625, -0.5, -0.4375, 0.0625, 0, 0.4375},
|
||||
{-0.375, -0.5, -0.125, 0.375, 0, 0.125},
|
||||
{-0.4375, -0.5, -0.0625, 0.4375, 0, 0.062},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
|
||||
},
|
||||
on_place = angledwalls.angled_place
|
||||
})
|
||||
end
|
||||
|
||||
--Register angledwalls.
|
||||
--Node will be called angledwalls:corner_<subname>
|
||||
|
||||
function angledwalls.register_corner(subname, recipeitem, groups, images, description, sounds)
|
||||
groups.corner = 1
|
||||
minetest.register_node(":angledwalls:corner" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "angledwalls_corner.obj",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
sunlight_propogates = true,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0, -0.5, 0, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0, 0.5, 0},
|
||||
{-0.1875, -0.5, -0.1875, 0.3125, 0.5, 0.3125},
|
||||
{-0.125, -0.5, -0.125, 0.375, 0.5, 0.375},
|
||||
{-0.375, -0.5, -0.375, 0.125, 0.5, 0.125},
|
||||
{-0.4375, -0.5, -0.4375, 0.0625, 0.5, 0.0625},
|
||||
{-0.0625, -0.5, -0.0625, 0.4375, 0.5, 0.4375},
|
||||
{-0.25, -0.5, -0.3125, 0.1875, 0.5, 0.25},
|
||||
{-0.5, -0.5, -0.25, 0.25, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
on_place = angledwalls.angled_place
|
||||
})
|
||||
end
|
||||
|
||||
-- Angled wall/low wall/corner registration function.
|
||||
-- Nodes will be called angledwalls:{angled_wall,low_angled_wall,corner}_<subname>
|
||||
|
||||
function angledwalls.register_angled_wall_and_low_angled_wall_and_corner(subname, recipeitem, groups, images,desc_angled_wall, desc_low_angled_wall, desc_corner, sounds)
|
||||
angledwalls.register_angled_wall(subname, recipeitem, groups, images, desc_angled_wall, sounds)
|
||||
angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, desc_low_angled_wall, sounds)
|
||||
angledwalls.register_corner(subname, recipeitem, groups, images, desc_corner, sounds)
|
||||
end
|
||||
|
||||
|
||||
-- Register angled walls and low angled walls and corner
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("acacia_wood", "default:acacia_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_acacia_wood.png"},
|
||||
"Acacia Wood Angled Wall",
|
||||
"Acacia Wood Low Angled Wall",
|
||||
"Acacia Wood Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("aspen_wood", "default:aspen_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_aspen_wood.png"},
|
||||
"Aspen Wood Angled Wall",
|
||||
"Aspen Wood Low Angled Wall",
|
||||
"Aspen Wood Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("junglewood", "default:junglewood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_junglewood.png"},
|
||||
"Junglewood Angled Wall",
|
||||
"Junglewood Low Angled Wall",
|
||||
"junglewood Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("pine_wood", "default:pine_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_pine_wood.png"},
|
||||
"Pine Wood Angled Wall",
|
||||
"Pine Wood Low Angled Wall",
|
||||
"Pine Wood Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("wood", "default:wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_wood.png"},
|
||||
"Wooden Angled Wall",
|
||||
"Wooden Low Angled Wall",
|
||||
"Wooden Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("brick", "default:brick",
|
||||
{cracky = 3, stone = 2},
|
||||
{"default_brick.png"},
|
||||
"Brick Angled Wall",
|
||||
"Brick Low Angled Wall",
|
||||
"Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bronze_block", "default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Angled Wall",
|
||||
"Bronze Block Low Angled Wall",
|
||||
"Bronze Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("clay", "default:clay",
|
||||
{cracky = 3, stone = 2},
|
||||
{"default_clay.png"},
|
||||
"Clay Angled Wall",
|
||||
"Clay Low Angled Wall",
|
||||
"Clay Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("coal_block", "default:coalblock",
|
||||
{cracky = 3, stone = 2},
|
||||
{"default_coal_block.png"},
|
||||
"Coal Block Angled Wall",
|
||||
"Coal Block Low Angled Wall",
|
||||
"Coal Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("copperblock", "default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Angled Wall",
|
||||
"Copper Block Low_angled Wall",
|
||||
"Copper Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("diamondblock", "default:diamondblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_diamond_block.png"},
|
||||
"Diamond Block Angled Wall",
|
||||
"Diamond Block Low_angled Wall",
|
||||
"Diamond Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("goldblock", "default:goldblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Angled Wall",
|
||||
"Gold Block Low_angled Wall",
|
||||
"Gold Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("meseblock", "default:meseblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_mese_block.png"},
|
||||
"Mese Block Angled Wall",
|
||||
"Mese Block Low_angled Wall",
|
||||
"Mese Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("steelblock", "default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Angled Wall",
|
||||
"Steel Block Low_angled Wall",
|
||||
"Steel Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("tinblock", "default:tinblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Angled Wall",
|
||||
"Tin Block Low_angled Wall",
|
||||
"Tin Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("cobble", "default:cobble",
|
||||
{cracky = 3, stone = 2},
|
||||
{"default_cobble.png"},
|
||||
"Cobblestone Angled Wall",
|
||||
"Cobblestone Low Angled Wall",
|
||||
"Cobblestone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("mossycobble", "default:mossycobble",
|
||||
{cracky = 3, stone = 1},
|
||||
{"default_mossycobble.png"},
|
||||
"Mossycobble Angled Wall",
|
||||
"Mossycobble Low Angled Wall",
|
||||
"Mossycobble Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone", "default:stone",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_stone.png"},
|
||||
"Stone Angled Wall",
|
||||
"Stone Low Angled Wall",
|
||||
"Stone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone_block", "default:stone_block",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_stone_block.png"},
|
||||
"Stone Block Angled Wall",
|
||||
"Stone Block Low Angled Wall",
|
||||
"Stone Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stonebrick", "default:stonebrick",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_stone_brick.png"},
|
||||
"Stone Brick Angled Wall",
|
||||
"Stone Brick Low Angled Wall",
|
||||
"Stone Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertcobble", "default:desertscobble",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_cobble.png"},
|
||||
"Desert Cobble Angled Wall",
|
||||
"Desert Cobble Low Angled Wall",
|
||||
"Desert Cobble Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertstone", "default:desertstone",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_stone.png"},
|
||||
"Desert Stone Angled Wall",
|
||||
"Desert Stone Low Angled Wall",
|
||||
"Desert Stone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stone_block", "default:desert_stone_block",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Angled Wall",
|
||||
"Desert Stone Block Low Angled Wall",
|
||||
"Desert Stone Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stonebrick", "default:desert_stonebrick",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Angled Wall",
|
||||
"Desert Stone Brick Low Angled Wall",
|
||||
"Desert Stone Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone", "default:desert_sandstone",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Angled Wall",
|
||||
"Desert Sandstone Low Angled Wall",
|
||||
"Desert Sandstone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_block", "default:desert_sandstone_block",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Angled Wall",
|
||||
"Desert Sandstone Block Low Angled Wall",
|
||||
"Desert Sandstone Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_brick", "default:desert_sandstone_brick",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Angled Wall",
|
||||
"Desert Sandstone Brick Low Angled Wall",
|
||||
"Desert Sandstone Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone", "default:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Angled Wall",
|
||||
"Sandstone Low Angled Wall",
|
||||
"Sandstone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone_block", "default:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Angled Wall",
|
||||
"Sandstone Block Low Angled Wall",
|
||||
"Sandstone Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstonebrick", "default:sandstonebrick",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Angled Wall",
|
||||
"Sandstone Brick Low Angled Wall",
|
||||
"Sandstone Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone", "default:silver_sandstone",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Angled Wall",
|
||||
"Silver Sandstone Low Angled Wall",
|
||||
"Silver Sandstone Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_block", "default:silver_sandstone_block",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Angled Wall",
|
||||
"Silver Sandstone Block Low Angled Wall",
|
||||
"Silver Sandstone Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_brick", "default:silver_sandstone_brick",
|
||||
{cracky = 2, stone = 1},
|
||||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Angled Wall",
|
||||
"Silver Sandstone Brick Low Angled Wall",
|
||||
"Silver Sandstone Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian", "default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Angled Wall",
|
||||
"Obsidian Low Angled Wall",
|
||||
"Obsidian Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_block", "default:obsidian_block",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Angled Wall",
|
||||
"Obsidian Block Low Angled Wall",
|
||||
"Obsidian Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_brick", "default:obsidian_brick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Angled Wall",
|
||||
"Obsidian Brick Low Angled Wall",
|
||||
"Obsidian Brick Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("glass", "default:glass",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"default_glass.png", "default_glass_detail.png"},
|
||||
"Glass Angled Wall",
|
||||
"Glass Low Angled Wall",
|
||||
"Glass Corner",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidianglass", "default:obsidian_glass",
|
||||
{cracky = 3,},
|
||||
{"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
"Obsidian Glass Angled Wall",
|
||||
"Obsidian Glass Low Angled Wall",
|
||||
"Obsidian Glass Corner",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("ice", "default:ice",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"default_ice.png"},
|
||||
"Ice Angled Wall",
|
||||
"Ice Low Angled Wall",
|
||||
"Ice Corner",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("snow", "default:snow",
|
||||
{cracky = 3,},
|
||||
{"default_snow.png"},
|
||||
"Snow Angled Wall",
|
||||
"Snow Low Angled Wall",
|
||||
"Snow Corner",
|
||||
default.node_sound_glass_defaults())
|
308
mods/angledwalls/bakedclay.lua
Normal file
|
@ -0,0 +1,308 @@
|
|||
-- Register wall types
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblack", "bakedclay:bakedclay_black",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_black.png"},
|
||||
"Baked Clay Black Angled Wall",
|
||||
"Baked Clay Black Low Angled Wall",
|
||||
"Baked Clay Black Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblue", "bakedclay:bakedclay_blue",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_blue.png"},
|
||||
"Baked Clay Blue Angled Wall",
|
||||
"Baked Clay Blue Low Angled Wall",
|
||||
"Baked Clay Blue Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaybrown", "bakedclay:bakedclay_brown",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_brown.png"},
|
||||
"Baked Clay Brown Angled Wall",
|
||||
"Baked Clay Brown Low Angled Wall",
|
||||
"Baked Clay Brown Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaycyan", "bakedclay:bakedclay_cyan",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_cyan.png"},
|
||||
"Baked Clay Cyan Angled Wall",
|
||||
"Baked Clay Cyan Low Angled Wall",
|
||||
"Baked Clay Cyan Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgreen", "bakedclay:bakedclay_dark_green",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_dark_green.png"},
|
||||
"Baked Clay Dark Green Angled Wall",
|
||||
"Baked Clay Dark Green Low Angled Wall",
|
||||
"Baked Clay Dark Green Angled Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgrey", "bakedclay:bakedclay_dark_grey",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_dark_grey.png"},
|
||||
"Baked Clay Dark Grey Angled Wall",
|
||||
"Baked Clay Dark Grey Low Angled Wall",
|
||||
"Baked Clay Dark Grey Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygreen", "bakedclay:bakedclay_green",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_green.png"},
|
||||
"Baked Clay Green Angled Wall",
|
||||
"Baked Clay Green Low Angled Wall",
|
||||
"Baked Clay Green Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygrey", "bakedclay:bakedclay_grey",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_grey.png"},
|
||||
"Baked Clay Grey Angled Wall",
|
||||
"Baked Clay Grey Low Angled Wall",
|
||||
"Baked Clay Grey Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaymagenta", "bakedclay:bakedclay_magenta",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_magenta.png"},
|
||||
"Baked Clay Magenta Angled Wall",
|
||||
"Baked Clay Magenta Low Angled Wall",
|
||||
"Baked Clay Magenta Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayorange", "bakedclay:bakedclay_orange",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_orange.png"},
|
||||
"Baked Clay Orange Angled Wall",
|
||||
"Baked Clay Orange Low Angled Wall",
|
||||
"Baked Clay Orange Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaypink", "bakedclay:bakedclay_pink",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_pink.png"},
|
||||
"Baked Clay Pink Angled Wall",
|
||||
"Baked Clay Pink Low Angled Wall",
|
||||
"Baked Clay Pink Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayred", "bakedclay:bakedclay_red",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_red.png"},
|
||||
"Baked Clay Red Angled Wall",
|
||||
"Baked Clay Red Low Angled Wall",
|
||||
"Baked Clay Red Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayviolet", "bakedclay:bakedclay_violet",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_violet.png"},
|
||||
"Baked Clay Violet Angled Wall",
|
||||
"Baked Clay Violet Low Angled Wall",
|
||||
"Baked Clay Violet Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaywhite", "bakedclay:bakedclay_white",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_white.png"},
|
||||
"Baked Clay White Angled Wall",
|
||||
"Baked Clay White Low Angled Wall",
|
||||
"Baked Clay White Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayyellow", "bakedclay:bakedclay_yellow",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"baked_clay_yellow.png"},
|
||||
"Baked Clay Yellow Angled Wall",
|
||||
"Baked Clay Yellow Low Angled Wall",
|
||||
"Baked Clay Yellow Corner",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
|
||||
-- Register glass types
|
||||
|
||||
angledglass.register_glass("_bakedclay_black_glass", "bakedclay:bakedclay_black",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_black.png"},
|
||||
"Baked Clay Black Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_black_obsidian_glass", "bakedclay:bakedclay_black",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_black.png"},
|
||||
"Baked Clay Black Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_blue_glass", "bakedclay:bakedclay_blue",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_blue.png"},
|
||||
"Baked Clay Blue Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_blue_obsidian_glass", "bakedclay:bakedclay_blue",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_blue.png"},
|
||||
"Baked Clay Blue Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_brown_glass", "bakedclay:bakedclay_brown",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_brown.png"},
|
||||
"Baked Clay Brown Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_brown_obsidian_glass", "bakedclay:bakedclay_brown",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_brown.png"},
|
||||
"Baked Clay Brown Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_cyan_glass", "bakedclay:bakedclay_cyan",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_cyan.png"},
|
||||
"Baked Clay Cyan Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_cyan_obsidian_glass", "bakedclay:bakedclay_cyan",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_cyan.png"},
|
||||
"Baked Clay Cyan Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_dark_green_glass", "bakedclay:bakedclay_dark_green",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_dark_green.png"},
|
||||
"Baked Clay Dark Green Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_dark_green_obsidian_glass", "bakedclay:bakedclay_dark_green",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_dark_green.png"},
|
||||
"Baked Clay Dark Green Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_dark_grey_glass", "bakedclay:bakedclay_dark_grey",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_dark_grey.png"},
|
||||
"Baked Clay Dark Grey Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_dark_grey_obsidian_glass", "bakedclay:bakedclay_dark_grey",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_dark_grey.png"},
|
||||
"Baked Clay Dark Grey Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_green_glass", "bakedclay:bakedclay_green",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_green.png"},
|
||||
"Baked Clay Green Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_green_obsidian_glass", "bakedclay:bakedclay_green",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_green.png"},
|
||||
"Baked Clay Green Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_grey_glass", "bakedclay:bakedclay_grey",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_grey.png"},
|
||||
"Baked Clay Grey Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_grey_obsidian_glass", "bakedclay:bakedclay_grey",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_grey.png"},
|
||||
"Baked Clay Grey Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_magenta_glass", "bakedclay:bakedclay_magenta",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_magenta.png"},
|
||||
"Baked Clay Magenta Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_magenta_obsidian_glass", "bakedclay:bakedclay_magenta",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_magenta.png"},
|
||||
"Baked Clay Magenta Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_orange_glass", "bakedclay:bakedclay_orange",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_orange.png"},
|
||||
"Baked Clay Orange Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_orange_obsidian_glass", "bakedclay:bakedclay_orange",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_orange.png"},
|
||||
"Baked Clay Orange Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_pink_glass", "bakedclay:bakedclay_pink",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_pink.png"},
|
||||
"Baked Clay Pink Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_pink_obsidian_glass", "bakedclay:bakedclay_pink",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_pink.png"},
|
||||
"Baked Clay Pink Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_red_glass", "bakedclay:bakedclay_red",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_red.png"},
|
||||
"Baked Clay Red Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_red_obsidian_glass", "bakedclay:bakedclay_red",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_red.png"},
|
||||
"Baked Clay Red Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_violet_glass", "bakedclay:bakedclay_violet",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_violet.png"},
|
||||
"Baked Clay Violet Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_violet_obsidian_glass", "bakedclay:bakedclay_violet",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_violet.png"},
|
||||
"Baked Clay Violet Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_white_glass", "bakedclay:bakedclay_white",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_white.png"},
|
||||
"Baked Clay White Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_white_obsidian_glass", "bakedclay:bakedclay_white",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_white.png"},
|
||||
"Baked Clay White Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_yellow_glass", "bakedclay:bakedclay_yellow",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "baked_clay_yellow.png"},
|
||||
"Baked Clay Yellow Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_bakedclay_yellow_obsidian_glass", "bakedclay:bakedclay_yellow",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "baked_clay_yellow.png"},
|
||||
"Baked Clay Yellow Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
|
||||
|
||||
|
BIN
mods/angledwalls/blend/sloped_wall.blend
Normal file
4
mods/angledwalls/depends.txt
Executable file
|
@ -0,0 +1,4 @@
|
|||
default
|
||||
doors
|
||||
bakedclay?
|
||||
quartz?
|
3
mods/angledwalls/description.txt
Executable file
|
@ -0,0 +1,3 @@
|
|||
Angled Walls 1.4 by TumeniNodes (C) 2016-2018 06/24/2016
|
||||
|
||||
Angled Walls, Angled Glass, and Angled Doors for Minetest
|
14
mods/angledwalls/init.lua
Normal file
|
@ -0,0 +1,14 @@
|
|||
-- [MOD] Angled Walls [angledwalls] [1.3] by TumeniNodes 6-24-2016
|
||||
|
||||
dofile(minetest.get_modpath("angledwalls").."/angledwalls.lua")
|
||||
dofile(minetest.get_modpath("angledwalls").."/angledglass.lua")
|
||||
dofile(minetest.get_modpath("angledwalls").."/adoors.lua")
|
||||
dofile(minetest.get_modpath("angledwalls").."/slopedwalls.lua")
|
||||
|
||||
if minetest.get_modpath("bakedclay") then
|
||||
dofile(minetest.get_modpath("angledwalls").."/bakedclay.lua")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("quartz") then
|
||||
dofile(minetest.get_modpath("angledwalls").."/quartz.lua")
|
||||
end
|
148
mods/angledwalls/license.txt
Normal file
|
@ -0,0 +1,148 @@
|
|||
=========================================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_stone.png
|
||||
|
||||
VanessaE (WTFPL):
|
||||
default_desert_stone.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
default_brick.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
|
||||
PilzAdam (WTFPL):
|
||||
default_obsidian_glass.png
|
||||
default_mineral_gold.png
|
||||
|
||||
jojoa1997 (WTFPL):
|
||||
default_obsidian.png
|
||||
|
||||
InfinityProject (WTFPL):
|
||||
default_mineral_diamond.png
|
||||
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
default_coal_block.png
|
||||
default_steel_block.png
|
||||
default_copper_block.png
|
||||
default_bronze_block.png
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
default_acacia_wood.png
|
||||
default_junglewood.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_stone_brick.png
|
||||
default_desert_stone_brick.png
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0):
|
||||
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_wood.png
|
||||
door_obsidian_glass_side.png
|
||||
|
||||
sofar (CC BY-SA 3.0):
|
||||
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
|
||||
PenguinDad (CC BY-SA 4.0):
|
||||
door_glass.png
|
||||
door_obsidian_glass.png
|
||||
|
||||
Gambit (WTFPL):
|
||||
default_diamond_block.png
|
||||
|
||||
asl97 (WTFPL):
|
||||
default_ice.png
|
||||
|
||||
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
|
||||
door_obsidian_glass.png
|
||||
|
||||
Glass door textures by Krock based on textures by VanessaE (CC BY-SA 3.0):
|
||||
doors_door_glass.png
|
||||
doors_item_glass.png
|
||||
|
||||
All other textures (created by PilzAdam) (CC BY-SA 3.0):
|
||||
|
||||
Door textures were converted to the new texture map by sofar, paramat and
|
||||
red-001, under the same license as the originals.
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Mito551 (sounds) (CC BY-SA):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_dig_immediate.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_snow_footstep.1.ogg
|
||||
default_snow_footstep.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
|
||||
door_open.ogg
|
||||
Closing-Sound created by bennstir (CC BY 3.0)
|
||||
door_close.ogg
|
||||
Steel door sounds open & close (CC-BY-3.0) by HazMatt
|
||||
- http://www.freesound.org/people/HazMattt/sounds/187283/
|
||||
doors_steel_door_open.ogg
|
||||
doors_steel_door_close.ogg
|
||||
doors_glass_door_open.ogg, doors_glass_door_close.ogg:
|
||||
https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0)
|
1
mods/angledwalls/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = angledwalls
|
96
mods/angledwalls/models/adoors_Ldoor.obj
Normal file
|
@ -0,0 +1,96 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: 'adoors_Ldoor.blend'
|
||||
# www.blender.org
|
||||
o Cube.002
|
||||
v -0.500000 -0.500000 0.375000
|
||||
v -0.375000 -0.500000 0.375000
|
||||
v -0.375000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 1.500000 0.375000
|
||||
v -0.375000 1.500000 0.375000
|
||||
v -0.375000 1.500000 0.500000
|
||||
v -0.500000 1.500000 0.500000
|
||||
vt 0.026316 1.000000
|
||||
vt 0.026316 0.968750
|
||||
vt 0.000000 0.968750
|
||||
vt 0.000100 0.999900
|
||||
vt 0.842105 1.000000
|
||||
vt 0.813143 0.999900
|
||||
vt 0.815789 0.968750
|
||||
vt 0.842105 0.968750
|
||||
vt 0.842105 -0.000000
|
||||
vt 0.815789 1.000000
|
||||
vt 0.815789 0.000000
|
||||
vt 0.026316 0.000000
|
||||
vt 0.026316 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.815789 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.815789 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.026316 1.000000
|
||||
vt 0.026316 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.5773 0.5773 -0.5773
|
||||
vn 0.5773 -0.5773 -0.5773
|
||||
s 1
|
||||
f 1/1/1 4/2/1 3/3/1 2/4/1
|
||||
f 5/5/2 6/6/2 7/7/2 8/8/2
|
||||
f 1/9/1 5/5/2 6/10/2 2/11/1
|
||||
f 2/12/1 6/13/2 7/14/2 3/15/1
|
||||
f 3/16/1 4/17/1 8/18/2 7/19/2
|
||||
f 5/20/2 8/21/2 4/22/1 1/23/1
|
||||
o Plane
|
||||
v 0.375000 1.500000 -0.375000
|
||||
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|
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96
mods/angledwalls/models/adoors_Ldoor_open.obj
Normal file
|
@ -0,0 +1,96 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: 'adoors_Ldoor_open.blend'
|
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# www.blender.org
|
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96
mods/angledwalls/models/adoors_Rdoor.obj
Normal file
|
@ -0,0 +1,96 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: 'adoors_Rdoor.blend'
|
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# www.blender.org
|
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o Cube.001_Cube.002
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o Plane
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96
mods/angledwalls/models/adoors_Rdoor_open.obj
Normal file
|
@ -0,0 +1,96 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: 'adoors_Rdoor_open.blend'
|
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# www.blender.org
|
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|
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f 17/47/5 19/48/5 20/49/5 18/50/5
|
105
mods/angledwalls/models/angled_glass.obj
Normal file
|
@ -0,0 +1,105 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'angled_glass.blend'
|
||||
# www.blender.org
|
||||
mtllib angled_glass.mtl
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g Plane_Plane_glass
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|
||||
vn 0.592400 -0.577000 -0.562200
|
||||
g Cube.002_Cube.001_Material
|
||||
usemtl Material
|
||||
s 1
|
||||
f 5/5/2 8/6/2 7/7/2 6/8/2
|
||||
f 9/9/3 10/10/3 11/11/3 12/12/3
|
||||
g Cube.002_Cube.001_Material_default_wood.png
|
||||
usemtl Material_default_wood.png
|
||||
f 5/13/2 9/9/3 10/14/3 6/15/2
|
||||
f 6/16/2 10/17/3 11/18/3 7/19/2
|
||||
f 7/20/2 8/21/2 12/22/3 11/8/3
|
||||
f 9/23/3 12/24/3 8/25/2 5/26/2
|
||||
o Cube.001
|
||||
v 0.400298 -0.500147 -0.508178
|
||||
v 0.504255 -0.500052 -0.505189
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.856350 0.000100
|
||||
vt 1.001384 0.002580
|
||||
vt 0.996493 0.995822
|
||||
vt 0.815330 0.995705
|
||||
vt 0.816791 -0.002396
|
||||
vt 0.000100 0.000100
|
||||
vt 0.196700 0.000100
|
||||
vt 0.192763 1.001869
|
||||
vt 0.872947 0.997186
|
||||
vt 1.007107 1.002147
|
||||
vt 0.994194 -0.004116
|
||||
vt 0.872947 -0.002303
|
||||
vn 0.593100 0.578500 -0.559900
|
||||
vn 0.594200 -0.576200 -0.561100
|
||||
g Cube.001_Cube.001_Material
|
||||
usemtl Material
|
||||
s 1
|
||||
f 13/27/4 16/28/4 15/29/4 14/30/4
|
||||
f 17/31/5 18/32/5 19/33/5 20/34/5
|
||||
g Cube.001_Cube.001_Material_default_wood.png
|
||||
usemtl Material_default_wood.png
|
||||
f 13/35/4 17/31/5 18/36/5 14/37/4
|
||||
f 14/38/4 18/39/5 19/40/5 15/41/4
|
||||
f 15/42/4 16/43/4 20/44/5 19/30/5
|
||||
f 17/45/5 20/46/5 16/47/4 13/48/4
|
69
mods/angledwalls/models/angled_wall.obj
Executable file
|
@ -0,0 +1,69 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib angled_wall.mtl
|
||||
o Cube
|
||||
v 0.000000 0.499800 -0.499800
|
||||
v 0.000000 -0.499800 -0.499800
|
||||
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|
||||
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|
||||
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|
||||
v -0.499800 0.499800 0.499800
|
||||
v 0.499800 -0.499800 -0.499800
|
||||
v 0.499800 0.499800 -0.499800
|
||||
v 0.499800 0.499800 0.000000
|
||||
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|
||||
v 0.000000 -0.499800 0.499800
|
||||
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|
||||
vt 0.250000 1.000000
|
||||
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|
||||
vt 0.750000 0.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
vt 0.000000 0.500000
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||||
vt 0.500000 1.000000
|
||||
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|
||||
vt 1.000000 0.500000
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||||
vt 0.500000 0.000000
|
||||
vn -0.7071 0.0000 -0.7071
|
||||
vn -0.2971 -0.6303 -0.7173
|
||||
vn -0.7173 -0.6303 -0.2971
|
||||
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|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.5774 -0.5774 -0.5774
|
||||
vn 1.0000 -0.0000 0.0000
|
||||
vn 0.7173 -0.6303 0.2971
|
||||
vn 0.2971 -0.6303 0.7173
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 0.7071 -0.0000 0.7071
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None.001
|
||||
s 1
|
||||
f 1/1/1 2/2/2 3/3/3 4/4/1
|
||||
f 5/5/4 6/6/5 4/4/5 3/3/3
|
||||
f 7/7/6 8/8/7 9/9/7 10/10/8
|
||||
f 11/11/9 12/12/10 6/13/10 5/14/4
|
||||
f 12/12/11 11/11/9 10/10/8 9/9/11
|
||||
f 8/15/12 7/16/6 2/2/2 1/1/12
|
||||
f 1/17/13 9/18/13 8/19/13
|
||||
f 6/6/13 12/20/13 4/21/13
|
||||
f 1/17/13 4/21/13 12/20/13 9/18/13
|
||||
f 10/22/8 2/23/2 7/24/6
|
||||
f 5/5/4 3/25/3 11/26/9
|
||||
f 2/23/2 10/22/8 11/26/9 3/25/3
|
62
mods/angledwalls/models/angledwalls_corner.obj
Normal file
|
@ -0,0 +1,62 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib angledwalls_corner.mtl
|
||||
o Cube
|
||||
v 0.000000 0.499800 -0.499800
|
||||
v 0.000000 -0.499800 -0.499800
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||||
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||||
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v -0.499800 -0.499800 0.499800
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v -0.499800 0.499800 0.499800
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v 0.499800 0.499800 -0.499800
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||||
v 0.499800 0.499800 0.499800
|
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v 0.499800 -0.499800 0.499800
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||||
vt 0.250000 1.000000
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||||
vt 0.250000 0.000000
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||||
vt 0.750000 0.000000
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||||
vt 0.750000 1.000000
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||||
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||||
vt 1.000000 1.000000
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||||
vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 1.000000 0.500000
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||||
vt 1.000000 0.500000
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||||
vt 0.500000 1.000000
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vn -0.7173 -0.6303 -0.2971
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vn -0.5774 -0.5774 0.5774
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||||
vn -1.0000 0.0000 0.0000
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vn 0.5774 -0.5774 -0.5774
|
||||
vn 1.0000 -0.0000 0.0000
|
||||
vn 0.5774 -0.5774 0.5774
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None.000
|
||||
s 1
|
||||
f 1/1/1 2/2/2 3/3/3 4/4/1
|
||||
f 5/5/4 6/6/5 4/4/5 3/3/3
|
||||
f 7/7/6 8/8/7 9/9/7 10/10/8
|
||||
f 10/11/8 9/12/9 6/13/9 5/14/4
|
||||
f 8/15/10 7/16/6 2/17/2 1/18/10
|
||||
f 8/19/11 1/20/11 9/9/11
|
||||
f 6/6/11 9/9/11 4/21/11
|
||||
f 1/20/11 4/21/11 9/9/11
|
||||
f 5/5/4 3/22/3 10/10/8
|
||||
f 10/10/8 2/23/2 7/24/6
|
||||
f 2/23/2 10/10/8 3/22/3
|
BIN
mods/angledwalls/models/blend source files/adoors_Ldoor.blend
Normal file
BIN
mods/angledwalls/models/blend source files/adoors_Rdoor.blend
Normal file
BIN
mods/angledwalls/models/blend source files/angled_glass.blend
Normal file
BIN
mods/angledwalls/models/blend source files/sloped_wall.blend
Normal file
73
mods/angledwalls/models/low_angled_wall.obj
Executable file
|
@ -0,0 +1,73 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib low_angled_wall.mtl
|
||||
o Cube
|
||||
v 0.000000 -0.000200 -0.499800
|
||||
v 0.000000 -0.499800 -0.499800
|
||||
v -0.499800 -0.499800 -0.000000
|
||||
v -0.499800 -0.000200 -0.000000
|
||||
v -0.499800 -0.499800 0.499800
|
||||
v -0.499800 -0.000200 0.499800
|
||||
v 0.499800 -0.499800 -0.499800
|
||||
v 0.499800 -0.000200 -0.499800
|
||||
v 0.499800 0.000000 0.000000
|
||||
v 0.499800 -0.499800 -0.000000
|
||||
v 0.000000 -0.499800 0.499800
|
||||
v 0.000000 -0.000000 0.499800
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.250000 -0.000000
|
||||
vt 0.250000 0.500000
|
||||
vt -0.000000 0.500000
|
||||
vt -0.000000 0.000000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.000000
|
||||
vt -0.000000 0.500000
|
||||
vt -0.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.500000 0.000000
|
||||
vn -0.7071 0.0000 -0.7071
|
||||
vn -0.2971 -0.6303 -0.7173
|
||||
vn -0.7173 -0.6303 -0.2971
|
||||
vn -0.5774 -0.5774 0.5774
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.5774 -0.5774 -0.5774
|
||||
vn 1.0000 -0.0000 0.0000
|
||||
vn 0.7173 -0.6303 0.2971
|
||||
vn 0.2971 -0.6303 0.7173
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn 0.7071 -0.0000 0.7071
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -0.0001 1.0000 -0.0003
|
||||
vn 0.0000 1.0000 -0.0004
|
||||
vn -0.0004 1.0000 0.0000
|
||||
vn -0.0003 1.0000 -0.0001
|
||||
usemtl None
|
||||
s 1
|
||||
f 1/1/1 2/2/2 3/3/3 4/4/1
|
||||
f 5/5/4 6/6/5 4/4/5 3/3/3
|
||||
f 7/7/6 8/8/7 9/9/7 10/10/8
|
||||
f 11/11/9 12/12/10 6/13/10 5/14/4
|
||||
f 12/12/11 11/11/9 10/10/8 9/9/11
|
||||
f 8/15/12 7/16/6 2/2/2 1/1/12
|
||||
f 1/17/13 9/18/13 8/19/14
|
||||
f 6/20/15 12/21/16 4/22/16
|
||||
f 1/17/13 4/22/16 12/21/16 9/18/13
|
||||
f 10/23/8 2/24/2 7/25/6
|
||||
f 5/5/4 3/26/3 11/27/9
|
||||
f 2/24/2 10/23/8 11/27/9 3/26/3
|
83
mods/angledwalls/models/media license.txt
Normal file
|
@ -0,0 +1,83 @@
|
|||
models:
|
||||
|
||||
Copyright (C) 2016-2018 pithy
|
||||
unlicense
|
||||
|
||||
*angled_wall.obj
|
||||
*angledwalls_corner.obj
|
||||
*low_angled_wall.obj
|
||||
|
||||
----------------------
|
||||
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
||||
|
||||
----------------------
|
||||
|
||||
|
||||
Copyright (C) 2016-2018 TumeniNodes
|
||||
CC BY SA 4.0 International
|
||||
|
||||
*angled_glass.obj / .blend
|
||||
*adoors_Ldoor.obj / .blend
|
||||
*adoors_Ldoor_open.obj / .blend
|
||||
*adoors_Rdoor.obj / .blend
|
||||
*adoors_Rdoor_open.obj / .blend
|
||||
*sloped_wall.obj / .blend
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
Copyright (C) 2014-2016 PenguinDad
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
-----------------------
|
32
mods/angledwalls/models/sloped_wall.obj
Normal file
|
@ -0,0 +1,32 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib sloped_wall.mtl
|
||||
o Cube_Cube.005
|
||||
v 0.499867 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.499867 -0.500000 -0.500000
|
||||
v -0.500000 0.500000 0.499865
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.499865
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vt 0.000084 0.000084
|
||||
vt 0.999916 0.000084
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn -0.000000 0.000000 1.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
usemtl None
|
||||
s off
|
||||
f 5/1/1 6/1/1 7/2/1 2/3/1 1/4/1
|
||||
f 2/3/2 7/4/2 8/1/2 3/2/2
|
||||
f 4/2/3 3/2/3 8/3/3 9/4/3 10/1/3
|
||||
f 7/3/4 6/4/4 9/1/4 8/2/4
|
||||
f 1/4/5 4/5/5 10/6/5 5/3/5
|
BIN
mods/angledwalls/models/todo/angled_glass_arch.blend
Normal file
45
mods/angledwalls/quartz.lua
Normal file
|
@ -0,0 +1,45 @@
|
|||
-- Register wall types
|
||||
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzblock", "quartz:block",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"quartz_block.png"},
|
||||
"Quartz Block Angled Wall",
|
||||
"Quartz Block Low Angled Wall",
|
||||
"Quartz Block Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzchiseled", "quartz:chiseled",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"quartz_chiseled.png"},
|
||||
"Quartz Chiseled Angled Wall",
|
||||
"Quartz Chiseled Low Angled Wall",
|
||||
"Quartz Chiseled Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzpillar", "quartz:pillar",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"quartz_pillar_side.png"},
|
||||
"Quartz Pillar Angled Wall",
|
||||
"Quartz Pillar Low Angled Wall",
|
||||
"Quartz Pillar Corner",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
|
||||
-- Register glass types
|
||||
|
||||
angledglass.register_glass("_quartz_block_glass", "quartz:block",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_glass.png", "quartz_block.png"},
|
||||
"Quartz Block Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
angledglass.register_glass("_quartz_block_obsidian_glass", "quartz:block",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
{"default_obsidian_glass.png", "quartz_block.png"},
|
||||
"Quartz Block Obsidian Glass",
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
-- Only quartz:block glass, as all the quartz textures look the same for this node.
|
||||
|
||||
|
BIN
mods/angledwalls/screenshot.png
Executable file
After Width: | Height: | Size: 854 KiB |
BIN
mods/angledwalls/screenshot_angledwalls-inv.png
Executable file
After Width: | Height: | Size: 155 KiB |
254
mods/angledwalls/slopedwalls.lua
Normal file
|
@ -0,0 +1,254 @@
|
|||
-- [MOD] Sloped Walls [slopedwalls] [1.0] by TumeniNodes 6-09-2019
|
||||
|
||||
slopedwalls = {}
|
||||
|
||||
-- Register slopedwalls.
|
||||
-- Node will be called slopedwalls:sloped_wall_<subname>
|
||||
|
||||
function slopedwalls.register_sloped_wall(subname, recipeitem, groups, images, description, sounds)
|
||||
groups.sloped = 1
|
||||
minetest.register_node(":slopedwalls:sloped_wall" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "sloped_wall.obj",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, -0.25, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.3125, 0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.375, -0.3125, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, 0.4375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.4375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.25, 0.3125, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.25, -0.1875, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.1875, 0.25, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.1875, -0.125, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.125, 0.1875, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.125, -0.0625, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.0625, 0.125, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.0625, 0, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0, 0.0625, 0.5, 0.5},
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Register sloped walls
|
||||
|
||||
slopedwalls.register_sloped_wall("_acacia_wood", "default:acacia_wood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_acacia_wood.png"},
|
||||
"Acacia Sloped Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_aspen_wood", "default:aspen_wood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_aspen_wood.png"},
|
||||
"Aspen Sloped Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_junglewood", "default:junglewood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_junglewood.png"},
|
||||
"Junglewood Sloped Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_pine_wood", "default:pine_wood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_pine_wood.png"},
|
||||
"Pine Sloped Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_wood", "default:wood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_wood.png"},
|
||||
"Wooden Sloped Wall",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_brick", "default:brick",
|
||||
{cracky = 3},
|
||||
{"default_brick.png"},
|
||||
"Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_clay", "default:clay",
|
||||
{cracky = 3},
|
||||
{"default_clay.png"},
|
||||
"Clay Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_cobble", "default:cobble",
|
||||
{cracky = 3},
|
||||
{"default_cobble.png"},
|
||||
"Cobblestone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_mossycobble", "default:mossycobble",
|
||||
{cracky = 3},
|
||||
{"default_mossycobble.png"},
|
||||
"Mossy Cobblestone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_cobble", "default:desert_cobble",
|
||||
{cracky = 3},
|
||||
{"default_desert_cobble.png"},
|
||||
"Desert Cobble Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_stone", "default:desert_stone",
|
||||
{cracky = 3},
|
||||
{"default_desert_stone.png"},
|
||||
"Desert Stone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_stone_block", "default:desert_stone_block",
|
||||
{cracky = 3},
|
||||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_stonebrick", "default:desert_stonebrick",
|
||||
{cracky = 3},
|
||||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_sandstone", "default:desert_sandstone",
|
||||
{cracky = 3},
|
||||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_sandstone_block", "default:desert_sandstone_block",
|
||||
{cracky = 3},
|
||||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_desert_sandstone_brick", "default:desert_sandstone_brick",
|
||||
{cracky = 3},
|
||||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_sandstone", "default:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_sandstone_block", "default:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_sandstonebrick", "default:sandstonebrick",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_silver_sandstone", "default:silver_sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_silver_sandstone_block", "default:silver_sandstone_block",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_silver_sandstone_brick", "default:silver_sandstone_brick",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_stone", "default:stone",
|
||||
{cracky = 3},
|
||||
{"default_stone.png"},
|
||||
"Stone Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_stone_block", "default:stone_block",
|
||||
{cracky = 3},
|
||||
{"default_stone_block.png"},
|
||||
"Stone Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_stonebrick", "default:stonebrick",
|
||||
{cracky = 3},
|
||||
{"default_stone_brick.png"},
|
||||
"Stone Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_obsidian", "default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_obsidian_block", "default:obsidian_block",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_obsidianbrick", "default:obsidianbrick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_bronzeblock", "default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Sloped Wall",
|
||||
default.node_sound_metal_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_copperblock", "default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Sloped Wall",
|
||||
default.node_sound_metal_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_diamondblock", "default:diamondblock",
|
||||
{cracky = 1},
|
||||
{"default_diamond_block.png"},
|
||||
"Diamond Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_goldblock", "default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Sloped Wall",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_meseblock", "default:meseblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_mese_block.png"},
|
||||
"Mese Block Sloped Wall",
|
||||
default.node_sound_metal_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_steelblock", "default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Sloped Wall",
|
||||
default.node_sound_metal_defaults())
|
||||
|
||||
slopedwalls.register_sloped_wall("_tinblock", "default:tinblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Sloped Wall",
|
||||
default.node_sound_metal_defaults())
|
|
@ -632,6 +632,16 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:mulch",
|
||||
recipe = {
|
||||
"group:seed", "group:seed", "group:seed",
|
||||
"group:seed", "group:seed", "group:seed",
|
||||
"group:seed", "group:seed", "group:seed"
|
||||
}
|
||||
})
|
||||
|
||||
-- fertiliser
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
|
|
|
@ -365,7 +365,11 @@ local function generate_cloud_house(minp, maxp, seed)
|
|||
local y0 = pr:next(minp.y, maxp.y)
|
||||
local z0 = pr:next(minp.z, maxp.z)
|
||||
local p0 = {x = x0, y = y0, z = z0}
|
||||
place_schem_metadata(p0, "cloud_house.we")
|
||||
if not minetest.get_modpath("moreblocks") then
|
||||
place_schem_metadata(p0, "cloud_house_1.we")
|
||||
else
|
||||
place_schem_metadata(p0, "cloud_house_2.we")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
2
mods/cloud_items/schems/cloud_house_2.we
Normal file
20
mods/mydoors/.luacheckrc
Normal file
|
@ -0,0 +1,20 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"doors",
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump",
|
||||
"vector", "nodeupdate",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "ItemStack",
|
||||
"intllib",
|
||||
"default",
|
||||
"armor",
|
||||
}
|
||||
|
||||
globals = {
|
||||
core = { fields = { "do_item_eat" }},
|
||||
}
|
||||
|
9
mods/mydoors/README.md
Normal file
|
@ -0,0 +1,9 @@
|
|||
# mydoors
|
||||
Mydoors is a modpack with many door styles.
|
||||
|
||||
This is a modpack that adds over 50 doors to minetest. It is set up as a mod pack so you can choose the style of doors you want without adding them all.
|
||||
It has everything from old fashion doors to futuristic sliding doors.
|
||||
|
||||
Forum - https://forum.minetest.net/viewtopic.php?f=11&t=10626
|
||||
|
||||
Licence - DWYWPL
|
1
mods/mydoors/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Several different style doors.
|
13
mods/mydoors/licence.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
DO WHAT YOU WANT TO PUBLIC LICENSE
|
||||
or abbreviated DWYWPL
|
||||
|
||||
December 2nd 2015
|
||||
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
|
||||
www.sandboxgamemaker.com/DWYWPL/
|
||||
|
||||
DO WHAT YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
1. You are allowed to do whatever you want to with what content is using this license.
|
||||
2. This content is provided 'as-is', without any express or implied warranty. In no event
|
||||
will the authors be held liable for any damages arising from the use of this content.
|
0
mods/mydoors/modpack.txt
Normal file
3
mods/mydoors/my_castle_doors/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
my_door_wood
|
||||
doors
|
1
mods/mydoors/my_castle_doors/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Castle style doors.
|
2
mods/mydoors/my_castle_doors/init.lua
Normal file
|
@ -0,0 +1,2 @@
|
|||
dofile(minetest.get_modpath("my_castle_doors").."/locked.lua")
|
||||
dofile(minetest.get_modpath("my_castle_doors").."/unlocked.lua")
|
141
mods/mydoors/my_castle_doors/locked.lua
Normal file
|
@ -0,0 +1,141 @@
|
|||
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||
{"Castle Door 1" , "door1"},
|
||||
{"Castle Door 2" , "door2"},
|
||||
-- {"Castle Door 3" , "door3"},
|
||||
-- {"Castle Door 4" , "door4"},
|
||||
-- {"Castle Door 5" , "door5"},
|
||||
{"Castle Door 6" , "door6"},
|
||||
{"Castle Door 7" , "door7"},
|
||||
{"Castle Door 8" , "door8"},
|
||||
-- {"Castle Door 9" , "door9"},
|
||||
-- {"Castle Door 10" , "door10"},
|
||||
-- {"Castle Door 11" , "door11"},
|
||||
-- {"Castle Door 12" , "door12"},
|
||||
-- {"Castle Door 13" , "door13"},
|
||||
}
|
||||
|
||||
|
||||
for i in ipairs(cdoor_list) do
|
||||
local desc = cdoor_list[i][1]
|
||||
local img = cdoor_list[i][2]
|
||||
|
||||
|
||||
doors.register("my_castle_doors:"..img.."_locked", {
|
||||
description = desc.." Locked",
|
||||
inventory_image = "mydoors_"..img.."_inv.png",
|
||||
groups = {choppy=2,cracky=2,door=1},
|
||||
tiles = {{ name = "mydoors_"..img..".png", backface_culling = true }},
|
||||
protected = true,
|
||||
})
|
||||
end
|
||||
|
||||
---[[ Crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door1_locked 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:glass", ""},
|
||||
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_dark_grey", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door2_locked 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:glass", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door3_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door4_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door5_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_white", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door6_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""},
|
||||
{"my_door_wood:wood_grey", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door7_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door8_locked 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door9_locked 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door10_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door11_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door12_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door13_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--]]
|
1
mods/mydoors/my_castle_doors/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = my_castle_doors
|
BIN
mods/mydoors/my_castle_doors/screenshot.png
Normal file
After Width: | Height: | Size: 138 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door1.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door10.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door10_inv.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door11.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door11_inv.png
Normal file
After Width: | Height: | Size: 791 B |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door12.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door12_inv.png
Normal file
After Width: | Height: | Size: 998 B |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door13.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door13_inv.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door1_inv.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door2.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door2_inv.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door3.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door3_inv.png
Normal file
After Width: | Height: | Size: 982 B |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door4.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door4_inv.png
Normal file
After Width: | Height: | Size: 744 B |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door5.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door5_inv.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door6.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door6_inv.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door7.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door7_inv.png
Normal file
After Width: | Height: | Size: 930 B |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door8.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door8_inv.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door9.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
mods/mydoors/my_castle_doors/textures/mydoors_door9_inv.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
138
mods/mydoors/my_castle_doors/unlocked.lua
Normal file
|
@ -0,0 +1,138 @@
|
|||
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||
-- {"Castle Door 1" , "door1"},
|
||||
-- {"Castle Door 2" , "door2"},
|
||||
{"Castle Door 3" , "door3"},
|
||||
{"Castle Door 4" , "door4"},
|
||||
{"Castle Door 5" , "door5"},
|
||||
-- {"Castle Door 6" , "door6"},
|
||||
-- {"Castle Door 7" , "door7"},
|
||||
-- {"Castle Door 8" , "door8"},
|
||||
{"Castle Door 9" , "door9"},
|
||||
{"Castle Door 10" , "door10"},
|
||||
{"Castle Door 11" , "door11"},
|
||||
{"Castle Door 12" , "door12"},
|
||||
{"Castle Door 13" , "door13"},
|
||||
}
|
||||
|
||||
|
||||
for i in ipairs(cdoor_list) do
|
||||
local desc = cdoor_list[i][1]
|
||||
local img = cdoor_list[i][2]
|
||||
|
||||
|
||||
doors.register_door("my_castle_doors:"..img, {
|
||||
description = desc,
|
||||
inventory_image = "mydoors_"..img.."_inv.png",
|
||||
groups = {choppy=2,cracky=2,door=1},
|
||||
tiles = {{name="mydoors_"..img..".png", backface_culling = true}},
|
||||
protected = false,
|
||||
})
|
||||
end
|
||||
|
||||
-- Crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door1 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:glass", ""},
|
||||
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
|
||||
{"my_door_wood:wood_dark_grey", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door2 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:glass", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door3 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door4 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door5 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_white", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door6 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""},
|
||||
{"my_door_wood:wood_grey", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door7 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door8 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door9 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door10 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door11 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door12 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||
{"my_door_wood:wood_grey", "my_door_wood:wood_brown", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "my_castle_doors:door13 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"}
|
||||
}
|
||||
})
|
3
mods/mydoors/my_cottage_doors/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
doors
|
||||
my_door_wood
|
1
mods/mydoors/my_cottage_doors/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Cottage style doors.
|
2
mods/mydoors/my_cottage_doors/init.lua
Normal file
|
@ -0,0 +1,2 @@
|
|||
dofile(minetest.get_modpath("my_cottage_doors").."/locked.lua")
|
||||
dofile(minetest.get_modpath("my_cottage_doors").."/unlocked.lua")
|
39
mods/mydoors/my_cottage_doors/locked.lua
Normal file
|
@ -0,0 +1,39 @@
|
|||
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||
{"Cottage Door 1" , "door1"},
|
||||
-- {"Cottage Door 2" , "door2"},
|
||||
}
|
||||
|
||||
|
||||
for i in ipairs(cdoor_list) do
|
||||
local desc = cdoor_list[i][1]
|
||||
local img = cdoor_list[i][2]
|
||||
|
||||
|
||||
doors.register_door("my_cottage_doors:"..img.."_locked", {
|
||||
description = desc.." Locked",
|
||||
inventory_image = "mycdoors_"..img.."_inv.png",
|
||||
groups = {choppy=2,cracky=2,door=1},
|
||||
tiles = {{name="mycdoors_"..img..".png", backface_culling = true}},
|
||||
protected = true,
|
||||
})
|
||||
end
|
||||
|
||||
-- Crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_cottage_doors:door1_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_cottage_doors:door2_locked 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
1
mods/mydoors/my_cottage_doors/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = my_cottage_doors
|
BIN
mods/mydoors/my_cottage_doors/screenshot.png
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
mods/mydoors/my_cottage_doors/textures/mycdoors_door1.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
mods/mydoors/my_cottage_doors/textures/mycdoors_door1_inv.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
mods/mydoors/my_cottage_doors/textures/mycdoors_door2.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
mods/mydoors/my_cottage_doors/textures/mycdoors_door2_inv.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
39
mods/mydoors/my_cottage_doors/unlocked.lua
Normal file
|
@ -0,0 +1,39 @@
|
|||
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||
-- {"Cottage Door 1" , "door1"},
|
||||
{"Cottage Door 2" , "door2"},
|
||||
}
|
||||
|
||||
|
||||
for i in ipairs(cdoor_list) do
|
||||
local desc = cdoor_list[i][1]
|
||||
local img = cdoor_list[i][2]
|
||||
|
||||
|
||||
doors.register_door("my_cottage_doors:"..img, {
|
||||
description = desc,
|
||||
inventory_image = "mycdoors_"..img.."_inv.png",
|
||||
groups = {choppy=2,cracky=2,door=1},
|
||||
tiles = {{name="mycdoors_"..img..".png", backface_culling = true}},
|
||||
protected = false,
|
||||
})
|
||||
end
|
||||
|
||||
-- Crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_cottage_doors:door1 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_cottage_doors:door2 1",
|
||||
recipe = {
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||
}
|
||||
})
|
3
mods/mydoors/my_default_doors/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
doors
|
||||
my_door_wood
|
1
mods/mydoors/my_default_doors/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Doors made from default ores. Copper, bronze, gold, diamond and mese.
|
2
mods/mydoors/my_default_doors/init.lua
Normal file
|
@ -0,0 +1,2 @@
|
|||
dofile(minetest.get_modpath("my_default_doors").."/locked.lua")
|
||||
--dofile(minetest.get_modpath("my_default_doors").."/unlocked.lua")
|
36
mods/mydoors/my_default_doors/locked.lua
Normal file
|
@ -0,0 +1,36 @@
|
|||
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||
{ "1", "Bronze Door" , "bronze", "bronze_ingot"},
|
||||
{ "2", "Copper Door" , "copper", "copper_ingot"},
|
||||
{ "3", "Gold Door" , "gold", "gold_ingot"},
|
||||
{ "4", "Diamond Door" , "diamond", "diamond"},
|
||||
{ "5", "Mese Door" , "mese", "mese_crystal"},
|
||||
}
|
||||
|
||||
|
||||
for i in ipairs(cdoor_list) do
|
||||
local num = cdoor_list[i][1]
|
||||
local desc = cdoor_list[i][2]
|
||||
local img = cdoor_list[i][3]
|
||||
local itm = cdoor_list[i][4]
|
||||
|
||||
|
||||
doors.register_door("my_default_doors:door"..num.."_locked", {
|
||||
description = desc.." Locked",
|
||||
inventory_image = "mydoors_"..img.."_inv.png",
|
||||
groups = {choppy=2,cracky=2,door=1},
|
||||
tiles = {{name="mydoors_"..img..".png", backface_culling = true}},
|
||||
protected = true,
|
||||
})
|
||||
|
||||
|
||||
-- Crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = "my_default_doors:door"..num.."_locked 1",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"default:"..itm, "doors:door_steel", "default:"..itm},
|
||||
{"", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
end
|
1
mods/mydoors/my_default_doors/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = my_default_doors
|
BIN
mods/mydoors/my_default_doors/screenshot.png
Normal file
After Width: | Height: | Size: 117 KiB |
BIN
mods/mydoors/my_default_doors/textures/mydoors_bronze.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mydoors/my_default_doors/textures/mydoors_bronze_inv.png
Normal file
After Width: | Height: | Size: 818 B |
BIN
mods/mydoors/my_default_doors/textures/mydoors_copper.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mydoors/my_default_doors/textures/mydoors_copper_inv.png
Normal file
After Width: | Height: | Size: 782 B |