develop #6
12 changed files with 117 additions and 78 deletions
|
@ -1,9 +1,9 @@
|
|||
# textdomain: basic_materials
|
||||
Silicon lump=Silikonklumpen
|
||||
Simple Integrated Circuit=einfacher Integrierter Schaltkreis
|
||||
Simple Motor=einfacher Motor
|
||||
Silicon lump=Siliziumklumpen
|
||||
Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
|
||||
Simple Motor=Einfacher Motor
|
||||
Heating element=Heizelement
|
||||
Simple energy crystal=einfacher Energiekristall
|
||||
Simple energy crystal=Einfacher Energiekristall
|
||||
|
||||
Spool of steel wire=Spule mit Stahldraht
|
||||
Spool of copper wire=Spule mit Kupferdraht
|
||||
|
@ -12,22 +12,22 @@ Spool of gold wire=Spule mit Golddraht
|
|||
Steel Strip=Stahlstreifen
|
||||
Copper Strip=Kupferstreifen
|
||||
Steel Bar=Stahlstab
|
||||
Chainlinks (brass)=Messing-Kettenglieder
|
||||
Chainlinks (steel)=Stahl-Kettenglieder
|
||||
Chainlinks (brass)=Messingkettenglieder
|
||||
Chainlinks (steel)=Stahlkettenglieder
|
||||
Brass Ingot=Messingbarren
|
||||
Steel gear=Stahlzahnrad
|
||||
Padlock=Vorhängeschloss
|
||||
Chain (steel, hanging)=Stahlkette
|
||||
Chain (brass, hanging)=Messingkette
|
||||
Chain (steel, hanging)=Hängende Stahlkette
|
||||
Chain (brass, hanging)=Hängende Messingkette
|
||||
Brass Block=Messingblock
|
||||
|
||||
Oil extract=raffiniertes Öl
|
||||
Unprocessed paraffin=unbearbeitetes Paraffin
|
||||
Uncooked Terracotta Base=ungebranntes Terrakotta
|
||||
Wet Cement=nasser Zement
|
||||
Oil extract=Ölextrakt
|
||||
Unprocessed paraffin=Unverarbeitetes Paraffin
|
||||
Uncooked Terracotta Base=Ungebranntes Terrakotta
|
||||
Wet Cement=Nasser Zement
|
||||
Cement=Zement
|
||||
Concrete Block=Betonblock
|
||||
|
||||
Plastic sheet=Kunststoffplatte
|
||||
Plastic strips=Kunststoffstreifen
|
||||
Empty wire spool=leere Drahtspule
|
||||
Empty wire spool=Leere Drahtspule
|
||||
|
|
|
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||
|
||||
mobs = {
|
||||
mod = "redo",
|
||||
version = "20201003",
|
||||
version = "20201029",
|
||||
intllib = S,
|
||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||
}
|
||||
|
@ -3594,6 +3594,68 @@ local count_mobs = function(pos, type)
|
|||
end
|
||||
|
||||
|
||||
-- do we have enough space to spawn mob? (thanks wuzzy)
|
||||
local can_spawn = function(pos, name)
|
||||
|
||||
local ent = minetest.registered_entities[name]
|
||||
local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
||||
local min_x, max_x
|
||||
|
||||
if width_x % 2 == 0 then
|
||||
max_x = floor(width_x / 2)
|
||||
min_x = -(max_x - 1)
|
||||
else
|
||||
max_x = floor(width_x / 2)
|
||||
min_x = -max_x
|
||||
end
|
||||
|
||||
local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
||||
local min_z, max_z
|
||||
|
||||
if width_z % 2 == 0 then
|
||||
max_z = floor(width_z / 2)
|
||||
min_z = -(max_z - 1)
|
||||
else
|
||||
max_z = floor(width_z / 2)
|
||||
min_z = -max_z
|
||||
end
|
||||
|
||||
local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
||||
local pos2
|
||||
|
||||
for y = 0, max_y do
|
||||
for x = min_x, max_x do
|
||||
for z = min_z, max_z do
|
||||
|
||||
pos2 = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- spawn mob 1/2 node above ground
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
-- tweak X/Z spawn pos
|
||||
if width_x % 2 == 0 then
|
||||
pos.x = pos.x + 0.5
|
||||
end
|
||||
|
||||
if width_z % 2 == 0 then
|
||||
pos.z = pos.z + 0.5
|
||||
end
|
||||
|
||||
return pos
|
||||
end
|
||||
|
||||
function mobs:can_spawn(pos, name)
|
||||
return can_spawn(pos, name)
|
||||
end
|
||||
|
||||
|
||||
-- global functions
|
||||
|
||||
function mobs:add_mob(pos, def)
|
||||
|
@ -3841,69 +3903,22 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
|
|||
end
|
||||
end
|
||||
|
||||
-- do we have enough space to spawn mob? (thanks wuzzy)
|
||||
local ent = minetest.registered_entities[name]
|
||||
local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
||||
local min_x, max_x
|
||||
-- returns position if we have enough space to spawn mob
|
||||
pos = can_spawn(pos, name)
|
||||
|
||||
if width_x % 2 == 0 then
|
||||
max_x = floor(width_x / 2)
|
||||
min_x = -(max_x - 1)
|
||||
else
|
||||
max_x = floor(width_x / 2)
|
||||
min_x = -max_x
|
||||
end
|
||||
if pos then
|
||||
|
||||
local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
||||
local min_z, max_z
|
||||
|
||||
if width_z % 2 == 0 then
|
||||
max_z = floor(width_z / 2)
|
||||
min_z = -(max_z - 1)
|
||||
else
|
||||
max_z = floor(width_z / 2)
|
||||
min_z = -max_z
|
||||
end
|
||||
|
||||
local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
||||
|
||||
for y = 0, max_y do
|
||||
for x = min_x, max_x do
|
||||
for z = min_z, max_z do
|
||||
|
||||
local pos2 = {
|
||||
x = pos.x + x,
|
||||
y = pos.y + y,
|
||||
z = pos.z + z}
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
--print("--- not enough space to spawn", name)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- spawn mob 1/2 node above ground
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
-- tweak X/Z spawn pos
|
||||
if width_x % 2 == 0 then
|
||||
pos.x = pos.x + 0.5
|
||||
end
|
||||
|
||||
if width_z % 2 == 0 then
|
||||
pos.z = pos.z + 0.5
|
||||
end
|
||||
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
|
||||
-- print("[mobs] Spawned " .. name .. " at "
|
||||
-- .. minetest.pos_to_string(pos) .. " on "
|
||||
-- .. node.name .. " near " .. neighbors[1])
|
||||
|
||||
if on_spawn then
|
||||
on_spawn(mob:get_luaentity(), pos)
|
||||
if on_spawn then
|
||||
on_spawn(mob:get_luaentity(), pos)
|
||||
end
|
||||
else
|
||||
--print("--- not enough space to spawn", name)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -660,6 +660,13 @@ Use this instead:
|
|||
mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
||||
mobs:can_spawn(pos, name)
|
||||
|
||||
This function checks the surrounding area at [pos] to see if there is enough empty
|
||||
space to spawn mob [name], if so then a new position is returned for use,
|
||||
otherwise nil is returned.
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v2.3.0
|
||||
rev: v3.3.0
|
||||
hooks:
|
||||
- id: fix-byte-order-marker
|
||||
- id: end-of-file-fixer
|
||||
- id: trailing-whitespace
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
|
|||
|
||||
- Legacy Stairs+ conversion code.
|
||||
- It was only required to import worlds last edited before Q3 2013.
|
||||
|
||||
|
||||
### Changed
|
||||
|
||||
- Switch to GitHub Actions.
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v2.3.0
|
||||
rev: v3.3.0
|
||||
hooks:
|
||||
- id: fix-byte-order-marker
|
||||
- id: end-of-file-fixer
|
||||
- id: trailing-whitespace
|
||||
|
||||
|
|
3
mods/skinsdb/meta/character_1912.txt
Normal file
3
mods/skinsdb/meta/character_1912.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
NELSON_764
|
||||
nelson
|
||||
CC 0 (1.0)
|
BIN
mods/skinsdb/textures/character_1912.png
Normal file
BIN
mods/skinsdb/textures/character_1912.png
Normal file
Binary file not shown.
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
|
@ -1,7 +1,7 @@
|
|||
# Template for translations of wine mod
|
||||
# textdomain: wine
|
||||
# author: ?
|
||||
# last update: 2020/May/12
|
||||
# last update: 2020/October/27
|
||||
|
||||
Glass of Wine=
|
||||
Bottle of Wine=
|
||||
|
@ -23,7 +23,10 @@ Glass of Cider=
|
|||
Bottle of Cider=
|
||||
Glass of Honey-Mead=
|
||||
Bottle of Honey-Mead=
|
||||
Glass of Mint Julep=
|
||||
Bottle of Mint Julep=
|
||||
Blue Agave=
|
||||
Agave Syrup=
|
||||
Fermenting Barrel=
|
||||
Fermenting Barrel (FULL)=
|
||||
Fermenting Barrel (@1% Done)=
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
# textdomain: wine
|
||||
# author: Xanthin
|
||||
# author: TheDarkTiger
|
||||
# last update: 2020/May/12
|
||||
# last update: 2020/October/27
|
||||
|
||||
Glass of Wine=Glas Wein
|
||||
Bottle of Wine=Flasche Wein
|
||||
|
@ -24,7 +24,10 @@ Glass of Cider=Apfelwein
|
|||
Bottle of Cider=Flasche Apfelwein
|
||||
Glass of Honey-Mead=Honigwein
|
||||
Bottle of Honey-Mead=Flasche Honigwein
|
||||
Glass of Mint Julep=Minze Julep
|
||||
Bottle of Mint Julep=Flasch Minze Julep
|
||||
Blue Agave=Agave
|
||||
Agave Syrup=Agavendicksaft
|
||||
Fermenting Barrel=Gärfass
|
||||
Fermenting Barrel (FULL)=Gärfass (VOLL)
|
||||
Fermenting Barrel (@1% Done)=Gärfass (@1% erledigt)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
# author: Unknown
|
||||
# author: TenPlus1
|
||||
# author: TheDarkTiger
|
||||
# last update: 2020/May/12
|
||||
# last update: 2020/October/27
|
||||
|
||||
Glass of Wine=Copa de vino
|
||||
Bottle of Wine=Botella de vino
|
||||
|
@ -25,7 +25,10 @@ Glass of Cider=Sidra de Manzana
|
|||
Bottle of Cider=Botella de Sidra de Manzana
|
||||
Glass of Honey-Mead=Bebida de Miel
|
||||
Bottle of Honey-Mead=Botella de Bebida de Miel
|
||||
Glass of Mint Julep=Julepe de menta
|
||||
Bottle of Mint Julep=Botella de Julepe de menta
|
||||
Blue Agave=Agave Tequilana
|
||||
Agave Syrup=jarabe de agave
|
||||
Fermenting Barrel=Barril de fermentación
|
||||
Fermenting Barrel (FULL)=Barril de fermentación (Lleno)
|
||||
Fermenting Barrel (@1% Done)=Barril de fermentación (@1% completado)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# Traduction Française du mod Wine par TenPlus1
|
||||
# textdomain: wine
|
||||
# author: TheDarkTiger
|
||||
# last update: 2020/May/12
|
||||
# last update: 2020/October/27
|
||||
|
||||
Glass of Wine=Verre de Vin
|
||||
Bottle of Wine=Bouteille de Vin
|
||||
|
@ -19,11 +19,14 @@ Glass of Bourbon=Bourbon
|
|||
Bottle of Bourbon=Bouteille de Bourbon
|
||||
Glass of Vodka=Vodka
|
||||
Bottle of Vodka=Bouteille de Vodka
|
||||
Glass of Cider=Cidre Brut
|
||||
Glass of Cider=Cidre
|
||||
Bottle of Cider=Bouteille de Cidre
|
||||
Glass of Honey-Mead=Hydromel
|
||||
Bottle of Honey-Mead=Bouteille d'Hydromel
|
||||
Glass of Mint Julep=Mint Julep
|
||||
Bottle of Mint Julep=Bouteille de Mint Julep
|
||||
Blue Agave=Agave Bleue
|
||||
Agave Syrup=Sirop d'Agave
|
||||
Fermenting Barrel=Baril de fermentation
|
||||
Fermenting Barrel (FULL)=Baril de fermentation (PLEIN)
|
||||
Fermenting Barrel (@1% Done)=Baril de fermentation (En cours @1%)
|
||||
|
|
Loading…
Reference in a new issue